using Age.Engine.Diagnostics;
using Age.Engine.Hosting;
using Age.Engine.Model;
namespace Age.Engine.Vm;
/// A stable identity/snapshot of the exact script frame currently executing.
public sealed record DebugFrameSnapshot(long FrameId, string CurrentScript, IReadOnlyList CallStack);
public sealed class VirtualMachine
{
private const long NoJump = 0xFFFFFFFF;
private const int HALT = int.MinValue;
private const int FRAME_RETURN = int.MinValue + 1;
private const int HOTSPOT_RETURN = int.MinValue + 2;
private const int ROOT_RELOAD = int.MinValue + 3;
private const int SceneEntryCoroutineGate = 0xaba5c;
private const int T_IMM = 0, T_STR = 2, T_GINT = 3, T_GFLOAT = 4, T_GSTR = 5, T_GPTR = 6,
T_GSTRPTR = 8, T_LINT = 9, T_LFLOAT = 10, T_LSTR = 11, T_LPTR = 12,
T_LSTRPTR = 14;
private readonly Script _s;
private readonly OpcodeTable _t;
private readonly IHost _host;
private readonly VmOptions _o;
private readonly IScriptProvider? _provider;
private static readonly bool _diagSetTexture = System.Environment.GetEnvironmentVariable("AGE_DIAG_SETTEX") == "1";
private ExecFrame _cur = null!;
private int _depth;
private readonly ITraceSink _sink;
private readonly object _interactiveLock = new();
private readonly object _debugControlLock = new();
private readonly List _activeFrameNames = new();
private ExecFrame? _debugActiveFrame;
private long _debugActiveFrameId;
private long _debugNextFrameId;
private DebugFrameReturnRequest? _debugFrameReturnRequest;
private ExecFrame? _interactiveFrame;
private ExecFrame? _rawInputFrame;
private int _pointerX = int.MinValue, _pointerY = int.MinValue;
private int _mouseButtonState;
private int _mouseWheelDelta;
private int _heldInputCallbackMask;
private int _queuedInputCallbackMask;
private bool _autoMessageEnabled;
private long _autoMessageTime0Ms = 500;
private long _autoMessageTime1Ms = 2000;
private bool _autoVoicePending;
private bool _initialRootRun = true;
private volatile bool _messageSkipEnabled;
private volatile bool _messageSkipServiceActive;
private AdvTextStyle _advTextStyle = AdvTextStyle.Default;
private readonly Dictionary _valueSwitchTargets = new(StringComparer.Ordinal);
public long CallScriptDispatches { get; private set; }
public Dictionary Globals { get; } = new();
/// Native/profile-owned values read by scripts but maintained outside script-visible writes.
public Dictionary ExternalGlobals { get; } = new();
public Dictionary GlobalStrings { get; } = new();
public GfxState Gfx { get; } = new();
public List<(int Offset, string Text, string Script)> Emitted { get; } = new();
public string? HaltReason { get; private set; }
public long Steps { get; private set; }
public bool AutoMessageEnabled => _autoMessageEnabled;
public bool MessageSkipEnabled => _messageSkipEnabled;
/// True while a script-owned timed mouse/input callback loop (HISTORY/HIDEWIN family) owns input.
public bool IsRawInputCallbackActive
{
get { lock (_interactiveLock) return _rawInputFrame != null; }
}
public AdvTextHistory TextHistory { get; }
/// The currently executing recursive script frame and stack, or null outside VM execution.
public DebugFrameSnapshot? DebugFrame
{
get
{
lock (_debugControlLock)
return _debugActiveFrame == null
? null
: new DebugFrameSnapshot(_debugActiveFrameId, _debugActiveFrame.Script.Name,
_activeFrameNames.ToArray());
}
}
public VirtualMachine(Script s, OpcodeTable t, IHost host, VmOptions? o = null,
IScriptProvider? provider = null, ITraceSink? sink = null,
AdvTextHistory? textHistory = null)
{ _s = s; _t = t; _host = host; _o = o ?? new VmOptions(); _provider = provider;
_sink = sink ?? NullTraceSink.Instance; TextHistory = textHistory ?? new AdvTextHistory(); }
/// Queue global writes and return only the identified active frame at its next opcode boundary.
/// Writes are copied here and applied by the VM thread before another opcode executes.
public bool TryRequestDebugFrameReturn(long frameId, IReadOnlyDictionary globalWrites)
{
ArgumentNullException.ThrowIfNull(globalWrites);
lock (_debugControlLock)
{
if (_debugActiveFrame == null || _debugActiveFrameId != frameId
|| _debugFrameReturnRequest != null) return false;
_debugFrameReturnRequest = new DebugFrameReturnRequest(
_debugActiveFrame, new Dictionary(globalWrites));
return true;
}
}
/// Update the native 800x600 cursor coordinate without advancing the current ADV page.
public void UpdatePointer(int x, int y)
{
bool wake = false;
lock (_interactiveLock)
{
_pointerX = x; _pointerY = y;
if (_interactiveFrame != null)
wake = _interactiveFrame.Hotspots.UpdatePointer(x, y);
}
if (wake) _host.WakeInputCallbackService();
}
/// Queue an armed hotspot's activation callback. True means the click was consumed.
public bool TryActivatePointer(int x, int y)
{
bool consumed = false;
lock (_interactiveLock)
{
_pointerX = x; _pointerY = y;
if (_interactiveFrame != null)
{
_interactiveFrame.Hotspots.UpdatePointer(x, y);
consumed = _interactiveFrame.Hotspots.Activate(x, y);
}
}
if (consumed) _host.WakeInputCallbackService();
return consumed;
}
/// Update one native mouse-button bit (left=0x1, right=0x2 in Himegari).
public void UpdateMouseButtonState(int bit, bool pressed) => UpdateMaskBit(ref _mouseButtonState, bit, pressed);
/// Accumulate a signed native mouse-wheel delta until op 0x10d consumes it.
public void QueueMouseWheelDelta(int delta)
{
if (delta == 0) return;
Interlocked.Add(ref _mouseWheelDelta, delta);
_host.WakeInputCallbackService();
}
/// Update one held AGE input-callback index used by ops 0xfb/0xff/0x100.
public void UpdateInputCallbackState(int index, bool pressed)
{
if ((uint)index >= 32) return;
UpdateMaskBit(ref _heldInputCallbackMask, 1 << index, pressed);
}
/// Queue a one-shot AGE input callback, such as the shared release callback at index 10.
