Commit Graph

23 Commits

Author SHA1 Message Date
gamer147
62ddd2029a docs(gfx): Phase 3 TDD plan + resolve vector-pairing risk in the spec
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 17:24:44 -04:00
gamer147
31234d230e docs(gfx): Phase 2 design spec — host-side gfx command-buffer model
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 17:14:29 -04:00
gamer147
a8d520a5ef docs(gfx): implementation plan for the gfx command-buffer subsystem
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 16:50:29 -04:00
gamer147
d74a8c4a95 docs: engine diagnostics implementation plan
6 TDD tasks: seam types -> VM emission -> IHost slimming -> Godot rewiring
-> CLI --trace -> verify+memory. Parity guarded by default NullTraceSink.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 15:14:23 -04:00
gamer147
b9584b635e docs: engine diagnostics / trace-facility design spec
Typed ITraceSink/TraceEvent seam in Age.Engine (zero deps, allocation-free
hot path); relocate CallScript/OnStub off IHost; Null + Text sinks; CLI
--trace; Godot dispatch hack retired onto a sink. Serilog/EventSource
deferred to optional edge sinks.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 15:05:13 -04:00
gamer147
cac2fe911b docs: record call-script execution results (slice plan) + impl plan
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 13:20:05 -04:00
gamer147
5eb843dc64 Add design spec: call-script execution in the C# VM
Design for making call-script actually execute (load target .BIN by id,
run nested sharing globals, return to caller). Scope: subroutine
execution only. Drops vm0.py from oracle duty; C# owns golden traces.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 12:44:51 -04:00
gamer147
dea3ef8347 docs: implementation plan for Ghidra+MCP native-RE workflow (u00428010)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 10:35:55 -04:00
gamer147
2f331552bc docs: design spec for Ghidra+MCP native-RE workflow (target u00428010)
Stand up bethington/ghidra-mcp loop; prove it by reversing SCJUMP's native
decision->scene resolver. Raw-dump-first, pe-sieve fallback; findings -> docs/engine-re.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 10:28:11 -04:00
gamer147
01dec40ac9 docs: implementation plan for SCJUMP decision-logic decode
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 09:08:28 -04:00
gamer147
e1a6568f62 docs: design spec for SCJUMP static decision-logic decode
Guarded-DFS decode of SCJUMP's DAG into (chapter, guards)->decision table;
VM witness cross-check; native decision->scene boundary documented/deferred.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 09:00:45 -04:00
gamer147
49876171d3 docs: implementation plan for globals.toml registry + story-flag miner
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 08:19:48 -04:00
gamer147
5537462c7f docs: design spec for globals.toml registry + story-flag miner
Curated single-source global registry modeled on opcodes.toml; static
story-flag discovery miner; sys4load labels from merged build/globals.json.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 08:10:40 -04:00
gamer147
3074eb0b21 docs(phase-b): design — cross-scene state (persistent globals + runner)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 00:17:25 -04:00
gamer147
e4242fddd1 docs(a2b): implementation plan — graphics geometry (0x208 + blit compositor)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 22:43:35 -04:00
gamer147
8613d283ec docs(a2b): design — graphics geometry (0x208 keystone + blit compositor)
Recon of SC0000 label_12649 shows sprite/background geometry is computed in
bytecode; the only missing native primitive is 0x208 get-texture-size. Spec:
implement 0x208 (host returns real image dims) + a faithful 800x600 blit
compositor; defer fades/chromakey/multi-surface. Headless `gfx` diagnostic as
numeric oracle; --selftest/trace parity preserved.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 22:38:11 -04:00
gamer147
e79bbe5047 docs(a2b): implementation plan for the engine-driven background layer
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 15:44:07 -04:00
gamer147
421c5c3fb3 docs(a2b): spec for the engine-driven background layer (SC0000)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 15:37:05 -04:00
gamer147
708f887a58 docs(a2a): implementation plan for the interactive dialogue loop
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 14:42:15 -04:00
gamer147
8cbb01c969 docs(a2a): spec for the interactive dialogue loop (Godot + Age.Engine)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 14:31:57 -04:00
gamer147
a2b49445b1 docs(a1): implementation plan for the C# VM core
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 13:45:05 -04:00
gamer147
f6a71b2f42 docs(a1): spec for the C# VM core (headless, trace-diff vs vm0.py)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 13:32:42 -04:00
gamer147
aa3da00bfa chore: initialize age-reimpl repo
Reverse-engineering + open reimplementation workspace for Eushully's AGE/SYS4
engine (first target: Himegari). The repo root is age-reimpl/; the original game
install and the extracted ALF data are siblings outside the repo and are never
tracked. build/ (derived corpora) is gitignored and regenerated by the tools.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 12:58:30 -04:00