# SYS4 Binary Format Notes (hex-first) The script sections were derived initially from byte-pattern analysis of the 481 DATA1 `.BIN` files, before Ghidra work on `AGE.EXE`; their probe scripts live in `tools/probe_*.py`. The persistence sections combine native-code reconstruction, shipped-script consumers, installed read-only files, and port codec round trips. Confidence and remaining semantic limits are stated per format. > **UPDATE 2026-07-05 — opcode set solved via Kelebek1's table.** Everything below > under "Instruction stream — PARTIAL" is now resolved: code = instructions of > ` + argc*()`, length `1+2*argc`; inline strings > live after code inside `[0,F8)`, so stop decoding at the first type-2/`0x64` arg > offset. 476/476 scripts decode clean (0 unknown opcodes). Header fields F0–F5 are > **local-variable counts** (F0=local_integer_1, F1=local_floats, F2=local_strings_1, > F3=local_integer_2, F4=unknown, F5=local_strings_2). See `vm-mapping-plan.md` and > `vm-map/opcodes.toml`. The tag values below (0x71/0x03/0x8F etc.) are the > *opcodes at table targets*: 0x8F=`call`, 0x03=`call-script`, 0x71=`u0041A7B0`. ## SYS4INI directory and per-game settings trailer — CONFIRMED `SYS4INI.BIN` is not only the asset catalog. Its `S4IC` LZSS stream begins with the archive names and 80-byte file records documented in `asset-resolution-re.md`, then continues with VM-bank metadata and a NUL-delimited per-game engine-settings trailer. `tools/parse_sys4ini.py` currently consumes only the directory prefix. The Himegari trailer contains `SCREENX=800` and `SCREENY=600`; Kamidori's independent SYS4INI contains `SCREENX=1024` and `SCREENY=576`. This establishes the authored logical canvas as per-game data. Native initialization and the executable's `640x480` fallback are documented in `engine-re.md`; fullscreen/display-mode settings are a separate concern from these logical dimensions. The same Himegari trailer also contains `USEAPPDATAFOLDER=1` and `SAVEPATH=Eushully\姫狩りダンジョンマイスター\SAVE`. AGE's native save-root resolver consumes those settings to select `%LOCALAPPDATA%` plus that relative path on modern Windows. Filename patterns remain native policy rather than trailer or script strings; see `engine-re.md` under "Save-root resolution." ## Native persistence files — Himegari 3.10 This section is the canonical binary-format specification for the persistence files used by Himegari. Native function provenance, opcode behavior, filesystem policy, and restore control flow remain in `engine-re.md`; game-global meanings remain sourced from `vm-map/globals.toml` and its generated `global-reference.md`. Unless noted otherwise, offsets are byte offsets, integers are little-endian DWORDs, and strings are NUL-terminated CP932. Himegari separates four physical domains: | File | Scope | Structural owner | Semantic owner | |---|---|---|---| | `SAVE.DAT` / `SAVE.BAK` | whole profile | AGE's typed selected-cell payload inside the common save container | scripts choose which integer/string global cells to persist | | `RT.DAT` / `RT.BAK` | whole profile | AGE's standalone `S3RT` ReadTextDB | script resource ids and T1 message boundaries identify the flags | | `SAVE%02d.DAT` | one numbered slot | AGE's common container, full VM-state layout, and appended text-history tail | scripts populate live state, choose the frame cutoff, and request a slot save | | `SAVE%02d.STH` | one numbered slot | AGE's BMP writer/reader | scripts choose the captured surface and slot | The menu-preview record is not read from `RT.DAT`. Its timestamp/playtime comes from the numbered `.DAT` header, its screenshot comes from `.STH`, and its title/location/name/stats/difficulty/ending history come from slot-indexed selected cells in shared `SAVE.DAT`. The numbered `.DAT` still contains the full restorable VM state; `SAVE.DAT` holds presentation-oriented copies so `SAVE.BIN` can list slots without decoding every numbered body. ### Common `S3SD` / `S4SD` `.DAT` container — CONFIRMED Shared `SAVE.DAT` and numbered `SAVE%02d.DAT` use the same wrapper. `RT.DAT` does not: it has the standalone `S3RT` layout documented below. The fixed `.DAT` header is `0x124` bytes: | Offset | Size | Field | |---:|---:|---| | `0x000` | 4 | ASCII magic `S3SD` or `S4SD` | | `0x004` | 4 | compatibility id | | `0x008` | `0x100` | NUL-terminated CP932 game id area | | `0x108` | `0x10` | Win32 `SYSTEMTIME`: eight little-endian WORDs | | `0x118` | 4 | accumulated playtime in seconds | | `0x11c` | 4 | signed `SaveVersion1`, selecting the logical state layout | | `0x120` | 4 | signed `SaveVersion2`, selecting the payload-codec subversion | Himegari uses game id `姫狩りダンジョンマイスター` and versions 3.10. Shared `SAVE.DAT` uses compatibility id `0x4a343234`; installed numbered files use the distinct id `0x42323234`. A `0x14`-byte codec frame begins at file offset `0x124`, and expanded data begins at `0x138`: | Frame offset | File offset | Size | Field | |---:|---:|---:|---| | `+0x00` | `0x124` | 4 | expanded-data DWORD count; always even | | `+0x04` | `0x128` | 4 | MSB-first CRC-32 of expanded bytes | | `+0x08` | `0x12c` | 4 | reflected CRC-32 of expanded bytes | | `+0x0c` | `0x130` | 4 | rolling XOR seed | | `+0x10` | `0x134` | 4 | nonzero odd multiplier; only the low 16 bits are valid | The logical payload is protected in this order: 1. Prefix the payload with two DWORD CRCs over the payload: MSB-first CRC-32, then reflected CRC-32. 2. For `SaveVersion2 >= 2`, optionally compress that checked buffer with the 4 KiB LZSS dialect and wrap it as `{original_bytes, consumed_bytes, stored_bytes, stored_data, padding}`. The first two lengths agree. If compression does not shrink the data, `stored_bytes == original_bytes` and the bytes are verbatim. 3. XOR each source DWORD with the current seed. Multiply its high and low 16-bit halves separately by the current odd multiplier, emitting two DWORD products. Advance the seed by `0x0b0b0b0b` and the 16-bit multiplier by `0x0b02` for each source DWORD. 4. Store CRCs of the expanded products in the outer codec frame. The inverse requires both products to divide exactly by the current multiplier and both quotients to fit 16 bits. This supplies an integrity check in addition to the two outer and two inner CRCs. The LZSS stream uses a zero-filled 4096-byte ring starting at `0xfee`. Each LSB-first flag byte controls eight tokens (`1=literal`); a match token stores a 12-bit ring offset and four-bit `length-3`, allowing lengths 3 through 18. The container's expanded-data count determines where it ends. Numbered files may append another domain after that boundary, so a reader must retain the consumed byte count rather than assuming the container occupies the entire physical file. ### Shared `SAVE.DAT` logical payload — CONFIRMED After decoding the common container, the shared payload is sequential: | Order | Field | |---:|---| | 1 | `catalog_count:u32`, then `catalog_values[catalog_count]:u32` | | 2 | `integer_count:u32`, then `integer_entries[integer_count]`, 16 bytes each | | 3 | `string_count:u32`, `string_blob_dwords:u32`, then the DWORD-padded string blob | | 4 | for version 3.10 or later, `selector_counts[256]:u32` | | 5 | for version 3.10 or later, `extended_count:u32`, then `extended_values[extended_count]:u32` | | 6 | `reserved_tail[9]:u32` | An integer entry is: | Entry offset | Size | Field | |---:|---:|---| | `+0x00` | `0x0c` | typed key field | | `+0x0c` | 4 | raw integer value | The meaningful key bytes are `{type_tag, address_hex[8], NUL}`. Integer cells use raw type byte `0x03`; the address is eight ASCII hexadecimal digits naming the resolved VM global-bank index. Bytes 10 and 11 in the fixed integer key field are unused native stack residue and cannot be required to be zero when importing original data. The string blob repeats `{typed_key_cstring, value_cstring}` `string_count` times. String keys use raw type byte `0x05` plus the same eight-digit address and NUL; values are CP932. The stored blob length is a DWORD count. AGE rounds with `(unpadded_bytes / 4) + 1`, deliberately adding a whole zero DWORD when the last value already ends on a DWORD boundary. The nine-DWORD tail consists of one explicit terminator plus eight DWORDs produced by the native allocation formula. Catalog, selector, extended, and tail sections are structurally bounded but not fully