Ghidra+MCP workflow validated. Found the opcode->handler dispatch table (*(ctx+0x9b8f4+op*4), registered by FUN_00413860) — the general fix for Kelebek VA drift. Corrected: u00428010 (op 0x1a2) is a save/resource op, NOT decision->scene; the SCJUMP consumer persists the visited-decision flag. New doc docs/engine-re.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Native-engine reverse engineering (Ghidra + MCP)
Static RE of the unpacked AGE.EXE engine image, driving Ghidra 12.1.2 via the
bethington/ghidra-mcp bridge. This is the home for decompiled native-op findings — the class of logic
the scripts call but that lives compiled in the engine (decision→scene, call-script dispatch, op 0x60,
the gfx command-buffer). Opcode semantics recovered here also flow into vm-map/opcodes.toml.
Related: docs/scjump-progression.md (the SCJUMP decoder that hit this wall), name-resolution.md §1
(call-script), vm-mapping-plan.md appendix (why the exe is packed + the runtime-dump route).
Runbook — the Ghidra + MCP loop
One-time setup (done 2026-07-07):
- MCP server: bethington/ghidra-mcp, cloned to
S:\Game Hacking\ghidra-mcp. We used the prebuilt extensionGhidraMCP-5.14.2.zip(installed in Ghidra via File > Install Extensions) — this skips the Maven/Java-21 build. The Python bridge runs from a venv (.venv, Python 3.11,pip install .); nouvneeded. Registered in Claude Code via.mcp.jsonat the workspace root:{"mcpServers":{"ghidra":{"command":"S:\\Game Hacking\\ghidra-mcp\\.venv\\Scripts\\bridge-mcp-ghidra.exe","args":["--transport","stdio"]}}}. - In Ghidra: enable the GhidraMCP plugin (File > Configure) and Tools > GhidraMCP > Start MCP
Server (serves
http://127.0.0.1:8089/). The bridge talks to that; Claude reaches the bridge over stdio.
Loading the engine image (IMPORTANT — the language gotcha):
- Import
age-reimpl/build/engine-dump/range_00400000.bin(the module dump: 2,490,368 bytes, the full 0x400000 module image; VA→file offset =VA − 0x400000). - Format = Raw Binary, Language =
x86:LE:32:default, Image Base =0x400000. Ghidra's language picker offersx86:LE:32:System Management Modeas the "closest" match — do NOT use it. SMM is a 16-bit segmented (segment:offset) variant for BIOS/SMRAM; it mis-decodes flat 32-bit code (it loaded with addresses like0000:0000/0025:ffffand produced 0 functions). The plaindefaultvariant is correct and yielded 2,721 functions. - We drove the (re)import over MCP:
import_file(language="x86:LE:32:default", compiler_spec="windows", auto_analyze=false)→set_image_base(0x400000)before analysis (so absolute-address refs resolve) →run_analysis. - Load sanity check (AGF-decoder landmark): at VA
0x474f23,CMP word ptr [ESI + 0x4], 0x4d42(theBM/BMP-magic check) confirms the image is correctly based + decoded. - Escalation (unused so far):
tools/pe-sieve32.exe /pid <PID> /imp 3 /dmode 3 /dir <out>(run from PowerShell, not Git Bash — it mangles/flags) rebuilds the IAT into a clean PE. Only needed if raw-dump analysis is inadequate; it was fine for reading logic, so we stayed on the raw dump.
Master key — the opcode→handler dispatch table (2026-07-07)
The interpreter dispatches each op via a per-context handler table:
handler(op) = *(ctx + 0x9b8f4 + op*4)—ctx= the engine context (esiin handlers, thiscall).
The table is populated by the registration routine FUN_00413860 as a long run of
MOV dword ptr [ESI + 0x9b8f4 + op*4], <handler_va>. Sample (from ~0x414756):
| slot offset | handler VA |
|---|---|
0x9b8f4 |
0x42bd90 |
0x9b8f8 |
0x427ed0 |
0x9b8fc |
0x427fb0 (the save handler below) |
0x9b900 |
0x416b70 |
0x9b904 |
0x428100 |
0x9b908 |
0x428240 |
Why this matters: the Kelebek u00XXXXXX opcode names encode handler VAs from Kelebek's build,
which drift in our build (confirmed below). This table resolves the real handler for any opcode
in our image — the general fix for VA drift across the whole project. (Anchoring the slot↔opcode index
is the immediate next step: read the dispatch site's exact base, then slot = base + op*4.)
Other confirmed engine-context offsets (ctx/esi): +0x53d14 = current gfx-object index;
+0x53d88 = per-object cmd-type table (stride 0x78 = 120 bytes); operand-fetch helper = call 0x41b940 (thiscall, ecx=ctx, arg = operand index → returns the operand value).
Findings
op 0x1a2 (u00428010) is a SAVE/resource-file op — NOT decision→scene (2026-07-07)
The SCJUMP slice assumed u00428010 resolved a decision value to a scene. That premise is wrong:
- Kelebek's
u00428010= opcode0x1a2, argc 1. In our build, VA0x428010is inside a different function (0x427fb0) — Kelebek-VA drift. 0x427fb0is a genuine interpreter handler (usesctx+0x53d14, thectx+0x53d88cmd-type table, and the0x41b940operand-fetch). It builds file paths from the format string at0x571e70=%s\SAVE%2.2d.DAT(and a second at0x571e84) via an sprintf-style0x407770. It is multi-operand (fetches operands 2 and 3) — inconsistent with the argc-1 op0x1a2, reconfirming the drift.- Conclusion: op
0x1a2/u00428010is a save/resource-file op (matches its earlier tentative "resource" tag). So the SCJUMP consumer patternlookup(0x5f0ed, decision); mov(ptr,1); u00428010(ptr)is persisting the "visited-decision" flag into the save data, not loading a scene. The real decision→scene resolution is a different mechanism — most likely the same native boundary as call-script/script-load (next investigation).
(To pin op 0x1a2's exact handler in our build: index the dispatch table above by 0x1a2.)
Native walls backlog (targets for this loop)
- decision→scene — how
0x62ccf/the decision actually selects the nextSCxxxx(re-aimed away fromu00428010; likely call-script-adjacent). - call-script dispatch —
call-script <id>→ engine entry point (name-resolution.md §1). - op
0x60(u0041A270) — the rand-like value gating 1732/1755 SCJUMP decisions. - gfx command-buffer — the
0x212–0x21apositioned-object subsystem (scjump-unrelated; the rendering drift).