param( [Parameter(Mandatory = $true)] [string]$GodotConsole ) $ErrorActionPreference = 'Stop' $repoRoot = (Resolve-Path (Join-Path $PSScriptRoot '..')).Path $projectRoot = Join-Path $repoRoot 'godot' $godotConsolePath = (Resolve-Path -LiteralPath $GodotConsole).Path $outputDirectory = [System.IO.Path]::GetFullPath((Join-Path $repoRoot 'build\export\linux-x64')) $expectedOutputDirectory = [System.IO.Path]::GetFullPath((Join-Path $repoRoot 'build\export\linux-x64')) $executable = Join-Path $outputDirectory 'OME' if (-not (Test-Path -LiteralPath $godotConsolePath -PathType Leaf)) { throw "Godot console executable was not found: $godotConsolePath" } foreach ($required in @( (Join-Path $projectRoot 'OME.sln'), (Join-Path $projectRoot 'export_presets.cfg'), (Join-Path $repoRoot 'build\native\linux-x64\libage_movie_ffmpeg.so') )) { if (-not (Test-Path -LiteralPath $required -PathType Leaf)) { throw "Linux export prerequisite was not found: $required" } } if (-not $outputDirectory.Equals($expectedOutputDirectory, [System.StringComparison]::OrdinalIgnoreCase)) { throw "Refusing to clean unexpected export directory: $outputDirectory" } if (Test-Path -LiteralPath $outputDirectory) { Remove-Item -LiteralPath $outputDirectory -Recurse -Force } New-Item -ItemType Directory -Path $outputDirectory | Out-Null & $godotConsolePath --headless --quit-after 120 --path $projectRoot --export-release 'Linux x86_64' $executable if ($LASTEXITCODE -ne 0) { throw "Godot Linux x64 export failed with exit code $LASTEXITCODE. Install the Godot 4.7 .NET export templates and retry." } py -3.11 -X utf8 (Join-Path $repoRoot 'tools\package_linux_x64.py') verify $outputDirectory if ($LASTEXITCODE -ne 0) { throw "Linux export payload verification failed with exit code $LASTEXITCODE." } Write-Output "Linux x64 export: $outputDirectory"