Commit Graph

70 Commits

Author SHA1 Message Date
gamer147
fb84bc3fa9 Sanitize CP932 WAV metadata for Godot 2026-07-22 10:00:13 -04:00
gamer147
4f5137a98f Harden movie playback lifecycle and diagnostics 2026-07-22 09:44:57 -04:00
gamer147
816673cf6a Enable paced FFmpeg movie playback 2026-07-22 08:39:27 -04:00
gamer147
760f84e218 Add isolated FFmpeg movie decoder shim 2026-07-22 00:17:27 -04:00
gamer147
f53056818d Prevent failed combat movies from blocking 2026-07-21 20:46:10 -04:00
gamer147
1a2ea008c6 Use universal packed resource resolution 2026-07-21 20:23:32 -04:00
gamer147
6e147014ec Implement DEBUGMAP combat frontier 2026-07-21 19:30:56 -04:00
gamer147
fdcfbd9fa6 Implement movie surface stop-time queries 2026-07-21 14:43:24 -04:00
gamer147
44bbf5b6b4 Render DEBUGMAP tiled field surfaces 2026-07-21 13:02:02 -04:00
gamer147
e81a142f23 Implement ADV system menu input routing 2026-07-21 11:16:50 -04:00
gamer147
f840e356cf Implement script-configured input bindings 2026-07-21 10:32:37 -04:00
gamer147
d0b2d31d2e Implement ADV layout cursor and bounds 2026-07-21 09:48:25 -04:00
gamer147
f6479209ea Implement ROOM fades and character voices 2026-07-21 00:47:29 -04:00
gamer147
0dfba316f1 Add hidden title debug mode and pace menu polls 2026-07-20 23:38:19 -04:00
gamer147
f21a4c06bf Implement root reload and title debug launcher 2026-07-20 22:32:49 -04:00
gamer147
df17747f63 Implement modal startup movies 2026-07-20 20:23:15 -04:00
gamer147
097473fe16 Land SYSTEM4-rooted Godot boot 2026-07-20 18:13:32 -04:00
gamer147
e3b2cbed83 Implement deferred SFX and voice duck control 2026-07-20 11:29:12 -04:00
gamer147
e0aae05f32 Implement AGE text line spacing 2026-07-19 23:32:38 -04:00
gamer147
b8928ec7b8 Implement History mouse wheel navigation 2026-07-19 21:38:34 -04:00
gamer147
c30cf6cb08 Restore multi-row ADV History display 2026-07-19 10:57:58 -04:00
gamer147
280705d69c Correct ADV History layout addressing 2026-07-19 10:43:52 -04:00
gamer147
1fdedfb41f Implement ADV History interaction 2026-07-19 00:13:47 -04:00
gamer147
32a67b88de Implement visible ADV History presentation 2026-07-18 23:59:26 -04:00
gamer147
56f8adfa2d Correct ADV Hide Window restore behavior 2026-07-18 22:23:06 -04:00
gamer147
d8ead3da6e Implement native ADV Hide Window path 2026-07-18 21:14:06 -04:00
gamer147
d52e5b4725 Implement native ADV message skip 2026-07-18 17:32:12 -04:00
gamer147
05518a200f Implement ADV controls and native Auto timing 2026-07-18 17:16:06 -04:00
gamer147
fb3a7206ce feat: add runtime ADV page locator 2026-07-11 22:52:26 -04:00
gamer147
5275ec5f4f Restore ADV wait indicator 2026-07-11 21:12:24 -04:00
gamer147
0cb72e0d5e Cache compositor source pixels 2026-07-11 14:37:35 -04:00
gamer147
3bee46611a Batch compositor backbuffer updates 2026-07-11 14:28:53 -04:00
gamer147
3b5dbc6c2c Optimize static wait presentation 2026-07-11 13:56:30 -04:00
gamer147
54d11f513d Fix ADV chrome one-shot blending 2026-07-11 13:28:31 -04:00
gamer147
78174df03a Fix movie compositor publication 2026-07-11 12:41:37 -04:00
gamer147
024accd8d1 Implement SC0000 movie playback lifecycle 2026-07-11 12:27:51 -04:00
gamer147
233f791c10 Migrate audio payloads onto asset VFS 2026-07-11 11:01:11 -04:00
gamer147
a1f6d0ab51 Decode AGF textures through the asset store 2026-07-11 09:55:58 -04:00
gamer147
b6c3b1660d Implement base SYS4 asset store 2026-07-11 09:14:14 -04:00
gamer147
99ce351041 Implement native-backed SC0000 SFX lifecycle 2026-07-11 02:15:17 -04:00
gamer147
34db35903b Implement native ADV retained text 2026-07-10 22:46:27 -04:00
gamer147
8bee45f483 Refresh retained presentation references 2026-07-10 21:56:57 -04:00
gamer147
82afcf5506 Fix native retained presentation batching 2026-07-10 21:37:42 -04:00
gamer147
992215cc48 Implement native 0x202 color interpolation 2026-07-10 20:49:28 -04:00
gamer147
7f900c8fc6 Implement ADV foreground transition lifecycle 2026-07-10 18:49:53 -04:00
gamer147
bb16a5496a feat: add affine rotation rendering and timeline diagnostics 2026-07-10 17:54:33 -04:00
gamer147
014d128ccd fix: align animation pacing and transforms with native 2026-07-10 15:41:17 -04:00
gamer147
c14c7fdced feat: split native scale and translation channels 2026-07-10 10:28:11 -04:00
gamer147
d9611a03b1 feat: model ADV coroutines and retained effect teardown 2026-07-10 09:45:43 -04:00
gamer147
89d3341288 feat(godot): tint-strength lerp blend + --gfx-log compositor/op diagnostic
Compositor applies TintStrength as a texel->tint LERP (0=keep texel) with object
opacity independent. New --gfx-log <file>: per-frame per-object draw/skip CHANGE
log + set-texture/create-texture slot trace — the tool that root-caused the grey
background (everything collapsing into slot 0).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 23:41:03 -04:00