Commit Graph

41 Commits

Author SHA1 Message Date
gamer147
6c24ac5e5b Decode battle experience rewards 2026-07-24 10:13:43 -04:00
gamer147
a3103e708a Decode persistent unit stat growth 2026-07-24 09:12:49 -04:00
gamer147
0bb7dc7e12 Decode battle passive activation state 2026-07-24 08:58:32 -04:00
gamer147
c4362fe9b7 Decode selected movement routes 2026-07-24 00:08:33 -04:00
gamer147
a5137c2f97 Name ADV graphics layer slots 2026-07-23 23:58:38 -04:00
gamer147
768d2f9d06 Classify stage authoring difficulty tiers 2026-07-23 23:45:46 -04:00
gamer147
ddfbfcb9f8 Decode stage definition tables 2026-07-23 23:36:02 -04:00
gamer147
85e71ae33d Decode battle animation tables 2026-07-23 23:17:47 -04:00
gamer147
e7e65cf6bb Decode CDINIT2 card effects 2026-07-23 22:58:01 -04:00
gamer147
6e95ea29a9 Decode TRINIT training actions 2026-07-23 22:25:41 -04:00
gamer147
4c06cd9568 Decode SPINIT H-scene gallery 2026-07-23 21:57:32 -04:00
gamer147
57c45a5e1c Decode LAINIT terrain definitions 2026-07-23 21:47:48 -04:00
gamer147
a6831d349c Decode MPINIT stage terrain atlas 2026-07-23 21:31:43 -04:00
gamer147
d0b1a97b47 Decode CVINIT voice configuration 2026-07-23 20:01:53 -04:00
gamer147
664ed5376f Decode AFINIT and CTINIT data tables 2026-07-23 19:42:32 -04:00
gamer147
44bbbf1687 Decode ALINIT alchemy recipes 2026-07-23 19:26:49 -04:00
gamer147
f617395f27 Decode CGINIT gallery registry 2026-07-23 19:06:21 -04:00
gamer147
02e1db9fa4 Decode MAINIT and message infrastructure 2026-07-23 18:14:19 -04:00
gamer147
29aa9a4da5 Join CIINIT and CIMES character profiles 2026-07-23 17:57:21 -04:00
gamer147
e84f61d670 Join VIMES and EIMES semantics 2026-07-23 17:39:08 -04:00
gamer147
98c7b8aba7 Close RTINIT movement provider semantics 2026-07-23 17:11:14 -04:00
gamer147
1168535f1b Decode RTINIT providers 17 and 52 2026-07-23 16:54:39 -04:00
gamer147
cb68e9eabd Decode RTINIT providers 3 and 51 2026-07-23 16:44:49 -04:00
gamer147
6ce98da1ab Close RTINIT movement parameter semantics 2026-07-23 15:58:38 -04:00
gamer147
d75adf50ba Decode RTINIT movement providers 4 6 and 15 2026-07-23 15:43:27 -04:00
gamer147
ccdc8a1fe1 Decode RTINIT movement providers 7 10 and 12 2026-07-23 15:32:20 -04:00
gamer147
46d4d1e88f Decode RTINIT movement providers 5 and 11 2026-07-23 14:25:47 -04:00
gamer147
eefca87ad8 Decode RTINIT routine step banks 2026-07-23 13:41:35 -04:00
gamer147
aff9a6fa3c Decode SCINIT scene dispatch registry 2026-07-23 13:08:48 -04:00
gamer147
101be005d5 Decode CCINIT class change rules 2026-07-23 12:40:42 -04:00
gamer147
e7091f5680 Resolve final STINIT object payloads 2026-07-23 09:56:18 -04:00
gamer147
d1565d8e18 Decode STINIT initial object states 2026-07-23 09:47:22 -04:00
gamer147
229c77855a Join STINIT object definitions 2026-07-23 09:34:23 -04:00
gamer147
3210b907f6 Decode STINIT tagged object payloads 2026-07-23 09:07:58 -04:00
gamer147
668e138507 Decode STINIT enemy spawn semantics 2026-07-23 08:40:22 -04:00
gamer147
4e42b57970 Decode STINIT map and object placement data 2026-07-23 00:22:03 -04:00
gamer147
5903357260 Extract and profile STINIT stage records 2026-07-22 23:50:43 -04:00
gamer147
8e0f769a6e Implement base SYS4 asset store 2026-07-11 09:14:14 -04:00
gamer147
447649d381 docs: SYS4AB.BIN = XOR-0xFF(AGE.EXE), same packed binary (dead end for static RE)
Decrypted SYS4AB: 0x2c header (S4AB magic + 0x10E000 size + 8-byte key) then
XOR-0xFF payload == AGE.EXE byte-for-byte. Not a patched/unpacked VM. Real
handler code exists only unpacked in the runtime heap (0x62411000). Corrects the
'likely the patched VM' assumption.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 23:29:37 -04:00
gamer147
93092b73d0 docs(opcodes): retire superseded opcode files; update structure + doc pointers
- rm vm-map/opcodes-himegari.json, vm-map/himegari-opcode-notes.md (folded into opcodes.toml; in history)
- PROJECT-STRUCTURE.md: opcodes.toml single-source-of-truth + generated artifacts + convention
- repoint dead references in vm-mapping-plan/sys4-format-notes/himegari-port-reference/phase-a-slice-plan

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 13:16:33 -04:00
gamer147
aa3da00bfa chore: initialize age-reimpl repo
Reverse-engineering + open reimplementation workspace for Eushully's AGE/SYS4
engine (first target: Himegari). The repo root is age-reimpl/; the original game
install and the extracted ALF data are siblings outside the repo and are never
tracked. build/ (derived corpora) is gitignored and regenerated by the tools.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 12:58:30 -04:00