{ "_doc": "SUPERSEDED. Asset resolution is now DERIVED statically, not curated per scene.", "_rule": "resId -> files[section_base(scene) + resId], where SYS4INI is organized into sections (one per SCxxxx.BIN scene + its cross-archive asset manifest) and file_number is the index within the section. Same rule for set-texture / play-bgm / play-voice.", "_use": "tools/resolve_asset.py --build -> build/asset-sections.json (scene -> section_base). Then resolve any (scene, resId) via build/asset-index.json. See docs/asset-resolution-re.md step 2.", "_validated": "SC0000 opening 17/17 vs Frida (0x25->EV052CA, 0x36->BG030A, ...); 586/595 captured loads across all sections satisfy files[base+fn]==name.", "scenes": { "SC0000": { "_section_base": 0, "_note": "base 0 (section 0 = system + SC0000); resId -> files[resId]. Confirmed examples:", "resId": { "0x23": "EV049AA.AGF", "0x25": "EV052CA.AGF", "0x27": "EV052DA.AGF", "0x2b": "EV052DC.AGF", "0x2e": "EV052DB.AGF", "0x36": "BG030A.AGF (background)" } } } }