name: Release builds on: push: branches: - develop tags: - "v*" workflow_dispatch: permissions: contents: read concurrency: group: release-builds-${{ gitea.ref }} cancel-in-progress: true jobs: linux-release: name: Linux x64 artifact runs-on: ubuntu-latest timeout-minutes: 30 env: DOTNET_CLI_TELEMETRY_OPTOUT: "1" DOTNET_NOLOGO: "true" NUGET_XMLDOC_MODE: skip PYTHONUTF8: "1" steps: - name: Check out repository uses: actions/checkout@v4 with: persist-credentials: false - name: Set up Python 3.11 uses: actions/setup-python@v6 with: python-version: "3.11" architecture: x64 - name: Set up .NET SDK uses: actions/setup-dotnet@v4 with: global-json-file: global.json - name: Restore immutable Linux inputs uses: actions/cache@v4 with: path: | build/downloads/Godot_*_mono_linux_x86_64.zip build/downloads/ffmpeg-*-linux64-lgpl-shared-*.tar.xz build/toolchains/godot-*/xdg-data/godot/export_templates/*/linux_release.x86_64 key: linux-release-inputs-${{ hashFiles('tools/godot-linux-x64.json', 'native/age_movie_ffmpeg/dependency-linux-x64.json') }} - name: Report toolchain run: | python --version dotnet --version cc --version readelf --version free -h if [ -r /sys/fs/cgroup/memory.max ]; then echo "cgroup memory.max=$(cat /sys/fs/cgroup/memory.max)" echo "cgroup memory.current=$(cat /sys/fs/cgroup/memory.current)" fi - name: Build and smoke-test Linux package run: ./tools/build-linux-x64.sh - name: Stage verified workflow artifact run: | mkdir -p build/workflow-artifact cp build/package/OME-linux-x64.tar.gz build/workflow-artifact/ cp build/package/staging/OME-linux-x64/BUILD-INFO.json build/workflow-artifact/ cp build/package/staging/OME-linux-x64/SHA256SUMS build/workflow-artifact/ cp build/package/package-smoke.log build/workflow-artifact/ cd build/workflow-artifact sha256sum OME-linux-x64.tar.gz > OME-linux-x64.tar.gz.sha256 - name: Upload verified Linux package uses: christopherhx/gitea-upload-artifact@v4 with: name: OME-linux-x64-${{ gitea.sha }} path: build/workflow-artifact/* if-no-files-found: error retention-days: 30 - name: Upload failure logs if: failure() uses: christopherhx/gitea-upload-artifact@v4 with: name: linux-release-failure-${{ gitea.run_id }}-${{ gitea.run_attempt }} path: | build/package/package-smoke.log build/validation/** if-no-files-found: ignore retention-days: 7 windows-release: name: Windows x64 artifact runs-on: ubuntu-latest timeout-minutes: 30 env: DOTNET_CLI_TELEMETRY_OPTOUT: "1" DOTNET_NOLOGO: "true" NUGET_XMLDOC_MODE: skip PYTHONUTF8: "1" MINGW_CC: x86_64-w64-mingw32-gcc-posix steps: - name: Check out repository uses: actions/checkout@v4 with: persist-credentials: false - name: Set up Python 3.11 uses: actions/setup-python@v6 with: python-version: "3.11" architecture: x64 - name: Set up .NET SDK uses: actions/setup-dotnet@v4 with: global-json-file: global.json - name: Install MinGW cross-toolchain run: | sudo apt-get update sudo DEBIAN_FRONTEND=noninteractive apt-get install --yes --no-install-recommends \ gcc-mingw-w64-x86-64 binutils-mingw-w64-x86-64 - name: Restore immutable Windows inputs uses: actions/cache@v4 with: path: | build/downloads/Godot_*_mono_linux_x86_64.zip build/downloads/ffmpeg-*-win64-lgpl-shared-*.zip build/toolchains/godot-*/xdg-data/godot/export_templates/*/windows_release_x86_64.exe key: windows-release-inputs-${{ hashFiles('tools/godot-linux-x64.json', 'native/age_movie_ffmpeg/dependency-win64.json') }} - name: Report toolchain run: | python --version dotnet --version "$MINGW_CC" --version x86_64-w64-mingw32-objdump --version free -h if [ -r /sys/fs/cgroup/memory.max ]; then echo "cgroup memory.max=$(cat /sys/fs/cgroup/memory.max)" echo "cgroup memory.current=$(cat /sys/fs/cgroup/memory.current)" fi - name: Cross-build and verify Windows package run: ./tools/build-windows-x64.sh - name: Stage verified workflow artifact run: | mkdir -p build/workflow-artifact-windows cp build/package/windows-x64/OME-windows-x64.zip build/workflow-artifact-windows/ cp build/package/windows-x64/staging/OME-windows-x64/BUILD-INFO.json build/workflow-artifact-windows/ cp build/package/windows-x64/staging/OME-windows-x64/SHA256SUMS build/workflow-artifact-windows/ cp build/package/windows-x64/staging/OME-windows-x64/WINDOWS-VERIFICATION.json build/workflow-artifact-windows/ cd build/workflow-artifact-windows sha256sum OME-windows-x64.zip > OME-windows-x64.zip.sha256 - name: Upload verified Windows package uses: christopherhx/gitea-upload-artifact@v4 with: name: OME-windows-x64-${{ gitea.sha }} path: build/workflow-artifact-windows/* if-no-files-found: error retention-days: 30 - name: Upload failure evidence if: failure() uses: christopherhx/gitea-upload-artifact@v4 with: name: windows-release-failure-${{ gitea.run_id }}-${{ gitea.run_attempt }} path: | build/native/win-x64/verification.json build/package/windows-x64/staging/OME-windows-x64/WINDOWS-VERIFICATION.json build/validation/** if-no-files-found: ignore retention-days: 7 publish-release: name: Publish tagged Gitea release if: startsWith(gitea.ref, 'refs/tags/v') needs: - linux-release - windows-release runs-on: ubuntu-latest timeout-minutes: 20 permissions: contents: read # Gitea 1.25 granular scope; GitHub-oriented actionlint does not model it. releases: write steps: - name: Check out release tooling uses: actions/checkout@v4 with: persist-credentials: false - name: Set up Python 3.11 uses: actions/setup-python@v6 with: python-version: "3.11" architecture: x64 - name: Download verified Linux artifact uses: christopherhx/gitea-download-artifact@v4 with: name: OME-linux-x64-${{ gitea.sha }} path: build/release-assets/linux - name: Download verified Windows artifact uses: christopherhx/gitea-download-artifact@v4 with: name: OME-windows-x64-${{ gitea.sha }} path: build/release-assets/windows - name: Create or resume Gitea release env: GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }} run: | python -X utf8 tools/publish_gitea_release.py \ --server "${{ gitea.server_url }}" \ --repository "${{ gitea.repository }}" \ --tag "${{ gitea.ref_name }}" \ --target "${{ gitea.sha }}" \ --linux-artifact-directory build/release-assets/linux \ --windows-artifact-directory build/release-assets/windows \ --output-directory build/release-assets/prepared