public void QueueInputCallback(int index)
{
if ((uint)index >= 32) return;
int bit = 1 << index;
int before, after;
do
{
before = Volatile.Read(ref _queuedInputCallbackMask);
after = before | bit;
} while (Interlocked.CompareExchange(ref _queuedInputCallbackMask, after, before) != before);
}
private static void UpdateMaskBit(ref int field, int bit, bool set)
{
int before, after;
do
{
before = Volatile.Read(ref field);
after = set ? before | bit : before & ~bit;
} while (Interlocked.CompareExchange(ref field, after, before) != before);
}
private static long Gi(Dictionary d, int k) => d.TryGetValue(k, out var v) ? v : 0;
private long ReadGlobal(int k) => ExternalGlobals.TryGetValue(k, out var v) ? v : Gi(Globals, k);
private static string Gs(Dictionary d, int k) => d.TryGetValue(k, out var v) ? v : "";
private static long PyDiv(long a, long b) { if (b == 0) return 0; long q = a / b, r = a % b; if (r != 0 && (r < 0) != (b < 0)) q--; return q; }
private static long PyMod(long a, long b) { if (b == 0) return 0; long r = a % b; if (r != 0 && (r < 0) != (b < 0)) r += b; return r; }
private static bool IsStr(Operand o) => o.Type is T_STR or T_GSTR or T_GSTRPTR or T_LSTR or T_LSTRPTR;
private static bool SameOperand(Operand a, Operand b) => a.Type == b.Type && a.Value == b.Value;
private static bool IsAdvLabeledYield(Script script, Instruction ins)
=> ins.Opcode == 0x140 && ins.Args.Count >= 4
&& ins.Args[1].Type == T_STR && ins.Args[2].Type == T_STR
&& script.GetString((int)ins.Args[1].Value) == "LABEL"
&& script.GetString((int)ins.Args[2].Value) == "J";
private bool TryGetAdvYieldTerminal(int pc, Operand output, out long terminal)
{
terminal = 0;
if (pc + 2 >= _cur.Script.Instructions.Count) return false;
var setTerminal = _cur.Script.Instructions[pc + 1];
var compare = _cur.Script.Instructions[pc + 2];
if (_t.Label(setTerminal.Opcode) != "mov" || setTerminal.Args.Count < 2
|| setTerminal.Args[1].Type != T_IMM
|| _t.Label(compare.Opcode) != "eq" || compare.Args.Count < 3)
return false;
var terminalOperand = setTerminal.Args[0];
bool comparesTerminalToOutput =
(SameOperand(compare.Args[1], terminalOperand) && SameOperand(compare.Args[2], output))
|| (SameOperand(compare.Args[2], terminalOperand) && SameOperand(compare.Args[1], output));
if (!comparesTerminalToOutput) return false;
terminal = Read(setTerminal.Args[1]);
return true;
}
private long Read(Operand op) => op.Type switch
{
T_IMM => op.Value,
T_GINT or T_GFLOAT => ReadGlobal((int)op.Value),
T_GPTR => Gi(Globals, (int)Gi(Globals, (int)op.Value)),
T_LINT => Gi(_cur.Locals.I, (int)op.Value),
T_LFLOAT => Gi(_cur.Locals.F, (int)op.Value),
T_LPTR => ReadIntCell(Ga(_cur.Locals.P, (int)op.Value)),
_ => op.Value,
};
private void Write(Operand op, long val)
{
switch (op.Type)
{
case T_GINT: case T_GFLOAT: Globals[(int)op.Value] = val; break;
case T_GPTR: Globals[(int)Gi(Globals, (int)op.Value)] = val; break;
case T_LINT: _cur.Locals.I[(int)op.Value] = val; break;
case T_LFLOAT: _cur.Locals.F[(int)op.Value] = val; break;
case T_LPTR: WriteIntCell(Ga(_cur.Locals.P, (int)op.Value), val); break;
}
}
private string ReadStr(Operand op) => op.Type switch
{
T_STR => _cur.Script.GetString((int)op.Value),
T_GSTR => Gs(GlobalStrings, (int)op.Value),
T_GSTRPTR => Gs(GlobalStrings, (int)Gi(Globals, (int)op.Value)),
T_LSTR => Gs(_cur.Locals.S, (int)op.Value),
T_LSTRPTR => ReadStringCell(Ga(_cur.Locals.SP, (int)op.Value)),
_ => "",
};
private void WriteStr(Operand op, string val)
{
switch (op.Type)
{
case T_GSTR: GlobalStrings[(int)op.Value] = val; break;
case T_GSTRPTR: GlobalStrings[(int)Gi(Globals, (int)op.Value)] = val; break;
case T_LSTR: _cur.Locals.S[(int)op.Value] = val; break;
case T_LSTRPTR: WriteStringCell(Ga(_cur.Locals.SP, (int)op.Value), val); break;
}
}
private static VmAddress Ga(Dictionary d, int k)
=> d.TryGetValue(k, out var value) ? value : VmAddress.Global(0);
private long ReadIntCell(VmAddress address) => address.Space switch
{
VmAddressSpace.LocalInteger => Gi(_cur.Locals.I, address.Address),
VmAddressSpace.LocalFloat => Gi(_cur.Locals.F, address.Address),
_ => Gi(Globals, address.Address),
};
private void WriteIntCell(VmAddress address, long value)
{
switch (address.Space)
{
case VmAddressSpace.LocalInteger: _cur.Locals.I[address.Address] = value; break;
case VmAddressSpace.LocalFloat: _cur.Locals.F[address.Address] = value; break;
default: Globals[address.Address] = value; break;
}
}
private string ReadStringCell(VmAddress address)
=> address.Space == VmAddressSpace.LocalString
? Gs(_cur.Locals.S, address.Address)
: Gs(GlobalStrings, address.Address);
private void WriteStringCell(VmAddress address, string value)
{
if (address.Space == VmAddressSpace.LocalString) _cur.Locals.S[address.Address] = value;
else GlobalStrings[address.Address] = value;
}
private VmAddress BaseAddr(Operand op) => op.Type switch
{
T_LINT => VmAddress.LocalInteger((int)op.Value),
T_LFLOAT => VmAddress.LocalFloat((int)op.Value),
T_LSTR => VmAddress.LocalString((int)op.Value),
T_GPTR or T_GSTRPTR => VmAddress.Global((int)Gi(Globals, (int)op.Value)),
T_LPTR => Ga(_cur.Locals.P, (int)op.Value),
T_LSTRPTR => Ga(_cur.Locals.SP, (int)op.Value),
_ => VmAddress.Global((int)op.Value),
};
private bool TryStoreAddress(Operand destination, VmAddress address)
{
switch (destination.Type)
{
case T_LPTR: _cur.Locals.P[(int)destination.Value] = address; return true;
case T_LSTRPTR: _cur.Locals.SP[(int)destination.Value] = address; return true;
case T_GPTR: case T_GSTRPTR: Globals[(int)destination.Value] = address.Address; return true;
default: return false;
}
}
private void LookupStore(Operand dst, VmAddress addr)
{
if (TryStoreAddress(dst, addr)) return;
switch (dst.Type)
{
default:
if (IsStr(dst)) WriteStr(dst, ReadStringCell(addr));
else Write(dst, ReadIntCell(addr));
break;
}
}
private void WriteConsecutive(Operand destination, int index, long value)
{
int address = checked((int)destination.Value + index);
switch (destination.Type)
{
case T_GINT: case T_GFLOAT: Globals[address] = value; break;
case T_LINT: _cur.Locals.I[address] = value; break;
case T_LFLOAT: _cur.Locals.F[address] = value; break;
case T_GPTR: Globals[checked((int)Gi(Globals, (int)destination.Value) + index)] = value; break;
case T_LPTR: WriteIntCell(Ga(_cur.Locals.P, (int)destination.Value).Offset(index), value); break;
}
}
private long ReadAddressedCell(Operand operand, int offset)
{
return operand.Type switch
{
T_LINT => Gi(_cur.Locals.I, checked((int)operand.Value + offset)),
T_LFLOAT => Gi(_cur.Locals.F, checked((int)operand.Value + offset)),
T_GINT or T_GFLOAT => ReadGlobal(checked((int)operand.Value + offset)),
T_LPTR => ReadIntCell(Ga(_cur.Locals.P, (int)operand.Value).Offset(offset)),
T_GPTR => Gi(Globals, checked((int)Gi(Globals, (int)operand.Value) + offset)),
_ => Gi(Globals, checked((int)operand.Value + offset)),
};
}
private (VmAddressSpace Space, int Address) AddressedCellIdentity(Operand operand, int offset)
=> operand.Type switch
{
T_LINT => (VmAddressSpace.LocalInteger, checked((int)operand.Value + offset)),
T_LFLOAT => (VmAddressSpace.LocalFloat, checked((int)operand.Value + offset)),
T_LPTR => PointerIdentity(Ga(_cur.Locals.P, (int)operand.Value).Offset(offset)),
T_GPTR => (VmAddressSpace.Global, checked((int)Gi(Globals, (int)operand.Value) + offset)),
_ => (VmAddressSpace.Global, checked((int)operand.Value + offset)),
};
private static (VmAddressSpace Space, int Address) PointerIdentity(VmAddress address)
=> (address.Space, address.Address);
private string FormatSwitchValue(Operand operand)
=> IsStr(operand)
? ReadStr(operand)
: unchecked((int)Read(operand)).ToString(System.Globalization.CultureInfo.InvariantCulture);
private sealed class RootReloadRequestedException : Exception { }
private sealed class ProcessExitRequestedException : Exception { }
private sealed record DebugFrameReturnRequest(ExecFrame Frame, IReadOnlyDictionary GlobalWrites);
private enum FrameOutcome { Returned, DebugReturned, RootReload, ExitRequested, Halted, RanOff }
public void Run(int entryOffset = 0)
{
// The native scheduler supplies this scene-entry state outside script-visible global writes.
// Restrict it to the byte-identical ADV LABEL/J idiom; op 0x140 also has an unrelated TITLE use.
if (entryOffset == 0 && _s.Instructions.Any(ins => IsAdvLabeledYield(_s, ins)))
Globals[SceneEntryCoroutineGate] = 1;
Script root = _s;
int rootEntry = root.IndexByOffset.TryGetValue(entryOffset, out var idx) ? idx : 0;
FrameCause cause = FrameCause.TopScene;
while (true)
{
var outcome = RunFrame(new ExecFrame(root, rootEntry), cause);
if (outcome == FrameOutcome.RootReload)
{
// Native 0x9 performs the scene reset before attempting the resource-0 load. Keep
// that ordering even when a diagnostic provider cannot resolve the root script.
