gamer147
df17747f63
Implement modal startup movies
2026-07-20 20:23:15 -04:00
gamer147
ec185c9561
Fix packed raw menu sound effects
2026-07-20 18:39:38 -04:00
gamer147
9582731f6f
Document packed raw SFX addressing
2026-07-20 18:32:56 -04:00
gamer147
097473fe16
Land SYSTEM4-rooted Godot boot
2026-07-20 18:13:32 -04:00
gamer147
745e6e18b5
Document opcode 0x1fe current rotation
2026-07-20 16:51:30 -04:00
gamer147
7d438a7574
Implement ADV skip lifecycle
2026-07-20 16:41:44 -04:00
gamer147
6aede1e525
Implement detached object animation control
2026-07-20 14:53:34 -04:00
gamer147
d740c27b4a
Implement retained graphics lifecycle ops
2026-07-20 14:29:41 -04:00
gamer147
458b65aee6
Reverse shared SAVE.DAT integer opcodes
2026-07-20 13:33:27 -04:00
gamer147
6841751bac
Document opcode 0x1a2 compatibility debt
2026-07-20 13:13:38 -04:00
gamer147
26b6c2137c
Reverse opcode 0x1ad save resume boundary
2026-07-20 12:06:02 -04:00
gamer147
e3b2cbed83
Implement deferred SFX and voice duck control
2026-07-20 11:29:12 -04:00
gamer147
0fb608c35e
Implement ADV text publication service
2026-07-20 10:18:10 -04:00
gamer147
e0aae05f32
Implement AGE text line spacing
2026-07-19 23:32:38 -04:00
gamer147
b8928ec7b8
Implement History mouse wheel navigation
2026-07-19 21:38:34 -04:00
gamer147
5ba16505d6
Implement History timed callback scrolling
2026-07-19 21:15:15 -04:00
gamer147
3fa09b8b42
Correct ADV History metadata ordering
2026-07-19 20:55:16 -04:00
gamer147
8f94ef86ac
Implement ADV History voice replay
2026-07-19 14:11:49 -04:00
gamer147
280705d69c
Correct ADV History layout addressing
2026-07-19 10:43:52 -04:00
gamer147
1fdedfb41f
Implement ADV History interaction
2026-07-19 00:13:47 -04:00
gamer147
32a67b88de
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
ac5437c5cf
Implement ADV History data navigation
2026-07-18 23:41:23 -04:00
gamer147
9a6bc38f40
Document ADV History retained-record model
2026-07-18 23:16:50 -04:00
gamer147
56f8adfa2d
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
d8ead3da6e
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
6255f42794
Document ADV history and remaining button paths
2026-07-18 20:28:36 -04:00
gamer147
d52e5b4725
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
05518a200f
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
96e5306148
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
b41ae36168
Fix AE001H cyclic color blending
2026-07-11 22:21:10 -04:00
gamer147
f195934324
Fix AE001H translation target query
2026-07-11 21:40:16 -04:00
gamer147
5275ec5f4f
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
0bf6b43a32
Fix AE001H spritesheet animation
2026-07-11 20:37:26 -04:00
gamer147
593a24b510
fix(gfx): restore third CG glow
2026-07-11 20:05:51 -04:00
gamer147
024accd8d1
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
99ce351041
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
34db35903b
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
8bee45f483
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
82afcf5506
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
992215cc48
Implement native 0x202 color interpolation
2026-07-10 20:49:28 -04:00
gamer147
7f900c8fc6
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
bb16a5496a
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
014d128ccd
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
c14c7fdced
feat: split native scale and translation channels
2026-07-10 10:28:11 -04:00
gamer147
d9611a03b1
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
620ffb4fb7
docs: record SC0000 anim cluster coverage (opcodes + slice plan)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 22:13:56 -04:00
gamer147
689d3ef433
docs: record blend/transparency slice A (colorkey + alpha/tint + fade fill)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 19:10:31 -04:00
gamer147
37fbbd278d
docs: correct the overstated 'opening animates' claim across all docs
...
The frame-paced-sleep slice did NOT make the opening burst animate (only the
one-shot dramatic pauses). Correct the canonical result (phase-a-slice-plan),
the RE doc (engine-re), the opcode source+generated ref (opcodes.toml 0xc8),
and add correction banners to the point-in-time spec/plan. Also folds in the
diagnostics + headless halt-at-wait results into phase-a-slice-plan.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 10:53:08 -04:00
gamer147
6044a0d412
re(gfx): decode sleep 0xc8 timing (non-blocking ms timer) + 0x20c present
...
- sleep_op_0xc8 @0x420ec0: arms a non-blocking main-loop-polled timer
(sleep_timer_arm @0x44cff0); operand = milliseconds. Also carries
anti-tamper + gfx cmd-type 3 (not needed host-side).
- 0x20c = gfx_op_0x20c_present_frame (host presents continuously -> noop_headless).
- Ghidra annotated + saved; opcodes.toml rebuilt (lint clean); engine-re.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 08:57:22 -04:00
gamer147
328c25bc56
feat(gfx): label + dispatch set-anim-transform 0x21e/0x220 into GfxState
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-07 23:37:28 -04:00