assigned game-level meanings, so compatibility import/export preserves them rather than treating them as mod storage. The installed Himegari profile is a complete oracle: version 3.10 decodes to 13,210 catalog values, 24,070 integer cells, 605 string cells, selector entry 1 equal to 81, 83 extended values, and nine tail DWORDs. The integer/string maps are AGE's generic selected-cell service, not copies of whole global banks. Himegari scripts assign their meanings through opcodes `0x1a2`/`0x1a3` and `0x1a9`/`0x1aa`. Known slot-preview banks include chapter/title, location, protagonist name, portrait entity, level, training count, growth, personality, difficulty, cleared-ending mask, and installed-append mask. Their canonical addresses and semantics are generated in `global-reference.md` from `vm-map/globals.toml`; the cleared-ending value is a 15-bit NG+/inheritance mask whose set bits select the displayed ending badges. ### Shared `RT.DAT` (`S3RT`) — CONFIRMED `RT.DAT` is not wrapped, transformed, compressed, or checksummed like the `.DAT` save container. It is a standalone ReadTextDB with a `0x114`-byte header: | Offset | Size | Field | |---:|---:|---| | `0x000` | 4 | ASCII magic `S3RT` | | `0x004` | 4 | compatibility id (`0x4a343234` for Himegari) | | `0x008` | `0x100` | NUL-terminated CP932 game id area | | `0x108` | 4 | major version (`1`) | | `0x10c` | 4 | minor version (`0`) | | `0x110` | 4 | script-record count | At `0x114` are all 12-byte script records: | Record offset | Size | Field | |---:|---:|---| | `+0x00` | 4 | raw packed SYS4/AAI script resource id | | `+0x04` | 4 | message count | | `+0x08` | 4 | serialized native heap pointer residue | After the complete record table, each record's `message_count` DWORD flags follows in record order. Zero means unread and nonzero means read. The third record word is process-local residue rather than a portable offset; AGE allocates and replaces it on load. Readers accept original nonzero values, while portable writers emit zero. Message indices are positions in that script's T1/F7 table, whose entries point to op-`0x71` read-message boundaries. Thus the file is profile-wide engine state derived from game scripts, not an arbitrary script-selected persistence table and not numbered-slot state. The installed Himegari file is exactly 76,752 bytes: 192 records plus 18,543 flag DWORDs consume it without trailing data. Base script `SC0000` has packed id `0x22` and 320 flags, exactly matching its T1 count. ### Numbered `SAVE%02d.DAT`, logical layout 3 — CONFIRMED FOR HIMEGARI Himegari's numbered file begins with the common container using compatibility id `0x42323234`, `SaveVersion1=3`, and `SaveVersion2=10`. The header supplies the save-menu timestamp and accumulated playtime without decoding the body. The decoded layout-3 body begins: | Offset | Size | Field | |---:|---:|---| | `0x000` | 4 | terminal saved-frame index, called `cutoff`; frame count is `cutoff + 1` | | `0x004` | 4 | saved frame-owner/context word | | `0x008` | 4 | current direct-name BGM track id | | `0x00c` | `0x28` | ten packed SFX resource ids, one per retained channel | | `0x034` | `0x4b0` | 100 resource-reload records of three DWORDs | | `0x4e4` | `0x4e20` | 1,000 surface-reload records of 20 bytes | | `0x5304` | `(cutoff + 1) * 0x414` | saved script-frame records | | `0x5718 + cutoff * 0x414` | variable | global banks and retained graphics | Each `0x414`-byte frame is: | Frame offset | Size | Field | |---:|---:|---| | `+0x000` | 4 | parent context | | `+0x004` | 4 | packed script resource id | | `+0x008` | 4 | saved local-return count, at most 256 | | `+0x00c` | up to `0x400` | T3 local-return indices | | `+0x40c` | 4 | T1 resume/message-boundary index | | `+0x410` | 4 | T2 resumable call-script index; forced to `-1` on the cutoff frame | The T1/T2/T3 indices refer to the three footer tables in the saved SYS4 script. T1 restores the active message boundary, T2 restores the inter-script call site, and T3 entries restore local returns as `T3[index] + 3`. The variable section starts with six DWORD counts in this order: 1. integer globals; 2. raw float storage; 3. string globals; 