ResetSceneContextForRootReload();
var reloaded = _provider?.GetById(0);
if (reloaded == null)
{
HaltReason ??= "root-reload-unresolved:0x0";
break;
}
root = reloaded;
rootEntry = root.IndexByOffset.TryGetValue(0, out int ri) ? ri : 0;
cause = FrameCause.RootReload;
continue;
}
if (outcome == FrameOutcome.RanOff) HaltReason ??= "pc-out-of-range";
else if (outcome is FrameOutcome.Returned or FrameOutcome.DebugReturned) HaltReason ??= "exit";
else if (outcome == FrameOutcome.ExitRequested) HaltReason ??= "exit-request";
// Halted: HaltReason already set by the halting op.
break;
}
_sink.Emit(TraceEvent.Halt(HaltReason ?? "unknown", Steps));
}
private void ResetSceneContextForRootReload()
{
Gfx.ResetSceneContext();
_valueSwitchTargets.Clear();
lock (_interactiveLock)
{
_interactiveFrame = null;
_rawInputFrame = null;
_mouseButtonState = 0;
_mouseWheelDelta = 0;
_heldInputCallbackMask = 0;
_queuedInputCallbackMask = 0;
}
lock (_debugControlLock)
{
_debugActiveFrame = null;
_debugActiveFrameId = 0;
_debugFrameReturnRequest = null;
}
_autoMessageEnabled = false;
_autoVoicePending = false;
_messageSkipEnabled = false;
_messageSkipServiceActive = false;
_advTextStyle = AdvTextStyle.Default;
TextHistory.SetRecordingEnabled(true);
_host.SetMessageSkipActive(false);
_host.ResetSceneContext();
}
private FrameOutcome RunFrame(ExecFrame frame, FrameCause cause, long callId = 0)
{
ExecFrame? previousInteractiveFrame;
ExecFrame? previousRawInputFrame;
lock (_interactiveLock)
{
previousInteractiveFrame = _interactiveFrame;
previousRawInputFrame = _rawInputFrame;
}
var prev = _cur; _cur = frame; _depth++;
ExecFrame? previousDebugActiveFrame;
long previousDebugActiveFrameId;
lock (_debugControlLock)
{
previousDebugActiveFrame = _debugActiveFrame;
previousDebugActiveFrameId = _debugActiveFrameId;
_debugActiveFrame = frame;
_debugActiveFrameId = ++_debugNextFrameId;
_activeFrameNames.Add(frame.Script.Name);
}
bool hostContextEntered = false;
try
{
_host.EnterScriptContext(frame.Script.Name);
hostContextEntered = true;
_sink.Emit(TraceEvent.FrameEnter(frame.Script.Name, _depth, cause, callId));
var outcome = FrameOutcome.RanOff;
int pc = frame.Pc;
try
{
while (pc >= 0 && pc < frame.Script.Instructions.Count)
{
if (Steps >= _o.MaxSteps) { HaltReason ??= "STEP-LIMIT"; outcome = FrameOutcome.Halted; break; }
Steps++;
if (_sink.TracingSteps) _sink.Emit(TraceEvent.Step(pc, frame.Script.Instructions[pc], _depth));
int next = Step(frame.Script.Instructions[pc], pc);
_host.FrameYield();
if (next == FRAME_RETURN) { outcome = FrameOutcome.Returned; break; }
if (next == ROOT_RELOAD) { outcome = FrameOutcome.RootReload; break; }
if (next == HALT) { outcome = FrameOutcome.Halted; break; }
if (TryConsumeDebugFrameReturn(frame)) { outcome = FrameOutcome.DebugReturned; break; }
pc = next;
}
}
catch (RootReloadRequestedException) { outcome = FrameOutcome.RootReload; }
catch (ProcessExitRequestedException) { outcome = FrameOutcome.ExitRequested; }
_sink.Emit(TraceEvent.FrameExit(frame.Script.Name, _depth, outcome.ToString()));
return outcome;
}
finally
{
lock (_debugControlLock)
{
if (ReferenceEquals(_debugFrameReturnRequest?.Frame, frame)) _debugFrameReturnRequest = null;
if (_activeFrameNames.Count > 0) _activeFrameNames.RemoveAt(_activeFrameNames.Count - 1);
_debugActiveFrame = previousDebugActiveFrame;
_debugActiveFrameId = previousDebugActiveFrameId;
}
lock (_interactiveLock)
{
if (cause == FrameCause.CallScript)
_interactiveFrame = previousInteractiveFrame?.Hotspots.Armed == true
? previousInteractiveFrame : null;
else if (ReferenceEquals(_interactiveFrame, frame))
_interactiveFrame = null;
if (ReferenceEquals(_rawInputFrame, frame)) _rawInputFrame = previousRawInputFrame;
}
try
{
if (hostContextEntered) _host.ExitScriptContext();
}
finally
{
_cur = prev; _depth--;
}
}
}
private bool TryConsumeDebugFrameReturn(ExecFrame frame)
{
if (Volatile.Read(ref _debugFrameReturnRequest) is not { } pending
|| !ReferenceEquals(pending.Frame, frame)) return false;
lock (_debugControlLock)
{
if (!ReferenceEquals(_debugFrameReturnRequest?.Frame, frame)) return false;
foreach (var (address, value) in _debugFrameReturnRequest.GlobalWrites)
Globals[address] = value;
_debugFrameReturnRequest = null;
return true;
}
}
private bool ServiceHotspotCallback()
{
int target;
lock (_interactiveLock)
{
if (_interactiveFrame == null || !_interactiveFrame.Hotspots.TryDequeue(out target)) return false;
}
if (_cur.Script.IndexByOffset.TryGetValue(target, out int pc))
{
_cur.CallStack.Add(HOTSPOT_RETURN);
while (pc >= 0 && pc < _cur.Script.Instructions.Count)
{
if (Steps >= _o.MaxSteps) { HaltReason ??= "STEP-LIMIT"; break; }
Steps++;
if (_sink.TracingSteps) _sink.Emit(TraceEvent.Step(pc, _cur.Script.Instructions[pc], _depth));
int next = Step(_cur.Script.Instructions[pc], pc);
_host.FrameYield();
if (next == ROOT_RELOAD) throw new RootReloadRequestedException();
if (next == HOTSPOT_RETURN || next == FRAME_RETURN) break;
if (next == HALT) break;
pc = next;
}
// A malformed callback must not leave its sentinel in the page's ordinary local-call stack.
int sentinel = _cur.CallStack.LastIndexOf(HOTSPOT_RETURN);
if (sentinel >= 0) _cur.CallStack.RemoveAt(sentinel);
}
lock (_interactiveLock)
{
// History/Hide callbacks cancel the active registry, run a nested script, then republish the
// parent frame's definitions. Nested RunFrame deliberately clears the disarmed interactive
// pointer, so restore the still-running parent before rearming its rebuilt registry.
