using Age.Engine.Model; using Xunit; public class GfxStateTests { [Fact] public void DistinctHandlesGetDistinctSlots() { var g = new GfxState(); int s1 = g.GetOrCreate(0x1000).Slot; int s2 = g.GetOrCreate(0x2000).Slot; Assert.NotEqual(s1, s2); Assert.Equal(s1, g.QuerySlot(0x1000)); // stable Assert.Equal(-1, g.QuerySlot(0x9999)); // unknown -> -1 (matches native 0xffffffff) } [Fact] public void VectorsRoundTripPerObject() { var g = new GfxState(); g.GetOrCreate(0x1000).V18 = (10, 20, 30); g.GetOrCreate(0x1000).V24 = (40, 50, 60); Assert.Equal((10L, 20L, 30L), g.TryGet(0x1000)!.V18); Assert.Equal((40L, 50L, 60L), g.TryGet(0x1000)!.V24); Assert.Null(g.TryGet(0x2000)); // untouched handle absent } [Fact] public void ReleaseFreesTheSlotForReuse() { var g = new GfxState(); int s1 = g.GetOrCreate(0x1000).Slot; g.Release(0x1000); Assert.Equal(-1, g.QuerySlot(0x1000)); Assert.Equal(s1, g.GetOrCreate(0x2000).Slot); // freed slot reused } [Fact] public void PackColorPacksArgb() => Assert.Equal(0x80_112233L, GfxState.PackColor(0x80, 0x112233)); }