gamer147
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d1565d8e18
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Decode STINIT initial object states
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2026-07-23 09:47:22 -04:00 |
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gamer147
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229c77855a
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Join STINIT object definitions
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2026-07-23 09:34:23 -04:00 |
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gamer147
|
3210b907f6
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Decode STINIT tagged object payloads
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2026-07-23 09:07:58 -04:00 |
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gamer147
|
668e138507
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Decode STINIT enemy spawn semantics
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2026-07-23 08:40:22 -04:00 |
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gamer147
|
4e42b57970
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Decode STINIT map and object placement data
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2026-07-23 00:22:03 -04:00 |
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gamer147
|
5903357260
|
Extract and profile STINIT stage records
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2026-07-22 23:50:43 -04:00 |
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gamer147
|
214a1cda9d
|
Name confirmed EBINIT table columns
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2026-07-22 23:25:03 -04:00 |
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gamer147
|
9efa56c210
|
Expose semantic INIT column names
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2026-07-22 23:15:33 -04:00 |
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gamer147
|
b536e91fbc
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Join item and skill message semantics
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2026-07-22 23:04:24 -04:00 |
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gamer147
|
17d2432d63
|
Map EB roster events and critical chance
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2026-07-22 22:46:21 -04:00 |
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gamer147
|
bb3eec7aa0
|
Map EBINIT presentation and reward fields
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2026-07-22 21:18:12 -04:00 |
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gamer147
|
b828c07ff7
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Recover signed INIT data semantics
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2026-07-22 21:05:48 -04:00 |
|
gamer147
|
24fac92676
|
Model linked INIT record tables
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2026-07-22 16:57:59 -04:00 |
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gamer147
|
b466c36f8a
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Correct INIT extraction and profile item fields
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2026-07-22 16:44:53 -04:00 |
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gamer147
|
d5f69853d5
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Implement indexed party roster sort
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2026-07-21 11:56:04 -04:00 |
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gamer147
|
cffc75c64d
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Implement ROOM fades and character voices
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2026-07-21 00:47:29 -04:00 |
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gamer147
|
9b35fc9e61
|
Document B0 natural boot control spine
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2026-07-20 17:29:38 -04:00 |
|
gamer147
|
ad022ace51
|
Implement native ADV Hide Window path
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2026-07-18 21:14:06 -04:00 |
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gamer147
|
4bf98cc7af
|
Implement ADV controls and native Auto timing
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2026-07-18 17:16:06 -04:00 |
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gamer147
|
abd4da129b
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feat: name SCJUMP progression counters in globals registry (Task 5)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-07 09:31:54 -04:00 |
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gamer147
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6c2c9e4736
|
curate: name game_started, recategorize render/gfx false-positives out of story-flag
Quick curation pass: 0xa99->game_started (GAMESTART writer); 0x6be/0x6c3 ->ui-toggle
(message-window render chrome), 0x6249e/0x204f4 ->unknown (gfx/field display state).
Finding: high-scene-reach tail is dominated by shared render chrome, not story flags.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-07 08:45:15 -04:00 |
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gamer147
|
e9406e201a
|
feat: curate story-flags into registry + docs (Task 6)
Bootstrap 56 high-signal skeletons; name game_mode/route_branch/scjump_decision_out2,
recategorize CONFIG-written globals as non-story. Docs: name-resolution.md registry
section, CLAUDE.md canonical+SoT tables + trigger (root, untracked), tools-reference rows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-07 08:33:51 -04:00 |
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gamer147
|
ae5f2cca7b
|
feat: globals.toml registry source + loader/lint (Task 1)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-07 08:21:59 -04:00 |
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