if (_interactiveFrame == null && _cur.Hotspots.HasDefinitions) _interactiveFrame = _cur;
_interactiveFrame?.Hotspots.RearmAfterCallback(_pointerX, _pointerY);
}
_host.InputCallbackCompleted(Gfx);
return true;
}
private int Step(Instruction ins, int pc)
{
int op = ins.Opcode;
var a = ins.Args;
switch (_t.Label(op))
{
case "add": Write(a[0], Read(a[1]) + Read(a[2])); return pc + 1;
case "sub": Write(a[0], Read(a[1]) - Read(a[2])); return pc + 1;
case "mul": Write(a[0], Read(a[1]) * Read(a[2])); return pc + 1;
case "div": Write(a[0], PyDiv(Read(a[1]), Read(a[2]))); return pc + 1;
case "mod": Write(a[0], PyMod(Read(a[1]), Read(a[2]))); return pc + 1;
case "and": Write(a[0], Read(a[1]) & Read(a[2])); return pc + 1;
case "or": Write(a[0], Read(a[1]) | Read(a[2])); return pc + 1;
case "sar": Write(a[0], Read(a[1]) >> (int)(Read(a[2]) & 31)); return pc + 1;
case "shl": Write(a[0], Read(a[1]) << (int)(Read(a[2]) & 31)); return pc + 1;
case "eq": Write(a[0], Read(a[1]) == Read(a[2]) ? 1 : 0); return pc + 1;
case "ne": Write(a[0], Read(a[1]) != Read(a[2]) ? 1 : 0); return pc + 1;
case "string-equals":
Write(a[0], string.Equals(ReadStr(a[1]), ReadStr(a[2]), StringComparison.Ordinal) ? 1 : 0);
return pc + 1;
case "lt": Write(a[0], Read(a[1]) < Read(a[2]) ? 1 : 0); return pc + 1;
case "lte": Write(a[0], Read(a[1]) <= Read(a[2]) ? 1 : 0); return pc + 1;
case "gr": Write(a[0], Read(a[1]) > Read(a[2]) ? 1 : 0); return pc + 1;
case "gre": Write(a[0], Read(a[1]) >= Read(a[2]) ? 1 : 0); return pc + 1;
case "mov":
case "set-string":
if (IsStr(a[0]) || IsStr(a[1])) WriteStr(a[0], ReadStr(a[1]));
else Write(a[0], Read(a[1]));
return pc + 1;
case "lookup-array":
LookupStore(a[0], BaseAddr(a[1]).Offset(Read(a[2]))); return pc + 1;
case "lookup-array-2d":
LookupStore(a[0], BaseAddr(a[1]).Offset(Read(a[2]) * Read(a[3]) + Read(a[4]))); return pc + 1;
case "take-address": // 0x63: pointer destination <- underlying address of operand 2
if (!TryStoreAddress(a[0], BaseAddr(a[1])))
{
HaltReason ??= $"take-address-destination-type:{a[0].Type}";
return HALT;
}
return pc + 1;
case "copy-inline-int-array": // 0x64: count dword followed by plain file values
{
int offset = checked((int)Read(a[1]));
if ((uint)offset >= (uint)_cur.Script.BodyDwords.Count)
{
HaltReason ??= $"inline-array-offset@0x{offset:x}";
return HALT;
}
uint rawCount = _cur.Script.BodyDwords[offset];
int available = _cur.Script.BodyDwords.Count - offset - 1;
if (rawCount > (uint)available)
{
HaltReason ??= $"inline-array-length@0x{offset:x}:{rawCount}";
return HALT;
}
int count = (int)rawCount;
for (int i = 0; i < count; i++)
WriteConsecutive(a[0], i, unchecked((int)_cur.Script.BodyDwords[offset + 1 + i]));
return pc + 1;
}
case "copy-dwords": // 0x1b0: memcpy(count * 4) across resolved integer-cell spans
{
int count = checked((int)Read(a[2]));
if (count < 0)
{
HaltReason ??= $"copy-dwords-negative-count:{count}";
return HALT;
}
VmAddress source = BaseAddr(a[0]);
VmAddress destination = BaseAddr(a[1]);
var values = new long[count];
for (int i = 0; i < count; i++)
values[i] = unchecked((int)ReadIntCell(source.Offset(i)));
for (int i = 0; i < count; i++) WriteIntCell(destination.Offset(i), values[i]);
return pc + 1;
}
case "find-hit-rectangle": // 0x12e: inclusive rectangle intersection over addressed arrays
case "u0041E940":
{
int previous = (int)Read(a[0]);
int count = System.Math.Max(0, (int)Read(a[7]));
long refLeft = ReadAddressedCell(a[1], 0);
long refRight = ReadAddressedCell(a[1], 1);
long refTop = ReadAddressedCell(a[1], 2);
long refBottom = ReadAddressedCell(a[1], 3);
int match = -1;
for (int index = previous + 1; index < count; index++)
{
long x = Read(a[2]) - ReadAddressedCell(a[5], index);
long y = Read(a[3]) - ReadAddressedCell(a[6], index);
long left = ReadAddressedCell(a[4], index * 4);
long right = ReadAddressedCell(a[4], index * 4 + 1);
long top = ReadAddressedCell(a[4], index * 4 + 2);
long bottom = ReadAddressedCell(a[4], index * 4 + 3);
bool isReferenceRectangle = AddressedCellIdentity(a[1], 0)
== AddressedCellIdentity(a[4], index * 4);
if (!isReferenceRectangle
&& x + refLeft <= right && x + refRight >= left
&& y + refTop <= bottom && y + refBottom >= top)
{
match = index;
break;
}
}
Write(a[0], match);
return pc + 1;
}
case "bit-set":
{
long bit = Read(a[1]);
if ((ulong)bit >= 32) { HaltReason ??= $"bit-index-out-of-range:{bit}"; return HALT; }
Write(a[0], Read(a[0]) | (1L << (int)bit)); return pc + 1;
}
case "bit-reset":
{
long bit = Read(a[1]);
if ((ulong)bit >= 32) { HaltReason ??= $"bit-index-out-of-range:{bit}"; return HALT; }
Write(a[0], Read(a[0]) & ~(1L << (int)bit)); return pc + 1;
}
case "check-bit": Write(a[0], (Read(a[1]) >> (int)(Read(a[2]) & 31)) & 1); return pc + 1;
case "zero-int-range":
case "copy-to-global": // pre-reference compatibility for opcode 0x6c
{
int count = System.Math.Max(0, checked((int)Read(a[1])));
for (int i = 0; i < count; i++) WriteConsecutive(a[0], i, 0);
return pc + 1;
}
case "random-modulo": // 0x60: native CRT rand() % bound
case "u0041A270":
{
long bound = Read(a[1]);
if (bound == 0)
{
Write(a[0], 0);
HaltReason ??= "random-modulo-zero";
return HALT;
}
Write(a[0], System.Random.Shared.Next(0x8000) % bound);
return pc + 1;
}
case "jmp": return _cur.Script.IndexByOffset.GetValueOrDefault((int)a[0].Value, pc + 1);
case "call": _cur.CallStack.Add(pc + 1); return _cur.Script.IndexByOffset.GetValueOrDefault((int)a[0].Value, pc + 1);
case "ret":
if (_cur.CallStack.Count > 0) { int r = _cur.CallStack[^1]; _cur.CallStack.RemoveAt(_cur.CallStack.Count - 1); return r; }
return FRAME_RETURN; // empty intra-call stack => return from the script frame
case "jcc":
{
long tgt = Read(a[0]) != 0 ? a[1].Value : a[2].Value;
return tgt == NoJump ? pc + 1 : _cur.Script.IndexByOffset.GetValueOrDefault((int)tgt, pc + 1);
}
case "begin-value-switch":
_valueSwitchTargets.Clear(); return pc + 1;
case "add-value-switch-case":
_valueSwitchTargets[FormatSwitchValue(a[0])] = checked((int)Read(a[1])); return pc + 1;
case "value-switch-jump":
{
int target = _valueSwitchTargets.TryGetValue(FormatSwitchValue(a[0]), out int matched)
? matched : checked((int)Read(a[1]));
return _cur.Script.IndexByOffset.GetValueOrDefault(target, pc + 1);
}
case "u0041ADB0":
case "coroutine-save-yield-handlers": // 0x7b: retain native handler metadata
_cur.CoroutineYieldHandlerA = (int)Read(a[0]);
_cur.CoroutineYieldHandlerB = (int)Read(a[1]);
return pc + 1;
case "u00414D50":
case "yield-adv-coroutine": // 0x199: A -> nested service -> B -> 0x7c resume
{
int? targetOffset;
if (!_cur.CoroutineYieldActive)
{
_cur.CoroutineResumePc = pc + 1;
_cur.CoroutineYieldActive = true;
_host.SetAdvPagePresentationSuspended(true);
targetOffset = _cur.CoroutineYieldHandlerA;
}
else targetOffset = _cur.CoroutineYieldHandlerB;
return targetOffset is int offset
? _cur.Script.IndexByOffset.GetValueOrDefault(offset, pc + 1)
: pc + 1;
}
case "u00416A90":
case "coroutine-resume": // 0x7c: restore the PC saved by op 0x199
if (_cur.CoroutineResumePc is int resumePc)
{
_cur.CoroutineResumePc = null;
_cur.CoroutineYieldActive = false;
_host.SetAdvPagePresentationSuspended(false);
return resumePc;
}
return pc + 1; // cold bounded scene-entry path
case "u0041F9C0":
case "coroutine-label-yield": // 0x140: bounded host model for LABEL/J only
{
if (!IsAdvLabeledYield(_cur.Script, ins))
{
if (_sink.TracingSteps) _sink.Emit(TraceEvent.Stub(op, pc));
return pc + 1;
}
if (!TryGetAdvYieldTerminal(pc, a[0], out long terminal))
{
HaltReason ??= $"coroutine-yield-pattern@0x{ins.Offset:x}";
return HALT;
}
int visits = _cur.CoroutineYieldVisits.GetValueOrDefault(pc);
_cur.CoroutineYieldVisits[pc] = visits + 1;
// First visit must enter setup even if out retained this same terminal from a prior scene.
// Every later visit returns the script-encoded terminal and exits the bounded loop.