4. integer-pointer globals; 5. string-pointer globals; 6. local pointer scratch. The integer and float arrays follow their counts. String count comes from bank count 3, but its storage begins with an additional `string_blob_dwords` followed by that many bytes of concatenated NUL-terminated CP932 strings and DWORD padding. The three pointer-family DWORD arrays follow. These counts are serialized mutable-prefix lengths, not declarations that every typed runtime bank ends there. Native deserialization zeroes and replaces only each counted prefix. Initialization-authored definitions after the prefix remain live: in Himegari the saved integer prefix ends at `0x6241b`, before unit/stage definition tables such as `0x66716` and `0xe8275`, while the saved string prefix ends at `0x315`, exactly where `unit_story_display_names` begins. Clearing the whole runtime dictionary during import therefore destroys data that is intentionally absent from the numbered file. Retained graphics then uses: ```text 0x00 gfx_record_size:u32 # 0x2d4 +0x04 gfx_object_count:u32 +0x08 repeated { handle:u32, record[0x2d4] } ... range_first:u32 ... range_count:i32 ... range_transform_record[0x2d4] ... native allocation slack ``` The 1,000 surface records preserve resource reload state; mapped fields include resource id at `+0x00`, packed color key at `+0x04`, and presence at `+0x08`. A retained `0x2d4` record is structurally complete but not every internal graphics field is semantically named. The native allocation is larger than the records actually written (`0x2e1 + object_count * 0x2d8` DWORDs in the graphics sizing term), leaving zero/slack bytes after the meaningful range record. The installed `SAVE00.DAT` validates the complete layout-3 decode: cutoff 1, global-bank counts `[402459,1,789,1,1,1]`, current BGM id `0x18`, retained SFX ids `0x3321` (channel 1) and `0x2aea` (channel 2), and 211 retained graphics objects. #### Appended text-history tail The common container's expanded-data count ends before the numbered file ends. Layout 3 appends a separate text-history stream immediately at that consumed boundary: | Tail offset | Size | Field | |---:|---:|---| | `+0x00` | 4 | logical byte length | | `+0x04` | 4 | duplicate logical byte length | | `+0x08` | 4 | stored byte length | | `+0x0c` | variable | the same 4 KiB-ring LZSS stream, or verbatim bytes when lengths match | The decoded history data is: 1. `entry_count:u32`, then `entry_count` pairs `{layout_slot:i32, first_record_index:i32}`; 2. `record_count:u32`, then `record_count` records of 11 DWORDs; 3. `string_blob_dwords:u32`, then a DWORD-aligned CP932 string blob whose DWORDs are bitwise inverted. Each 11-DWORD record stores layout slot, origin X/Y, width/height, primary value, auxiliary value, primary font size, text color, cursor Y, and flags. The string blob contains one NUL-terminated string per record. The installed save has a 21-byte physical history tail, and container plus tail consume the file exactly. ### Numbered `SAVE%02d.STH` thumbnail — CONFIRMED The thumbnail is a separate ordinary BMP under a nonstandard extension: - `BM` file signature and `0x36` pixel offset; - 14-byte bitmap file header plus 40-byte `BITMAPINFOHEADER`; - uncompressed 24-bit BGR pixels; - bottom-up positive height; - rows padded to four-byte boundaries. Installed Himegari thumbnails are 112x84 and 28,278 physical bytes. The native writer stores `bfSize=28,264`, omitting the physically present 14-byte file header from that field while retaining the correct physical header and pixel offset. Compatibility writers reproduce this harmless historical quirk. Copy, move, and delete operations treat `.DAT` and `.STH` as a pair, but neither file contains the other. ### Scope and remaining uncertainty The following are complete enough for compatible import/export: - the common S3SD/S4SD header, CRCs, optional LZSS wrapper, and DWORD transform; - Himegari's shared `SAVE.DAT` 3.10 section boundaries and typed selected cells; - `RT.DAT` 1.0 records and flag arrays; - Himegari's numbered layout-3 fixed state, global banks, frames, graphics region, and history tail; - `.STH` BMP encoding. The remaining uncertainty