using Age.Engine.Hosting; using Age.Engine.Model; namespace Age.Engine.Vm; public sealed partial class VirtualMachine { private int StepSurface(string label, IReadOnlyList a, int pc) { switch (label) { case "script-entry": Gfx.ClearSurfaceReloadPolicies(); return pc + 1; case "set-surface-persistence-flags": // 0x258 (slot)(flags): bit 0 = numbered-load reload Gfx.SetSurfaceReloadOnRestore(unchecked((int)Read(a[0])), (Read(a[1]) & 1) != 0); return pc + 1; case "create-texture": // 0x1f8 (slot)(w)(h) — allocate a blank surface at the slot _host.ReleaseSurface((int)Read(a[0])); Gfx.CreateSurface((int)Read(a[0])); _host.CreateTexture((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2])); return pc + 1; case "set-texture": // 0x1f9 (resId)(slot)(colorkey) — load a file into the slot's surface { long resourceId = Read(a[0]); if (_diagSetTexture) // AGE_DIAG_SETTEX: log the SLOT operand source (literal vs which global) — grey-BG slot dig System.Console.Error.WriteLine($"[settex] resId=0x{resourceId:x} slot={(int)Read(a[1])} " + $"slotOp=(type={a[1].Type} val=0x{a[1].Value:x}){(a[1].Type == 3 ? $" G[0x{a[1].Value:x}]" : "")}"); _host.ReleaseSurface((int)Read(a[1])); long colorKey = a.Count > 2 ? Read(a[2]) : -1; Gfx.SetSurface((int)Read(a[1]), resourceId, colorKey); _host.SetTexture(resourceId, (int)Read(a[1]), colorKey); return pc + 1; // host still tracks dims for get-texture-size } case "u00422E80": // pre-reference compatibility case "set-tiled-surface-edge-length": // 0x248 (edge pixels) Gfx.SetTiledSurfaceEdgeLength(Read(a[0])); return pc + 1; case "u00422EB0": // pre-reference compatibility case "load-raw-texture-surface": // 0x249 (packed resource id)(slot)(colorkey) { // Native shares 0x1f9's release/load/colorkey path, but constructs its mode-1 // surface subclass. Both texture opcodes receive the same universal packed id; // the CPU compositor does not need the D3D subclass distinction. long resourceId = Read(a[0]); int surfaceSlot = (int)Read(a[1]); _host.ReleaseSurface(surfaceSlot); Gfx.SetSurface(surfaceSlot, resourceId, Read(a[2])); _host.SetTexture(resourceId, surfaceSlot, Read(a[2])); return pc + 1; } case "draw-texture": // 0x1fb (handle)(slot)(srcX)(srcY)(w)(h)(dstX)(dstY) — bind object -> surface + rect + pos Gfx.BindDraw(Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7])); _host.DrawTexture((int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7])); return pc + 1; // IHost seam (oracle log; Godot no-ops) case "get-texture-size": // 0x208 (slot) (out_w) (out_h) { var (gw, gh) = _host.GetTextureSize((int)Read(a[0])); Write(a[1], gw); Write(a[2], gh); return pc + 1; } case "fill-surface-rect": // 0x20b: clipped alpha/RGB fill of a mutable surface case "u00420D50": _host.FillSurfaceRect(new SurfaceRectFill( (int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]), (int)System.Math.Min(Read(a[5]), 255), Read(a[6]) & 0x00ff_ffff)); return pc + 1; case "copy-surface-rect": // 0x207: paired-clipped source-to-destination surface copy _host.CopySurfaceRect(new SurfaceRectCopy( (int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7]))); return pc + 1; case "select-render-target": // 0x20d: slot <1000 selects a surface; >=1000 restores backbuffer Gfx.SelectRenderTarget(Read(a[0])); return pc + 1; case "clear-render-target": // 0x20e: clear color to black and depth to one _host.ClearRenderTarget(Gfx.CurrentRenderTargetSlot); return pc + 1; case "gfx-elem-release": // 0x1fa (surface slot) _host.ReleaseSurface((int)Read(a[0])); Gfx.ClearSurface((int)Read(a[0])); return pc + 1; case "release-transient-surfaces": // 0x23d: native fixed range [42,1000) Gfx.ReleaseSurfaceRange(42, 1000 - 42); _host.ReleaseSurfaceRange(42, 1000 - 42); return pc + 1; default: throw new InvalidOperationException($"Non-surface opcode routed to surface handler: {label}"); } } }