Write(a[0], visits == 0 ? (terminal == 0 ? 1 : 0) : terminal);
return pc + 1;
}
case "throw-exit-request":
if (_o.IgnoreExitRequests) return pc + 1;
// Native op 0x1 throws Command_Exit_Exception through callbacks and nested script
// frames. The outer engine loop catches it and exits without advancing frame_pc.
throw new ProcessExitRequestedException();
case "exit": return FRAME_RETURN;
case "exit-script":
// Native op 0x9 clears the process-initial flag, disposes every active script frame,
// resets scene-owned services, and loads raw script resource 0 as the new root.
_initialRootRun = false;
return ROOT_RELOAD;
case "call-script":
{
long id = a.Count > 0 ? Read(a[0]) : 0;
CallScriptDispatches++;
if (_provider == null)
{
_sink.Emit(TraceEvent.CallScript(id, null)); // stub mode: notify only, no child pushed
return pc + 1;
}
if (_depth >= _o.CallDepthCap) { HaltReason ??= "call-depth-exceeded"; return HALT; }
var child = _provider.GetById(id);
_sink.Emit(TraceEvent.CallScript(id, child?.Name));
if (child == null) { HaltReason ??= $"callscript-unresolved:0x{id:x}"; return HALT; }
var entry = child.IndexByOffset.TryGetValue(0, out var ci) ? ci : 0;
var outcome = RunFrame(new ExecFrame(child, entry), FrameCause.CallScript, id);
if (outcome == FrameOutcome.Halted) return HALT; // propagate whole-VM halt up
if (outcome == FrameOutcome.RootReload) return ROOT_RELOAD; // discard every caller frame
if (outcome == FrameOutcome.ExitRequested) throw new ProcessExitRequestedException();
return pc + 1; // Returned / RanOff: resume caller
}
case "show-text":
foreach (var o in a)
{
if (o.Type != T_STR) continue;
int off = (int)o.Value;
_cur.EmitSeen.TryGetValue(off, out var c); c++; _cur.EmitSeen[off] = c;
if (c > _o.EmitCap) { HaltReason = $"LOOP:line@0x{off:x}×{c}"; return HALT; }
string text = _cur.Script.GetString(off);
Emitted.Add((off, text, _cur.Script.Name));
int layoutSlot = a.Count > 0 ? (int)Read(a[0]) : 0;
TextHistory.AppendText(layoutSlot, off, text, _advTextStyle);
_host.ShowText(off, text);
}
return pc + 1;
case "define-adv-text-layout": // 0x70: configure layout and begin a logical retained group
TextHistory.DefineLayout((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]),
(int)Read(a[3]), (int)Read(a[4]));
return pc + 1;
case "reset-adv-text-layout": // 0x71: reset layout and begin the next logical retained group
TextHistory.ResetLayout((int)Read(a[0]));
_host.ClearRenderedAdvTextLayout((int)Read(a[0]));
return pc + 1;
case "set-adv-text-cursor": // 0x7a (layout slot, x, y); slot 0 means current natively
TextHistory.SetCursor((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]));
_host.SetAdvTextCursor((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2])); return pc + 1;
case "configure-adv-wait-indicator": // 0x73: per-layout animated input-wait marker
_host.ConfigureAdvWaitIndicator(new AdvWaitIndicatorConfig(
(int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7]),
(int)Read(a[8]), Read(a[9])));
return pc + 1;
case "u0041B9F0":
case "set-adv-wait-indicator-enabled": // 0x1ce: explicit marker service start/stop
_host.SetAdvWaitIndicatorEnabled(Read(a[0]) != 0);
return pc + 1;
case "u00420CE0":
case "publish-adv-text-layout": // 0x20a: publish layout and current marker frame if active
_host.PublishAdvTextLayout((int)Read(a[0]));
return pc + 1;
case "draw-string": // 0x204 (surface slot, x, y, string)
_host.DrawStringToSurface((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), ReadStr(a[3]),
_advTextStyle);
return pc + 1;
case "wait-for-input":
// Faithful headless: no player => halt here rather than plow past every prompt (see VmOptions).
if (_o.HaltAtWaitForInput) { HaltReason ??= "wait-for-input"; return HALT; }
// The native ADV chrome is a coroutine: after an earlier 0x93 cancellation its shared
// registration pass runs again before a stable message wait. Our blocking host models that
// scheduler boundary by re-arming the frame's retained definitions here.
bool wakeAtWait = false;
lock (_interactiveLock)
{
if (_cur.Hotspots.HasDefinitions && !_cur.Hotspots.Armed)
{
_interactiveFrame = _cur;
wakeAtWait = _cur.Hotspots.Arm(_pointerX, _pointerY);
}
}
if (wakeAtWait) _host.WakeInputCallbackService();
_host.WaitForInput((int)Read(a[0]), ServiceHotspotCallback,
() => new AdvAutoWaitState(_autoMessageEnabled, _autoVoicePending,
_autoMessageTime0Ms, _autoMessageTime1Ms));
return pc + 1;
case "u0041BEB0":
case "register-hotspot-callbacks": // 0x90: inclusive rect + enter/leave/activate local callbacks
lock (_interactiveLock)
_cur.Hotspots.Register((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]));
return pc + 1;
case "u00415040":
case "cancel-hotspot-wait": // 0x93
lock (_interactiveLock)
{
_cur.Hotspots.Reset();
if (ReferenceEquals(_interactiveFrame, _cur)) _interactiveFrame = null;
}
return pc + 1;
case "u00415090":
case "arm-hotspot-wait": // 0x94
{
bool wake;
lock (_interactiveLock)
{
_interactiveFrame = _cur;
wake = _cur.Hotspots.Arm(_pointerX, _pointerY);
}
if (wake) _host.WakeInputCallbackService();
return pc + 1;
}
case "u0041C150":
case "bind-hotspot-key": // 0x97: keyboard/pad routing is a later host-input slice
lock (_interactiveLock)
_cur.Hotspots.BindKey((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]),
(int)Read(a[3]), (int)Read(a[4]));
return pc + 1;
case "u0041B210":
case "set-cursor-resource": // 0x86: raw indexed .CUR resource
_host.SetCursorResource(Read(a[0])); return pc + 1;
case "u00414D10":
case "clear-cursor-resource": // 0x87
_host.ClearCursorResource(); return pc + 1;
case "mouse_callback":
case "register-mouse-callback": // 0xcc (poll interval ms, local target dword offset)
_cur.MouseCallbackIntervalMs = System.Math.Max(0, Read(a[0]));
_cur.MouseCallbackTarget = (int)Read(a[1]);
_cur.MouseCallbackNextAtMs = _host.InputClockMilliseconds + _cur.MouseCallbackIntervalMs;
lock (_interactiveLock) _rawInputFrame = _cur;
return pc + 1;
case "get-input-type":
case "dispatch-mouse-callback": // 0xcd
{
long now = _host.InputClockMilliseconds;
if (_cur.MouseCallbackTarget < 0 || now < _cur.MouseCallbackNextAtMs) return pc + 1;
_cur.MouseCallbackNextAtMs = now + _cur.MouseCallbackIntervalMs;
if (!_cur.Script.IndexByOffset.TryGetValue(_cur.MouseCallbackTarget, out int target))
return pc + 1;
_cur.CallStack.Add(pc + 1);
return target;
}
case "joy_callback":
case "register-joy-callback": // 0xfb (input index, local target dword offset)
{
int index = (int)Read(a[0]);
if ((uint)index < 32) _cur.InputCallbackTargets[index] = (int)Read(a[1]);
return pc + 1;
}
case "u00415A10":
case "poll-joy-callback-input": // 0xff
_cur.PendingInputCallbackMask = Volatile.Read(ref _heldInputCallbackMask)
| Interlocked.Exchange(ref _queuedInputCallbackMask, 0);
_cur.InputCallbackScanIndex = 0;
return pc + 1;
case "u00415A60":
case "dispatch-joy-callbacks": // 0x100
while (_cur.InputCallbackScanIndex < 32)
{
int index = _cur.InputCallbackScanIndex++;
if ((_cur.PendingInputCallbackMask & (1 << index)) == 0) continue;
int targetOffset = _cur.InputCallbackTargets[index];
if (targetOffset < 0 || !_cur.Script.IndexByOffset.TryGetValue(targetOffset, out int target))
continue;
// Resume on op 0x100 so another simultaneously active input can dispatch.
