using System.Linq; using Age.Engine.Model; using Xunit; public class RenderObjectBlendTests { [Fact] public void NegativeColorOperands_PreserveCurrentStaticColor() { var g = new GfxState(); g.SetObjectColor(0x100, GfxState.PackColor(0, 0xffffff)); g.SetObjectColorResolved(0x100, -1, -1); Assert.Equal(GfxState.PackColor(0, 0xffffff), g.TryGet(0x100)!.Color); } [Fact] public void TransitionColorMode_TreatsWhiteAsIdentityAndAlphaAsOpacity() { var g = new GfxState(); g.SetSurface(4, 1, -1); g.BindDraw(0x100, 4, 0, 0, 1, 1, 0, 0); g.SetStaticObjectColorResolved(0x100, 2, -1, -1); var rendered = g.SnapshotVisibleObjects().Single(); Assert.Equal(255, rendered.Alpha); Assert.Equal(0, rendered.TintStrength); } // Make a visible textured object bound to a slot that has a surface, so it appears in the snapshot. private static GfxState WithVisibleObject(long handle, long resId, long colorKey) { var g = new GfxState(); g.SetSurface(1, resId, colorKey); g.BindDraw(handle, 1, 0, 0, 10, 10, 0, 0); // draw-texture: slot 1, 10x10 at (0,0), visible return g; } [Fact] public void ObjectWithoutColor_ResolvesOpaqueNoTint() { var g = WithVisibleObject(0x100, resId: 5, colorKey: -1); var ro = g.SnapshotVisibleObjects().Single(); Assert.Equal(255, ro.Alpha); // opaque Assert.Equal(0, ro.TintStrength); // no tint Assert.Equal(0xFFFFFF, ro.Tint); Assert.Equal(BlendKind.Opaque, ro.Blend); } [Fact] public void TexturedMode0_UsesOpaqueMultiplicativeRgbAndIgnoresPackedAlpha() { // Mode 0 is the native opaque textured path. Its packed alpha byte is neither object opacity nor // tint strength; RGB multiplicatively modulates the source, so white is identity. var g = WithVisibleObject(0x100, resId: 5, colorKey: -1); g.SetObjectColor(0x100, GfxState.PackColor(0x00, 0xFFFFFF)); // "no tint" — the grey-BG case var ro = g.SnapshotVisibleObjects().Single(); Assert.Equal(255, ro.Alpha); // opaque Assert.Equal(0, ro.TintStrength); // zero tint strength Assert.True(ro.MultiplyTint); g.SetObjectColor(0x100, GfxState.PackColor(0x80, 0x102030)); var ro2 = g.SnapshotVisibleObjects().Single(); Assert.Equal(255, ro2.Alpha); // packed alpha remains ignored Assert.Equal(0, ro2.TintStrength); Assert.Equal(0x102030, ro2.Tint); Assert.True(ro2.MultiplyTint); Assert.Equal(BlendKind.Alpha, ro2.Blend); } [Fact] public void FieldMovement_StaticAlphaSuppressesOnlyIdleLoopingClone() { const long prototype = 0x9c40; const long idle = prototype + 7; const long moving = prototype + 0x76c; var g = new GfxState(); g.SetSurface(0x8e, 0x1234, 0x00ff00); // FIELD@0x9230: the shared zero-area prototype receives mode-0 color before its loop is armed. g.BindDraw(prototype, 0x3e, 0, 0, 0, 0, 0, 0); g.SetStaticObjectColorResolved(prototype, mode: 0, alpha: 0, rgb: 0); g.SetSrcRect(prototype, frameCount: 4, columns: 2, cell: 0, period: 200); // DRAWCH clones the prototype, then draw-texture makes the concrete unit visible. Assert.True(g.CloneObject(prototype, idle)); g.BindDraw(idle, 0x8e, 0, 0, 32, 48, 100, 100); Assert.Equal(255, g.SnapshotVisibleObjects().Single(x => x.Handle == idle).Alpha); // FIELD@0x45c9 clones the idle unit for motion and @0x45dc suppresses the retained original. Assert.True(g.CloneObject(idle, moving)); g.SetStaticObjectColorResolved(idle, mode: 0, alpha: 0, rgb: -1); var