159 lines
9.5 KiB
C#
159 lines
9.5 KiB
C#
using Age.Engine.Model;
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using Age.Engine.Sys4;
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namespace Age.Engine.Hosting;
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public readonly record struct AdvWaitIndicatorConfig(
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int LayoutSlot, int X, int Y, int SurfaceSlot,
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int SourceX, int SourceY, int CellWidth, int CellHeight,
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int TerminalFrame, long FramePeriodMs)
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{
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/// <summary>Select the current atlas frame. TerminalFrame is the exclusive native upper bound,
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/// so SYSTEM4's value 12 addresses the twelve cells 0 through 11.</summary>
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public int FrameAt(long elapsedMs)
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{
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int frameCount = System.Math.Max(1, TerminalFrame);
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long period = System.Math.Max(1, FramePeriodMs);
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return (int)(System.Math.Max(0, elapsedMs) / period % frameCount);
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}
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}
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public readonly record struct AdvAutoWaitState(
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bool Enabled, bool VoicePending, long PostVoiceDelayMs, long UnvoicedDelayMs);
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public readonly record struct SurfaceRectFill(
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int SurfaceSlot, int X, int Y, int Width, int Height, int Alpha, long Rgb);
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public readonly record struct SurfaceRectCopy(
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int SourceSurface, int DestinationSurface, int SourceX, int SourceY,
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int Width, int Height, int DestinationX, int DestinationY);
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public interface IHost
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{
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/// <summary>Report a recoverable runtime discrepancy while allowing script execution to continue.</summary>
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void ReportWarning(string message) => System.Console.Error.WriteLine(message);
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// Script context is retained for diagnostics/page location; resource operands are universal packed ids.
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void EnterScriptContext(string scriptName) { }
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void ExitScriptContext() { }
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void ShowText(int offset, string text);
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void ShowText(AdvLiveTextRun run, int glyphDelayMilliseconds)
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=> ShowText(run.SourceOffset, run.Text);
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int MessageGlyphDelayMilliseconds => 50;
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void SetMessageGlyphDelayMilliseconds(int milliseconds) { }
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// Native ADV text subsystem: op 0x7a updates the selected layout's last 20-byte cursor record;
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// op 0x204 rasterizes a string into a numbered surface before 0x1fb binds that surface.
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void SetAdvTextCursor(int layoutSlot, int x, int y) { }
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void DrawStringToSurface(int surfaceSlot, int x, int y, string text) { }
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void DrawStringToSurface(int surfaceSlot, int x, int y, string text, AdvTextStyle style)
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=> DrawStringToSurface(surfaceSlot, x, y, text);
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void ClearRenderedAdvTextLayout(int layoutSlot) { }
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void RenderTextHistory(AdvTextHistoryRenderBatch batch) { }
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// History render batches are transient bindings, unlike the retained backlog itself. HISTORY.BIN's
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// recording re-enable at exit ends that presentation and drops every bound target layout.
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void EndTextHistoryPresentation() { }
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int MessageWindowAlphaSetting => 0;
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void SetMessageWindowAlphaSetting(int value) { }
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void FillSurfaceRect(SurfaceRectFill fill) { }
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void CopySurfaceRect(SurfaceRectCopy copy) { }
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void PresentObjectRange(GfxState gfx, long firstHandle, long count) { }
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void ConfigureAdvWaitIndicator(AdvWaitIndicatorConfig config) { }
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// Op 0x1ce explicitly starts/stops the same animated marker that op 0x72 starts for an ADV wait.
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void SetAdvWaitIndicatorEnabled(bool enabled) { }
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// Op 0x20a republishes one retained ADV text layout and includes the current marker frame when active.
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void PublishAdvTextLayout(int layoutSlot) { }
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// Op 0x199 temporarily yields the active ADV page into its registered hide-window coroutine.
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// The retained scene continues to render, but the text layout and its wait marker are suspended
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// until op 0x7c restores the saved page PC.
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void SetAdvPagePresentationSuspended(bool suspended) { }
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void WaitForInput();
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void WaitForInput(int layoutSlot) => WaitForInput();
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// Interactive hosts service script callbacks on the VM thread while the enclosing ADV page remains
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// parked. The callback returns true while another queued input callback is ready to run.
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void WaitForInput(int layoutSlot, Func<bool> serviceInputCallback)
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{
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while (serviceInputCallback()) { }
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WaitForInput(layoutSlot);
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}
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void WaitForInput(int layoutSlot, Func<bool> serviceInputCallback,
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Func<AdvAutoWaitState> autoWaitState)
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=> WaitForInput(layoutSlot, serviceInputCallback);
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void WakeInputCallbackService() { }
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void InputCallbackCompleted(GfxState gfx) { }
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// Generic AGE input-callback services (ops 0xcc/0xcd, 0xfb/0xff/0x100, 0x108).
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// Interactive hosts expose the same monotonic clock used by their frame scheduler.