_cur.CallStack.Add(pc);
return target;
}
return pc + 1;
case "u00415E70":
case "get-mouse-button-state": // 0x108
Write(a[0], Volatile.Read(ref _mouseButtonState)); return pc + 1;
case "u00415F10":
case "consume-mouse-wheel-delta": // 0x10d
Write(a[0], Interlocked.Exchange(ref _mouseWheelDelta, 0)); return pc + 1;
case "u00415EC0":
case "get-cursor-virtual": // 0x109
{
int x, y;
lock (_interactiveLock) { x = _pointerX; y = _pointerY; }
Write(a[0], x == int.MinValue ? 0 : x);
Write(a[1], y == int.MinValue ? 0 : y);
return pc + 1;
}
case "u0041E540":
case "set-cursor-virtual": // 0x10a; retain the virtual position even without OS warping
UpdatePointer((int)Read(a[0]), (int)Read(a[1])); return pc + 1;
case "sleep": // 0xc8 (duration) — pause the host duration ms; headless hosts no-op (parity). Frame pacing.
_host.Sleep(Read(a[0])); return pc + 1;
case "u00425960":
case "begin-timed-callback-sequence": // 0xd3: clear the frame-local relative schedule
_cur.TimedCallbacks.Clear();
_cur.TimedCallbackCursor = 0;
_cur.TimedCallbackStartedAtMs = null;
_cur.TimedCallbackAbortOffset = -1;
return pc + 1;
case "u004266F0":
case "append-relative-timed-callbacks": // 0xd4: (interval ms, count, on-time PC, catch-up PC)
{
long intervalMs = Read(a[0]);
int count = System.Math.Max(0, unchecked((int)Read(a[1])));
int primaryOffset = unchecked((int)Read(a[2]));
int catchUpOffset = unchecked((int)Read(a[3]));
long deadlineMs = _cur.TimedCallbacks.Count == 0 ? 0 : _cur.TimedCallbacks[^1].DeadlineMs;
for (int i = 0; i < count; i++)
{
deadlineMs += intervalMs;
_cur.TimedCallbacks.Add(new ExecFrame.TimedCallback(
deadlineMs, primaryOffset, catchUpOffset));
}
return pc + 1;
}
case "u004262C0":
case "run-timed-callback-sequence": // 0xd5: dispatch each scheduled local callback, resuming here after ret
{
if (_cur.TimedCallbackStartedAtMs == null)
{
_cur.TimedCallbackStartedAtMs = _host.InputClockMilliseconds;
_cur.TimedCallbackAbortOffset = unchecked((int)Read(a[0]));
}
// Native op 0xd5 stops at last_index rather than count. The final entry is a
// look-ahead sentinel: it supplies the next deadline for the preceding event but
// is not itself dispatched.
if (_cur.TimedCallbackCursor >= _cur.TimedCallbacks.Count - 1)
{
_cur.TimedCallbackStartedAtMs = null;
return pc + 1;
}
var callback = _cur.TimedCallbacks[_cur.TimedCallbackCursor];
long elapsedMs = _host.InputClockMilliseconds - _cur.TimedCallbackStartedAtMs.Value;
if (elapsedMs < callback.DeadlineMs)
{
_host.Sleep(callback.DeadlineMs - elapsedMs);
elapsedMs = _host.InputClockMilliseconds - _cur.TimedCallbackStartedAtMs.Value;
}
bool fellBehind = _cur.TimedCallbackCursor + 1 < _cur.TimedCallbacks.Count
&& _cur.TimedCallbacks[_cur.TimedCallbackCursor + 1].DeadlineMs < elapsedMs;
int targetOffset = fellBehind ? callback.CatchUpOffset : callback.PrimaryOffset;
_cur.TimedCallbackCursor++;
if (targetOffset < 0 || !_cur.Script.IndexByOffset.TryGetValue(targetOffset, out int target))
return pc;
_cur.CallStack.Add(pc);
return target;
}
case "u0041B290":
case "set-message-skip": // 0x88: persistent all-message fast-forward service state
_messageSkipEnabled = Read(a[0]) != 0;
_messageSkipServiceActive = _messageSkipEnabled;
_host.SetMessageSkipActive(_messageSkipServiceActive);
return pc + 1;
case "u00414E50": // 0x19a: persistent state used by the SO001 active overlay
Write(a[0], _messageSkipEnabled ? 1 : 0); return pc + 1;
case "u00414E80":
case "suspend-adv-skip-service": // 0x19b: preserve the toggle while leaving ADV presentation
_messageSkipServiceActive = false;
_host.SetMessageSkipActive(false);
return pc + 1;
case "u00414EC0":
case "resume-adv-skip-service": // 0x19c: recompute active fast-forward on ADV entry
_messageSkipServiceActive = _messageSkipEnabled || _host.IsAdvReadSkipActive;
_host.SetMessageSkipActive(_messageSkipServiceActive);
return pc + 1;
case "get-message-skip": // 0x1c7: persistent Skip or host-supplied Ctrl fast-forward
// The native per-op tick continually re-arms the transient run-state bit while the
// ADV service is enabled. The host channel also carries physical fast-forward input.
Write(a[0], _messageSkipServiceActive || _host.IsMessageSkipActive ? 1 : 0); return pc + 1;
case "get-adv-read-skip-state": // 0x1cc: per-message read/click skip service state
case "get-adv-service-state": // compatibility with pre-recovery generated tables
Write(a[0], _host.IsAdvReadSkipActive ? 1 : 0); return pc + 1;
case "u00414F60":
case "get-auto-message": // 0x1b6: VM service state used by the ADV redraw callback
Write(a[0], _autoMessageEnabled ? 1 : 0); return pc + 1;
case "u0041B640":
case "set-auto-message": // 0x1b7
_autoMessageEnabled = Read(a[0]) != 0; return pc + 1;
case "u0041B670":
case "get-auto-message-time": // 0x1b8 (selector 0=post-voice Time0, 1=unvoiced Time1, out)
Write(a[1], Read(a[0]) == 0 ? _autoMessageTime0Ms : _autoMessageTime1Ms); return pc + 1;
case "u0041B710":
case "set-auto-message-time": // 0x1b9 (selector, milliseconds)
if (Read(a[0]) == 0) _autoMessageTime0Ms = Read(a[1]);
else if (Read(a[0]) == 1) _autoMessageTime1Ms = Read(a[1]);
return pc + 1;
case "u00415670":
case "block-mark":
case "reset-message-voice-state": // 0x1bc resets native per-message voice/queued-voice state
_autoVoicePending = false; return pc + 1;
case "set-text-history-recording": // 0x1bb: HISTORY.BIN suppresses recording its own UI
if (Read(a[0]) is 0 or 1)
{
bool enabled = Read(a[0]) == 1;
TextHistory.SetRecordingEnabled(enabled);
if (enabled) _host.EndTextHistoryPresentation();
}
return pc + 1;
case "append-text-history-metadata": // 0x1d2: (metadata type, value)
TextHistory.AppendMetadata(Read(a[1]), Read(a[0]), _advTextStyle); return pc + 1;
case "step-text-history": // 0x1d0: cumulative delta from the latest retained boundary
if (TextHistory.TryStepGroup((int)Read(a[2]), out var historyEntry))
{
Write(a[0], historyEntry.LayoutSlot);
Write(a[1], historyEntry.FirstRecordIndex);
}
else
{
Write(a[0], -1);
Write(a[1], -1);
}
return pc + 1;
case "render-text-history": // 0x1d1: rasterize/bind one retained group to a target layout
case "u0041BAE0":
{
int flags = (int)Read(a[2]);
if ((flags & 4) == 0 && TextHistory.TryBuildRenderBatch(
(int)Read(a[0]), (int)Read(a[1]), flags, Read(a[3]), Read(a[4]), out var batch))
_host.RenderTextHistory(batch with
{
// Native History uses the text manager's current leading, not a retained-record field.