movingFrame = g.SnapshotVisibleObjects(); Assert.Equal(0, movingFrame.Single(x => x.Handle == idle).Alpha); Assert.Equal(255, movingFrame.Single(x => x.Handle == moving).Alpha); // DRAWCH at the next tile republishes the idle object; the following static write can suppress // it for another route segment or restore it at alpha 255 when movement finishes. g.BindDraw(idle, 0x8e, 0, 0, 32, 48, 200, 100); Assert.Equal(255, g.SnapshotVisibleObjects().Single(x => x.Handle == idle).Alpha); g.SetStaticObjectColorResolved(idle, mode: 0, alpha: 255, rgb: 0xffffff); Assert.Equal(255, g.SnapshotVisibleObjects().Single(x => x.Handle == idle).Alpha); } [Fact] public void TransitionCleanup_Mode2ToMode0PreservedWhite_RemainsIdentity() { var g = WithVisibleObject(0x100, resId: 5, colorKey: -1); g.SetStaticObjectColorResolved(0x100, 2, -1, -1); // 0x128de: transition source Assert.Equal(0, g.SnapshotVisibleObjects().Single().TintStrength); g.SetStaticObjectColorResolved(0x100, 0, -1, -1); // 0x12478: transition cleanup var rendered = g.SnapshotVisibleObjects().Single(); Assert.Equal(255, rendered.Alpha); Assert.Equal(0xffffff, rendered.Tint); Assert.Equal(0, rendered.TintStrength); Assert.True(rendered.MultiplyTint); } [Fact] public void SurfacelessMode0_RetainsFillStrength() { var g = new GfxState(); g.BindDraw(0x100, 1, 0, 0, 10, 10, 0, 0); g.SetObjectColor(0x100, GfxState.PackColor(0x80, 0x102030)); var rendered = g.SnapshotVisibleObjects().Single(); Assert.Equal(255, rendered.Alpha); Assert.Equal(0x80, rendered.TintStrength); Assert.False(rendered.MultiplyTint); } [Fact] public void CreatedSurfaceMode0_UsesPackedAlphaAsOpacityAndRgbAsModulation() { var g = new GfxState(); g.CreateSurface(3); g.BindDraw(0x100, 3, 0, 0, 10, 10, 0, 0); g.SetStaticObjectColorResolved(0x100, 0, 0x40, 0x102030); var rendered = g.SnapshotVisibleObjects().Single(); Assert.Equal(0, rendered.SurfaceResId); Assert.Equal(-1, rendered.ColorKey); Assert.Equal(0x40, rendered.Alpha); Assert.Equal(0, rendered.TintStrength); Assert.Equal(0x102030, rendered.Tint); Assert.True(rendered.MultiplyTint); Assert.Equal(BlendKind.Alpha, rendered.Blend); } [Fact] public void Mode1_UsesAdditiveBlendWithArgbSourceScaleAndRgbModulation() { var g = WithVisibleObject(0x100, resId: 5, colorKey: -1); g.SetStaticObjectColorResolved(0x100, 1, 0x40, 0x80ff40); var ro = g.SnapshotVisibleObjects().Single(); Assert.Equal(0x40, ro.Alpha); Assert.Equal(0, ro.TintStrength); Assert.Equal(0x80ff40, ro.Tint); Assert.True(ro.MultiplyTint); Assert.Equal(BlendKind.Additive, ro.Blend); } [Fact] public void Mode0_OneShotColor_UsesOpacityAndMultiplicativeRgbAfterCommit() { var g = WithVisibleObject(0x100, resId: 5, colorKey: -1); g.SetAnimatedObjectColorResolved(0x100, 0, 100, 0x00, 0xffffff); g.SetStaticObjectColorResolved(0x100, 0, 0xff, 0xffffff); g.SnapshotVisibleObjects(1000); // seed var hidden = g.SnapshotVisibleObjects(1100).Single(); Assert.Equal(0, hidden.Alpha); Assert.Equal(0, hidden.TintStrength); Assert.True(hidden.MultiplyTint); Assert.False(g.TryGet(0x100)!.OneShotColorEnabled); } [Fact] public void ColorKey_IsCarriedThrough() { var g = WithVisibleObject(0x100, resId: 5, colorKey: 0x000000); // key black var ro = g.SnapshotVisibleObjects().Single(); Assert.Equal(0x000000, ro.ColorKey); } }