using Godot; using Age.Engine.Sys4; public partial class Main : Godot.Control { public override void _Ready() { var table = OpcodeTableJson.Load(Paths.OpcodesJson); var script = Sys4Loader.Load(Paths.Scripts()["SC0000.BIN"], table); GD.Print($"SMOKE repo={Paths.Repo}"); GD.Print($"SMOKE SC0000 instrs={script.Instructions.Count} strings={script.Strings.Count}"); GetTree().Quit(0); } }