is deliberately narrower: - numbered layouts 1 and 2 are structurally identified but are not the implemented or installed Himegari compatibility target; - the shared catalog/extended arrays and some selected cells are still opaque at the game-semantic level; - the `0x2d4` retained-graphics record is byte-bounded, but not every field is named. This distinction is important: AGE owns most numbered-save and ReadTextDB structure, while Himegari scripts primarily own the values in live VM globals, the save cutoff/invocation, and the semantic choice of selected `SAVE.DAT` cells. ## Header — CONFIRMED Fixed 60-byte (0x3C) header: 8-byte magic + thirteen little-endian u32 fields. Verified across all 481 files. ``` off field meaning evidence 0x00 magic "SYS4422 " (0x53 59 53 34 34 32 32 20) 481/481 identical 0x08 F0 local integer count 0x0C F1 local float count 0x10 F2 local string count 0x14 F3 local integer-pointer count 0x18 F4 second pointer-family count (exact subtype unresolved) 0x1C F5 local string-pointer count 0x20 F6 = 0x1C always 481/481 == 0x1C (header-size marker) 0x24 F7 table-1 entry count see below 0x28 F8 table-1 offset == code-section length ordering F8<=F10<=F12<=EOF 0x2C F9 table-2 entry count 0x30 F10 table-2 offset 0x34 F11 table-3 entry count 0x38 F12 table-3 offset 0x3C body dword stream (code + 3 tables + strings) ``` **All offsets/counts are in DWORDS (×4 bytes), relative to body start (0x3C).** The `0x1C` in F6 is the only *byte* count — it's the offset from F6's own position (0x20) back-referenced, i.e. a self-describing "28 bytes of descriptor follow" marker consistent with the SYS4/SYS5 family. ### Section layout (CONFIRMED — 0 ordering violations, 481/481) ``` body[0 .. F8) CODE bytecode instruction stream body[F8 .. F10) TABLE-1 (F7 entries, 1 dword each) -> read-message boundaries (op 0x71) body[F10 .. F12) TABLE-2 (F9 entries, 1 dword each) -> call-script sites (op 0x03) body[F12 .. EOF) TABLE-3 (F11 entries, 1 dword each) -> local-call sites (op 0x8F) ``` Every table entry is exactly **1 dword** — a pointer (dword index into body). Solved algebraically across the whole corpus: `(F10-F8)/F7 == (F12-F10)/F9 == (EOF-F12)/F11 == 1` with zero non-integer results. ### The three tables are typed pointer indexes (CONFIRMED) Each table points at body locations, and the dword *at* every target is a constant tag identifying the pointed-to construct: | Table | count/off | Target dword tag | Hits | Meaning (inferred) | |---|---|---|---|---| | T1 | F7 / F8 | **0x71** | 26,445/26,445 | per-script read-message boundary index | | T2 | F9 / F10 | **0x03** | 3,018/3,018 | resumable call-script sites | | T3 | F11 / F12| **0x8F** | 72,941/72,941 | local-call sites used to reconstruct return stacks | 100% type purity — not a single target had a different tag. Native `read_text_db_find_message_index@0x468f50` searches T1 for the code DWORD coordinate most recently snapshotted by op `0x71`; its zero-based entry index and F7 count are the message index/count stored in shared `RT.DAT`. Thus T1 is not a generic label table even though every entry is a control-structure site. Numbered layout-3 frame serialization proves the remaining roles: saved d259 indexes T1, d260 indexes T2, and each intra-script return maps through T3 (restored as `T3[index]+3`). ## Instruction stream — PARTIAL The code section is a flat dword stream. Recurring "type/opcode" dwords observed: `0x03, 0x55, 0x6E, 0x6F, 0x71, 0x72, 0x8F`. These read as **operand-type tags** in a tagged-operand VM rather than raw opcodes, e.g. the repeating shape: ``` ... ... tag 0x02 => string pointer (see below) ... 0x71 0x00 0x01 0x55 ... label marker + following instruction ``` - **First body dword is 0x259 (601) in 301/481 files** — likely a standard "script entry" / prologue opcode. Second-most-common openers are small ints. - `0x55` appears pervasively as an instruction lead — probably the most common opcode (statement / expression separator). *Full opcode semantics need the VM dispatch loop in `AGE.EXE` — that's the Ghidra task. These tags give a head start on labeling the disassembly.