using System.Collections.Generic; using Age.Engine.Model; using Age.Engine.Sys4; using Age.Engine.Vm; using Xunit; /// Regression coverage built from a SYNTHESIZED scene rather than a real scene run in a /// crippled mode. The scene exercises the known-good sequence (show-text, wait-for-input, a real /// nested call-script, shared-global return) with FULL op handling on, and asserts its exact /// deterministic output. This is the model for engine regression tests: synthesize the data, don't /// disable features to keep a real scene matching a frozen number. public class SyntheticSceneTests { // Opcodes: show-text=0x6e(argc2), end-text-line=0x6f, wait-for-input=0x72(argc1), // call-script=0x3(argc1), mov=0x55(argc2), exit=0x2. Operand types: imm=0, string=2, global-int=3. private static (int, Operand[]) ShowText(int strIndex) => (0x6e, new[] { new Operand(2, strIndex), new Operand(0, 0) }); private static (int, Operand[]) Wait() => (0x72, new[] { new Operand(0, 0) }); private static (int, Operand[]) CallScript(long id) => (0x3, new[] { new Operand(0, id) }); private static (int, Operand[]) MovGG(int dst, int src) => (0x55, new[] { new Operand(3, dst), new Operand(3, src) }); private static (int, Operand[]) MovGI(int dst, long imm) => (0x55, new[] { new Operand(3, dst), new Operand(0, imm) }); private static (int, Operand[]) Exit() => (0x2, System.Array.Empty()); [Fact] public void SynthesizedSceneRunsWithFullHandling() { var t = OpcodeTableJson.Load(Paths.OpcodesJson); // Callee (id 5): show "Sub", set g[0x31]=42, exit. var callee = ScriptAssembler.Assemble(t, "SUBSCENE", new List<(int, Operand[])> { ShowText(0), MovGI(0x31, 42), Exit() }, new[] { "Sub" }); // Caller: show "Hello", wait, show "World", call-script 5, g[0x30]=g[0x31], exit. var caller = ScriptAssembler.Assemble(t, "SCENE", new List<(int, Operand[])> { ShowText(0), Wait(), ShowText(1), CallScript(5), MovGG(0x30, 0x31), Exit() }, new[] { "Hello", "World" }); var host = new RecordingHost(); var vm = new VirtualMachine(caller, t, host, null, new MapProvider(new() { [5] = callee })); vm.Run(); // Emitted in execution order, with the callee's line interleaved after the call site. Assert.Equal(new[] { "Hello", "World", "Sub" }, vm.Emitted.Select(e => e.Text).ToArray()); Assert.Equal("SCENE", vm.Emitted[0].Script); Assert.Equal("SUBSCENE", vm.Emitted[2].Script); // proves the subroutine actually executed Assert.Equal(1, host.Waits); // wait-for-input fired once Assert.Equal(42, vm.Globals[0x31]); // callee wrote a shared global Assert.Equal(42, vm.Globals[0x30]); // caller read it AFTER the call returned Assert.Equal("exit", vm.HaltReason); // clean top-level exit } }