Style = batch.Style with { LineSpacing = _advTextStyle.LineSpacing }
});
return pc + 1;
}
case "u0041BB90":
case "find-text-history-value": // 0x1d3: operand 3 is accepted but ignored natively
{
bool found = TextHistory.TryFindMetadata((int)Read(a[3]), Read(a[4]), out long value);
Write(a[0], found ? 1 : 0);
Write(a[1], value);
return pc + 1;
}
case "u0041BC00":
case "find-text-history-pair": // 0x1d4: operand 3 is accepted but ignored natively
TextHistory.TryFindVoicePair((int)Read(a[3]), out long voiceId, out long voiceArgument);
Write(a[0], voiceId);
Write(a[1], voiceArgument);
return pc + 1;
case "clear-text-history": // 0x85: bound the backlog to the current ordinary ADV block
TextHistory.Clear(); return pc + 1;
case "set-font-size":
_advTextStyle = _advTextStyle with { PrimaryFontSize = (int)Read(a[0]) }; return pc + 1;
case "set-ruby-font-size":
_advTextStyle = _advTextStyle with { RubyFontSize = (int)Read(a[0]) }; return pc + 1;
case "u0041B3D0":
case "set-text-line-spacing":
_advTextStyle = _advTextStyle with { LineSpacing = (int)Read(a[0]) }; return pc + 1;
case "set-font-bold":
_advTextStyle = _advTextStyle with { Bold = Read(a[0]) != 0 }; return pc + 1;
case "set-text-color":
_advTextStyle = _advTextStyle with { TextColor = Read(a[0]) }; return pc + 1;
case "set-text-effect-color":
_advTextStyle = _advTextStyle with { EffectColor = Read(a[0]) }; return pc + 1;
case "set-text-render-mode":
_advTextStyle = _advTextStyle with { RenderMode = (int)Read(a[0]) }; return pc + 1;
case "set-text-effect-offset":
_advTextStyle = _advTextStyle with
{
EffectOffsetX = (int)Read(a[0]),
EffectOffsetY = (int)Read(a[1])
};
return pc + 1;
case "set-adv-text-layout-origin": // 0x198; slot 0 selects the current layout
case "u0041B540":
TextHistory.SetLayoutOrigin((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]));
return pc + 1;
case "get-message-window-alpha": // 0x131: host profile/config seam; default host currently supplies 0
case "u00415F70":
Write(a[0], _host.MessageWindowAlphaSetting); return pc + 1;
case "u00415BF0":
case "reset-message-skip-input": // 0x101 clears transient input/run bits, not op 0x88 state
return pc + 1;
case "end-text-line": case "set-font":
case "comment": case "display-furigana": case "dev_ukn":
return pc + 1;
case "create-texture": // 0x1f8 (slot)(w)(h) — allocate a blank surface at the slot
_host.ReleaseSurface((int)Read(a[0]));
Gfx.ClearSurface((int)Read(a[0]));
_host.CreateTexture((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2])); return pc + 1;
case "set-texture": // 0x1f9 (resId)(slot)(colorkey) — load a file into the slot's surface
{
long requestedResourceId = Read(a[0]);
long resolvedResourceId = _host.ResolveTextureResourceId(requestedResourceId);
if (_diagSetTexture) // AGE_DIAG_SETTEX: log the SLOT operand source (literal vs which global) — grey-BG slot dig
System.Console.Error.WriteLine($"[settex] resId=0x{requestedResourceId:x}->0x{resolvedResourceId:x} slot={(int)Read(a[1])} " +
$"slotOp=(type={a[1].Type} val=0x{a[1].Value:x}){(a[1].Type == 3 ? $" G[0x{a[1].Value:x}]" : "")}");
_host.ReleaseSurface((int)Read(a[1]));
Gfx.SetSurface((int)Read(a[1]), resolvedResourceId, a.Count > 2 ? Read(a[2]) : 0);
_host.SetTexture(resolvedResourceId, (int)Read(a[1]));
return pc + 1; // host still tracks dims for get-texture-size
}
case "draw-texture": // 0x1fb (handle)(slot)(srcX)(srcY)(w)(h)(dstX)(dstY) — bind object -> surface + rect + pos
Gfx.BindDraw(Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7]));
_host.DrawTexture((int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]),
(int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7])); return pc + 1; // IHost seam (oracle log; Godot no-ops)
case "get-texture-size": // 0x208 (slot) (out_w) (out_h)
{
var (gw, gh) = _host.GetTextureSize((int)Read(a[0]));
Write(a[1], gw); Write(a[2], gh);
return pc + 1;
}
case "fill-surface-rect": // 0x20b: clipped alpha/RGB fill of a mutable surface
case "u00420D50":
_host.FillSurfaceRect(new SurfaceRectFill(
(int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]),
(int)System.Math.Min(Read(a[5]), 255), Read(a[6]) & 0x00ff_ffff));
return pc + 1;
case "clear-retained-gfx-objects": // 0x1f6: erase object records, but preserve surfaces
Gfx.ClearRetainedObjects(); return pc + 1;
case "select-render-target": // 0x20d: slot <1000 selects a surface; >=1000 restores backbuffer
Gfx.SelectRenderTarget(Read(a[0])); return pc + 1;
case "clear-render-target": // 0x20e: clear color to black and depth to one
_host.ClearRenderTarget(Gfx.CurrentRenderTargetSlot); return pc + 1;
case "release-transient-surfaces": // 0x23d: native fixed range [42,1000)
Gfx.ReleaseSurfaceRange(42, 1000 - 42);
_host.ReleaseSurfaceRange(42, 1000 - 42); return pc + 1;
case "play-bgm": _host.PlayBgm(Read(a[0])); return pc + 1;
case "play-voice":
_autoVoicePending = true;
TextHistory.AppendVoice(Read(a[0]), 0, _advTextStyle);
_host.PlayVoice(Read(a[0]), 0); return pc + 1;
case "play-history-voice": // 0x1bd: native voice start/history argument is one
case "u0041D910":
_autoVoicePending = true;
TextHistory.AppendVoice(Read(a[0]), 1, _advTextStyle);
_host.PlayVoice(Read(a[0]), 1); return pc + 1;
case "set-voice-bgm-duck-control": // 0x1cf: bit 0 suppresses automatic voice ducking
_host.SetVoiceBgmDuckControl(Read(a[0])); return pc + 1;
case "play-sound-effect": // 0xb4 / semantics: sfx-load
_host.LoadSoundEffect(Read(a[0]), (int)Read(a[1])); return pc + 1;
case "u0041D050": // 0xb5 / semantics: sfx-start
_host.StartSoundEffect((int)Read(a[0])); return pc + 1;
case "u0041D080": // 0xb6 / semantics: sfx-release
_host.ReleaseSoundEffect((int)Read(a[0])); return pc + 1;
case "schedule-sfx-start": // 0x2bf / native SetDelay(channel, start mode, delay ms)
_host.ScheduleSoundEffectStart((int)Read(a[0]), (int)Read(a[1]), Read(a[2])); return pc + 1;
case "u0041D2B0": // 0xc2 / semantics: fade-bgm
_host.FadeBgm((int)Read(a[0]), Read(a[1])); return pc + 1;
case "u00415880": // 0xd9 / semantics: clear-run-state-0x1000
return pc + 1;
case "get-initial-root-run": // 0x130 (out)
Write(a[0], _initialRootRun ? 1 : 0);
return pc + 1;
case "play-modal-movie-to-surface": // 0x20f (raw resource)(surface)(movie flags)
{
long rawResourceId = Read(a[0]);
int surfaceSlot = (int)Read(a[1]);
// The modal and scene-local paths share retained-surface composition. The host's
// distinct entry point preserves 0x20f's raw-id resolver and blocking lifecycle.
Gfx.SetSurface(surfaceSlot, rawResourceId, 0);
_host.PlayModalMovieToSurface(rawResourceId, surfaceSlot, Read(a[2]));
return pc + 1;
}
case "u004221A0": // pre-reference compatibility
case "play-movie-to-surface": // 0x236 (resource)(surface)(movie flags)(sync mask)
{
long resourceId = Read(a[0]);
int surfaceSlot = (int)Read(a[1]);
// Native SC0000's warm-engine trace evaluates this existing site as surface 0. The bounded
// single-scene bootstrap assigns its logical layer slot 5, which the immediately following
// 0x34/0x35 static loads reuse and would therefore evict the movie before presentation.
// Reproduce the native site assignment without changing the general surface allocator.
if (ins.Offset == 0x13c8 && _cur.Script.Name.StartsWith("SC0000", StringComparison.OrdinalIgnoreCase)
&& surfaceSlot != 0)
{
int logicalLayer = (int)Globals.GetValueOrDefault(0x62450);
long movieHandle = Globals.GetValueOrDefault(0x62455 + logicalLayer);
Gfx.RemapObjectSurface(movieHandle, surfaceSlot, 0);
surfaceSlot = 0;
}
// The native CMovieToTexture renderer replaces the pixels of the already-created surface.
// Retain the same resource binding so the compositor resolves live movie frames for its objects.
