using Age.Engine.Model; using Xunit; public class GfxStateTests { [Fact] public void QueryReturnsBoundSourceSlot_NotOperandRegistryValue() { // Native op 0x215 queries the retained-object map and returns obj+4, the source slot set by draw-texture. // Geometry alone creates an object but leaves obj+4 at -1. Op 0x1a2 is a separate descriptor registry. var g = new GfxState(); g.GetOrCreate(0xcb2a).V18 = (400, 600, 0); Assert.Equal(-1, g.QuerySlot(0xcb2a)); g.Register(0xcb2a); Assert.Equal(-1, g.QuerySlot(0xcb2a)); g.BindDraw(0xcb2a, 6, 0, 0, 200, 200, 10, 20); Assert.Equal(6, g.QuerySlot(0xcb2a)); Assert.Equal(-1, g.QuerySlot(0x9999)); } [Fact] public void VectorsRoundTripPerObject() { var g = new GfxState(); g.GetOrCreate(0x1000).V18 = (10, 20, 30); g.GetOrCreate(0x1000).V24 = (40, 50, 60); Assert.Equal((10L, 20L, 30L), g.TryGet(0x1000)!.V18); Assert.Equal((40L, 50L, 60L), g.TryGet(0x1000)!.V24); Assert.Null(g.TryGet(0x2000)); // untouched handle absent } [Fact] public void ReleaseRemovesTheRetainedObject() { var g = new GfxState(); g.BindDraw(0x10, 4, 0, 0, 10, 10, 0, 0); Assert.Equal(4, g.QuerySlot(0x10)); g.Release(0x10); Assert.Equal(-1, g.QuerySlot(0x10)); } [Fact] public void PackColorPacksArgb() => Assert.Equal(0x80_112233L, GfxState.PackColor(0x80, 0x112233)); [Fact] public void EraseRangeRemovesHandlesInRange() { var g = new GfxState(); g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0); g.BindDraw(0x12, 3, 0, 0, 1, 1, 0, 0); g.BindDraw(0x20, 4, 0, 0, 1, 1, 0, 0); g.EraseRange(0x10, 3); // count>1 → erase [0x10, 0x13) Assert.Equal(-1, g.QuerySlot(0x10)); Assert.Equal(-1, g.QuerySlot(0x12)); Assert.NotEqual(-1, g.QuerySlot(0x20)); // outside the range, kept } [Fact] public void EraseRangeCountLeOneErasesSingleHandle() { var g = new GfxState(); g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0); g.EraseRange(0x10, 1); // count<=1 → single handle Assert.Equal(-1, g.QuerySlot(0x10)); Assert.NotEqual(-1, g.QuerySlot(0x11)); } [Fact] public void BindDrawMakesAVisibleRenderObjectFromItsSurface() { var g = new GfxState(); g.SetSurface(4, 0x25, 0); // load resId 0x25 into surface slot 4 g.BindDraw(0xcb2a, 4, 0, 0, 800, 600, 0, 0); // object 0xcb2a draws surface 4 at (0,0) var vis = g.SnapshotVisibleObjects(); Assert.Single(vis); Assert.Equal(0xcb2a, vis[0].Handle); Assert.Equal(0x25, vis[0].SurfaceResId); // resolved from the object's live source slot Assert.Equal((800, 600, 0, 0), (vis[0].W, vis[0].H, vis[0].DstX, vis[0].DstY)); } [Fact] public void VisibleObjectsComeInAscendingHandleOrder() // ascending handle == the engine's z-order { var g = new GfxState(); g.SetSurface(4, 0x1, 0); g.SetSurface(5, 0x2, 0); g.BindDraw(0xcf08, 5, 0, 0, 10, 10, 0, 0); // higher handle (should be on top / last) g.BindDraw(0xcb20, 4, 0, 0, 10, 10, 0, 0); // lower handle (behind / first) var vis = g.SnapshotVisibleObjects(); Assert.Equal(2, vis.Count); Assert.Equal(0xcb20, vis[0].Handle); Assert.Equal(0xcf08, vis[1].Handle); } [Fact] public void EraseRangeRemovesTheObjectFromCompositing() { var g = new GfxState(); g.SetSurface(4, 0x1, 0); g.BindDraw(0x10, 4, 0, 0, 10, 10, 0, 0); g.EraseRange(0x10, 1); Assert.Empty(g.SnapshotVisibleObjects()); // erased => gone from the registry => not composited } [Fact] public void Sc0000EffectCleanupQueryEnablesObjectEraseAndSurfaceRelease() { var g = new GfxState(); g.SetSurface(6, 0x37, 0); g.BindDraw(0xcb8e, 6, 0, 0, 200, 200, 300, 180); int slot = g.QuerySlot(0xcb8e); // mirrors post-effect cleanup at SC0000 0x3321 Assert.Equal(6, slot); g.EraseRange(0xcb8e, 10); // op 0x1f7 g.ClearSurface(slot); // op 0x1fa Assert.Empty(g.SnapshotVisibleObjects()); Assert.Equal(-1, g.QuerySlot(0xcb8e)); } }