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long InputClockMilliseconds => Environment.TickCount64;
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void SetCursorResource(long resourceId) { }
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void ClearCursorResource() { }
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void Sleep(long duration);
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void FrameYield();
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// Native op 0x9 resets scene-owned host services before reloading root script resource 0.
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// Global banks, engine configuration, decoded-asset caches, and persistent profile state survive.
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void ResetSceneContext() { }
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// Native 0x1c7/0x1cc query two distinct ADV skip channels. Headless and non-interactive
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// hosts default to normal playback; the Godot host supplies the live interactive values.
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void SetMessageSkipActive(bool active) { }
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// Logical action 6 is the native hold-to-fast-forward channel. Keep it separate from the
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// persistent op-0x88 channel so releasing the key cannot turn off the user's Skip toggle.
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void SetPhysicalMessageSkipActive(bool active) { }
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bool IsMessageSkipActive => false;
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// Optional diagnostic override. Native ReadTextDB state is VM/profile-owned; interactive hosts
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// normally leave this false.
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bool IsAdvReadSkipActive => false;
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// Normal playback reaches op 0x21c and parks until a queued 0x223 transition completes. The
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// read/message-skip branch reaches op 0x20c and presents the completed endpoint immediately.
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void WaitForForegroundTransition(GfxState gfx) { }
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void PresentFrame(GfxState gfx) { }
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// Legacy SYS4 screen-transition family (op 0x25): scripts render two complete frames into
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// numbered surfaces, then block while the engine alpha-composites target over source.
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void CrossfadeSurfaces(GfxState gfx, int sourceSurface, int targetSurface, long intervalArgument) { }
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void CreateTexture(int slot, int width, int height);
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/// <summary>Return a stable RGBA snapshot of one numbered surface, or null when unavailable.</summary>
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RgbaImage? CaptureSurfacePixels(int slot) => null;
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/// <summary>Replace one numbered surface from decoded RGBA pixels. False means unsupported.</summary>
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bool ReplaceSurfacePixels(int slot, RgbaImage image) => false;
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void SetTexture(long resourceId, int slot);
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void SetTexture(long resourceId, int slot, long colorKey) => SetTexture(resourceId, slot);
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void ReleaseSurface(int slot) { }
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/// <summary>Clear the selected target's pixels; -1 denotes the main backbuffer.</summary>
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void ClearRenderTarget(int surfaceSlot) { }
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void ReleaseSurfaceRange(int firstSlot, int count)
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{
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for (int slot = firstSlot; slot < firstSlot + count; slot++) ReleaseSurface(slot);
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}
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void DrawTexture(int slot, int srcX, int srcY, int width, int height, int dstX, int dstY);
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(int Width, int Height) GetTextureSize(int slot);
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void PlayBgm(long id);
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void PlayVoice(long id);
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// Native voice playback retains a second start argument: ordinary dialogue passes 0,
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// while History replay (0x1bd) passes 1. Existing non-audio hosts may ignore it.
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void PlayVoice(long id, int playbackVariant) => PlayVoice(id);
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void ScheduleVoicePlayback(long id, int playbackVariant, long delayMs) { }
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// Native op 0x1cf stores a transient control mask. Bit 0 suppresses the automatic
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// BGM attenuation normally applied when a voice starts.
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void SetVoiceBgmDuckControl(long flags) { }
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void LoadSoundEffect(long resourceId, int channel) { }
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void StartSoundEffect(int channel) { }
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// Ops 0xb5/0xba share the native channel-start worker. Mode 0 plays once; mode 1
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// rewinds the decoder at EOF. The one-argument seam remains for simple hosts.
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void StartSoundEffect(int channel, int startMode) => StartSoundEffect(channel);
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// Native SetDelay (op 0x2bf) starts an already-loaded channel after delayMs.
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// startMode is forwarded to the same worker used by immediate SFX starts.
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void ScheduleSoundEffectStart(int channel, int startMode, long delayMs) { }
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void ReleaseSoundEffect(int channel) { }
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void FadeBgm(int targetPercent, long durationMs) { }
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// AGE's sound:* settings registry is VM-owned; the host applies changes to active playback.
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void ApplyAudioVolume(int category, int basisPoints) { }
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void ApplyAudioRouteEnabled(int category, bool enabled) { }
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// Native op 0x236 binds a movie decoder to an existing retained texture surface.
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// Playback is non-modal: the VM advances to the following instruction while the host publishes frames.
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/// <returns>The initialized movie graph's stop position in truncated integer milliseconds, or null
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/// when the host could not obtain usable timing metadata. Native op 0x23f queries this state
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/// immediately after 0x236 returns.</returns>
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long? PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask) => null;
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bool IsMovieSurfaceActive(int surfaceSlot) => false;
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// Native op 0x20f uses a universal packed id and parks script execution until the movie
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// reaches EOF or the player cancels it. The decoder remains asynchronous; the interactive host
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// owns the modal wait so its render loop can continue publishing frames.
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void PlayModalMovieToSurface(long resourceId, int surfaceSlot, long movieFlags) { }
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}
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