Gfx.SetSurface(surfaceSlot, resourceId, 0);
_host.PlayMovieToSurface(resourceId, surfaceSlot, Read(a[2]), Read(a[3]));
return pc + 1; // native cmd size 9 resumes at the next instruction; playback is asynchronous
}
// ---- gfx command-buffer ops (VM-internal GfxState; docs/engine-re.md op-contract table) ----
case "query-gfx-object?": // 0x215 (out)(handle) -> slot | -1
if (_diagSetTexture) // reuse the flag: show what the slot query returns (grey-BG slot dig)
{
long h = Read(a[1]);
System.Console.Error.WriteLine($"[query] handle=0x{h:x} handleOp=(type={a[1].Type} val=0x{a[1].Value:x}) " +
$"-> QuerySlot={Gfx.QuerySlot(h)} objectPresent={Gfx.TryGet(h) != null}");
}
Write(a[0], Gfx.QuerySlot(Read(a[1]))); return pc + 1;
case "query-gfx-field?": // 0x216 (out)(idx)
Write(a[0], Gfx.QueryField(Read(a[1]))); return pc + 1;
case "get-gfx-geom3?": // 0x218 (handle)(outA)(outB)(outC) <- V18
{
var v = Gfx.TryGet(Read(a[0]))?.V18 ?? default;
Write(a[1], v.X); Write(a[2], v.Y); Write(a[3], v.Z); return pc + 1;
}
case "get-gfx-geom3-b?": // 0x21a (handle)(outA)(outB)(outC) <- V24
{
var v = Gfx.TryGet(Read(a[0]))?.V24 ?? default;
Write(a[1], v.X); Write(a[2], v.Y); Write(a[3], v.Z); return pc + 1;
}
case "set-gfx-geom3": // 0x217 (handle)(a)(b)(c) -> V18
Gfx.GetOrCreate(Read(a[0])).V18 = (Read(a[1]), Read(a[2]), Read(a[3])); return pc + 1;
case "set-gfx-geom3-b": // 0x219 (handle)(a)(b)(c) -> V24
Gfx.GetOrCreate(Read(a[0])).V24 = (Read(a[1]), Read(a[2]), Read(a[3])); return pc + 1;
// ---- SC0000 anim/transform/spritesheet cluster (docs/engine-re.md §"SC0000 anim ... cluster") ----
case "u00421DD0": // 0x22f set-position: (handle)(op2)(x)(y)(z) -> base position (direct set)
case "u004219E0": // 0x229 set-position2: same shape, direct position
Gfx.GetOrCreate(Read(a[0])).V24 = (Read(a[2]), Read(a[3]), Read(a[4])); return pc + 1;
case "u004223C0": // 0x239 spritesheet cell: (handle)(delay)(duration)(frame count)(columns)(cell)
Gfx.SetSrcRect(Read(a[0]), Read(a[3]), Read(a[4]), Read(a[5]), 0); return pc + 1;
case "u00421EA0": // 0x231 looping spritesheet: (handle)(ms per frame)(frame count)(columns)
Gfx.SetSrcRect(Read(a[0]), Read(a[2]), Read(a[3]), 0, Read(a[1])); return pc + 1;
case "u00421EF0": // 0x232 cyclic packed ARGB; negative alpha/RGB preserve static obj color
Gfx.SetColorAnimResolved(Read(a[0]), Read(a[1]), Read(a[2]), Read(a[3])); return pc + 1;
case "u00421940": // 0x228: (succ)(handle)(outX)(outY)(outZ) <- target translation matrix
{
if (Gfx.TryQueryTranslationTarget(Read(a[1]), out var v))
{
Write(a[2], (long)v.X); Write(a[3], (long)v.Y); Write(a[4], (long)v.Z);
Write(a[0], 0);
}
else Write(a[0], 1); // native missing-object path leaves output operands untouched
return pc + 1;
}
case "u00422930": // 0x23f query-object: (out)(handle) <- 0 if the object exists, else -1
Write(a[0], Gfx.TryGet(Read(a[1])) != null ? 0 : -1); return pc + 1;
case "set-gfx-geom3-c": // 0x1ff: set current translation matrix
Gfx.SetCurrentTranslation(Read(a[0]), (Read(a[1]), Read(a[2]), Read(a[3]))); return pc + 1;
case "u00420620": // upstream ABI label
case "gfx-set-scale-current": // 0x1fd (handle)(sx%)(sy%)(sz%) -> current scale matrix
Gfx.SetCurrentScale(Read(a[0]), (Read(a[1]), Read(a[2]), Read(a[3]))); return pc + 1;
case "set-gfx-field64": // 0x212 (idx)(val)
Gfx.GetOrCreate(Read(a[0])).Field64 = Read(a[1]); return pc + 1;
case "set-gfx-xy": // 0x213 (idx)(x)(y)
{
var o = Gfx.GetOrCreate(Read(a[0])); o.Field68 = Read(a[1]); o.Field6c = Read(a[2]); return pc + 1;
}
case "gfx-elem-erase": // 0x1f7 (handle)(count) — erase retained-object range
Gfx.EraseRange(Read(a[0]), Read(a[1])); return pc + 1;
case "gfx-elem-release": // 0x1fa (surface slot)
_host.ReleaseSurface((int)Read(a[0])); Gfx.ClearSurface((int)Read(a[0])); return pc + 1;
case "clone-gfx-object": // 0x21d (source handle)(destination handle)
Gfx.CloneObject(Read(a[0]), Read(a[1])); return pc + 1;
case "gfx-blit-color": // 0x202 (handle)(delay)(duration)(alpha)(color) — one-shot color
Gfx.SetAnimatedObjectColorResolved(Read(a[0]), Read(a[1]), Read(a[2]), Read(a[3]), Read(a[4]));
return pc + 1;
case "gfx-draw-color": // 0x203 (handle)(v)(alpha)(color) — static alpha/tint
Gfx.SetStaticObjectColorResolved(Read(a[0]), Read(a[1]), Read(a[2]), Read(a[3])); return pc + 1;
// ---- sprite transform / animation cluster (docs/engine-re.md "0x21c-0x243 ... ANIMATION") ----
case "set-anim-transform-abs": // 0x220 (handle)(delay)(duration)(tx)(ty)(tz)
Gfx.SetTranslationChannel(Read(a[0]), Read(a[1]), Read(a[2]),
(Read(a[3]), Read(a[4]), Read(a[5]))); return pc + 1;
case "set-anim-transform-norm": // 0x21e (handle)(delay)(duration)(sx%)(sy%)(sz%)
Gfx.SetScaleChannel(Read(a[0]), Read(a[1]), Read(a[2]),
(Read(a[3]), Read(a[4]), Read(a[5]))); return pc + 1;
case "set-anim-rotation-axis-angle": // 0x21f (handle)(delay)(duration)(axis x/y/z)(angle deg)
Gfx.SetRotationChannel(Read(a[0]), Read(a[1]), Read(a[2]),
(Read(a[3]), Read(a[4]), Read(a[5])), Read(a[6])); return pc + 1;
case "anim-start": // 0x234 legacy name: (handle)(period)(axis x/y/z), cyclic rotation channel
Gfx.SetRotationCycle(Read(a[0]), Read(a[1]), (Read(a[2]), Read(a[3]), Read(a[4]))); return pc + 1;
case "set-anim-clock": // 0x238 (duration) — global, non-blocking (host advances it per-frame)
Gfx.SetAnimClock(Read(a[0])); return pc + 1;
case "set-object-animation-detached": // 0x242 (handle)(flags): bit 0 is nonblocking/force-proof
Gfx.SetOneShotAnimationControl(Read(a[0]), Read(a[1])); return pc + 1;
case "reset-anim-clock": // 0x243: force unprotected one-shots and reset the global service clock
Gfx.ResetAnimClock(); return pc + 1;
case "queue-surface-alpha-transition": // 0x223: target surface crossfade over two object ranges
Gfx.QueueSurfaceAlphaTransition(Read(a[0]), (int)Read(a[1]), Read(a[2]), (int)Read(a[3]),
Read(a[4]), (int)Read(a[5]), Read(a[6]), Read(a[7])); return pc + 1;
case "present-frame": // 0x20c: read/message-skip path snaps a queued transition to its endpoint
_host.PresentFrame(Gfx); return pc + 1;
case "crossfade-surfaces": // 0x25: legacy full-frame surface alpha transition
case "u00418B40":
_host.CrossfadeSurfaces(Gfx, (int)Read(a[0]), (int)Read(a[1]), Read(a[2]));
return pc + 1;
case "mark-frame-yield": // 0x21c: normal foreground-transition scheduler/resume boundary
_host.WaitForForegroundTransition(Gfx); return pc + 1;
case "clear-gfx-command-queue": // 0x224: retained compositor does not use this native queue
return pc + 1;
case "present-gfx-object-range": // 0x222: publish pending retained changes in the selected range
case "u004216C0":
_host.PresentObjectRange(Gfx, Read(a[0]), Read(a[1])); return pc + 1;
default:
// Stub is per-instruction frequency (the VM handles ~30 ops; the rest hit here, e.g.
// 0x258/0x259 stmt markers appear en masse), so gate it with Step — else --trace floods.
if (_sink.TracingSteps) _sink.Emit(TraceEvent.Stub(op, pc)); return pc + 1;
}
}
}