* ## Strings — CONFIRMED - Stored inline in the body as **byte-complement (XOR 0xFF) cp932 / Shift-JIS**, packed 4 bytes per dword, NUL-terminated (a `\0` byte, i.e. `0xFF` after XOR, ends the string), then padded to the next dword. - **Referenced by a tagged operand: the dword `0x02` immediately followed by the dword-offset of the string.** Confirmed directly by xref: - `MENU.BIN`: `...2 30b...` @0x2A9 → offset 0x30B = `"MS 明朝"`; `...2 30e...` → `"loadmesskip menu"` - `SC0030.BIN`: `...2 ef80...` → `"▼G0030 2章マップ021クリア"`; `...2 ef89...` → `"「よし、素晴らしい成果だな」"` - Decoder (validated — pulls clean Japanese dialogue): ```python raw = bytes(b ^ 0xFF for b in body[off*4:]) # until a 0x00 appears text = raw.split(b"\0")[0].decode("cp932") ``` - Scene scripts hold the full dialogue; e.g. `SC0030.BIN` decodes to readable story text, choice-branch labels ("本来の分岐", "チェック用"), font names ("MS 明朝"), and engine directives ("loadmesskip advset", "ADVパート"). - Non-scene scripts (`MENU`, `ADDEXP`) contain only a handful of control strings — consistent with the inventory's subsystem/data-table categorization. ## Inline integer arrays — CONFIRMED Opcode `0x64` operand 2 points to a footer blob in the same body-dword coordinate space as strings. The blob is `[count:u32, value0:u32, ... valueN:u32]`; these dwords are stored plainly in the original SYS4 file. For example, `HISTORY.BIN@0x13d4` is `[4, 0, 5, 0, 538]`, and its fifteen blobs initialize the backlog UI's rectangle, coordinate, and lookup arrays. An op-`0x64` reference lowers the executable-code boundary just like a type-2 string reference. Native `AGE.EXE` applies a per-context rotate/XOR representation after loading script data and reverses it inside the opcode handler. That transformation is not part of the on-disk format: file readers and the port must copy the footer's plain dwords, including two's-complement negative values, without applying the native memory-cookie transform. ## Patch-override caveat (re-confirmed) 49 loose script `.BIN` files in the game root shadow DATA1 copies at runtime and differ slightly in size; two additional root-only engine BINs bring the root total to 51. The disassembler should target the **root** copies where present. The header format is identical (same magic/layout) so tooling is copy-agnostic. ## What's solid vs. what needs Ghidra **Solid (byte-verified, build a loader now):** - 60-byte header, all 13 fields, dword units, section boundaries - 3 typed pointer tables (0x71 / 0x03 / 0x8F), 1 dword each, 100% pure - String encoding (XOR-0xFF cp932) + reference mechanism (tag 0x02 + offset) **Needs the VM (Ghidra on `AGE.EXE`):** - Opcode dispatch — confirm tagged-operand model, enumerate opcodes - Meaning of F0/F2/F3/F5 flag fields - Exact operand grammar per instruction (how many dwords each opcode consumes) ## Loader — DONE `tools/sys4load.py` parses the header, splits the 4 sections, resolves the 3 tables, decodes inline strings, and emits an assembly-ish listing with strings inlined at their `2 ` refs (opcodes not yet named — code is chunked by the T3 line-index). Importable API (`load()` → `Sys4Script`) plus CLI: ``` sys4load.py full listing sys4load.py --summary header + section sizes + table/string counts sys4load.py --strings decoded string pool sys4load.py --json machine-readable structure sys4load.py --validate re-check invariants across a folder ``` `--validate` over all 481 DATA1 scripts: **481 parsed clean, 0 failures, 0 impure table tags** — the format spec above is fully machine-verified. This listing is the artifact to diff against Ghidra output once the VM dispatch loop is mapped. ### Observations surfaced by the listing (leads for the VM work) - String-display sites look like ` 0x02 ` — e.g. opcodes `0x1A7` and `0x1A5` immediately precede string refs in `MENU.BIN`. Candidate text/message ops. - T3 entries are 3-dword records `[0x8F, 0x00, value]`; T1 labels are `[0x71, 0x00, value]`. T3 acts as a per-statement line index (editor metadata) — note scene scripts even carry editor annotation strings like `"LABEL"`, `"ループ開始"` (loop start). - `0x55` is the most frequent code lead (likely statement/expr separator); `0x09` recurs as an operand-type prefix (register/var reference?).