gamer147
643a462af4
Decode STINIT enemy spawn semantics
2026-07-23 08:40:22 -04:00
gamer147
3fb3d3cfd8
Decode STINIT map and object placement data
2026-07-23 00:22:03 -04:00
gamer147
86a7cb1750
Extract and profile STINIT stage records
2026-07-22 23:50:43 -04:00
gamer147
00640696dc
Expose semantic INIT column names
2026-07-22 23:15:33 -04:00
gamer147
511895fc05
Join item and skill message semantics
2026-07-22 23:04:24 -04:00
gamer147
7f2a81885a
Recover signed INIT data semantics
2026-07-22 21:05:48 -04:00
gamer147
5f743275bf
Model linked INIT record tables
2026-07-22 16:57:59 -04:00
gamer147
d6a69ba9b4
Correct INIT extraction and profile item fields
2026-07-22 16:44:53 -04:00
gamer147
4c9719c5dc
Document performance baselines and native animation cadence
2026-07-22 12:06:54 -04:00
gamer147
4f5137a98f
Harden movie playback lifecycle and diagnostics
2026-07-22 09:44:57 -04:00
gamer147
f53056818d
Prevent failed combat movies from blocking
2026-07-21 20:46:10 -04:00
gamer147
cca7d3d82e
Correct native packed resource addressing docs
2026-07-21 20:14:07 -04:00
gamer147
cc6db721db
Implement deployment card numeric rendering
2026-07-21 17:31:57 -04:00
gamer147
3785706426
Document BUNKI menu opcode contracts
2026-07-21 16:26:39 -04:00
gamer147
e2973f66b1
Document numeric HUD opcode contracts
2026-07-21 15:40:46 -04:00
gamer147
fdcfbd9fa6
Implement movie surface stop-time queries
2026-07-21 14:43:24 -04:00
gamer147
1f8b36937b
Document ADV system menu input path
2026-07-21 11:01:50 -04:00
gamer147
f840e356cf
Implement script-configured input bindings
2026-07-21 10:32:37 -04:00
gamer147
313d57f01f
Document SYS4 logical input bindings
2026-07-21 10:07:21 -04:00
gamer147
f6479209ea
Implement ROOM fades and character voices
2026-07-21 00:47:29 -04:00
gamer147
9582731f6f
Document packed raw SFX addressing
2026-07-20 18:32:56 -04:00
gamer147
7250de7fea
Document B0 natural boot control spine
2026-07-20 17:29:38 -04:00
gamer147
745e6e18b5
Document opcode 0x1fe current rotation
2026-07-20 16:51:30 -04:00
gamer147
7d438a7574
Implement ADV skip lifecycle
2026-07-20 16:41:44 -04:00
gamer147
458b65aee6
Reverse shared SAVE.DAT integer opcodes
2026-07-20 13:33:27 -04:00
gamer147
26b6c2137c
Reverse opcode 0x1ad save resume boundary
2026-07-20 12:06:02 -04:00
gamer147
0fb608c35e
Implement ADV text publication service
2026-07-20 10:18:10 -04:00
gamer147
e0aae05f32
Implement AGE text line spacing
2026-07-19 23:32:38 -04:00
gamer147
b8928ec7b8
Implement History mouse wheel navigation
2026-07-19 21:38:34 -04:00
gamer147
5ba16505d6
Implement History timed callback scrolling
2026-07-19 21:15:15 -04:00
gamer147
8f94ef86ac
Implement ADV History voice replay
2026-07-19 14:11:49 -04:00
gamer147
280705d69c
Correct ADV History layout addressing
2026-07-19 10:43:52 -04:00
gamer147
ac5437c5cf
Implement ADV History data navigation
2026-07-18 23:41:23 -04:00
gamer147
9a6bc38f40
Document ADV History retained-record model
2026-07-18 23:16:50 -04:00
gamer147
56f8adfa2d
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
d8ead3da6e
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
6255f42794
Document ADV history and remaining button paths
2026-07-18 20:28:36 -04:00
gamer147
d52e5b4725
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
05518a200f
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
96e5306148
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
fb3a7206ce
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
593a24b510
fix(gfx): restore third CG glow
2026-07-11 20:05:51 -04:00
gamer147
99ce351041
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
34db35903b
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
8bee45f483
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
82afcf5506
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
bb16a5496a
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
014d128ccd
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
d9611a03b1
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
5eff724b17
feat: scene-entry state capture -> auto-seed for single-scene runs
...
capture_global_writes.py hooks vm_operand_write@0x425fb0 (plaintext values,
before the obfuscated store — sidesteps the shelved flat-scan problem) and folds
the engine's global-int writes into a GameSession snapshot. --spawn captures from
boot (packer-aware: polls until the code unpacks, then attaches — AGE.EXE unpacks
in-place so a spawn-time hook hits packed bytes; also kills the spawned pid if
setup fails so no suspended orphan). Age.Cli 'trace ... --state <snap>' runs a
scene from the captured state.
Validated: a real boot->new-game->SC0000 capture (34008 globals incl. G[0x6c1]=1)
seeds the VM to match the engine's ENTIRE opening (542 ops, no non-realignable
fork) with zero manual seeding. Residual: a 2-op color detour (0x202/0x203)
unfixed by state = a real branch diff to chase. Engine 81/81, diff 5/5.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 13:30:14 -04:00