gamer147
633e3b3085
Prevent failed combat movies from blocking
2026-07-21 20:46:10 -04:00
gamer147
88f2f65bda
Use universal packed resource resolution
2026-07-21 20:23:32 -04:00
gamer147
7a957a318d
Implement DEBUGMAP combat frontier
2026-07-21 19:30:56 -04:00
gamer147
274744e9b6
Implement movie surface stop-time queries
2026-07-21 14:43:24 -04:00
gamer147
ff39c7f3f9
Render DEBUGMAP tiled field surfaces
2026-07-21 13:02:02 -04:00
gamer147
12e5073918
Implement ADV system menu input routing
2026-07-21 11:16:50 -04:00
gamer147
be586ca988
Implement script-configured input bindings
2026-07-21 10:32:37 -04:00
gamer147
6243ceff64
Implement ADV layout cursor and bounds
2026-07-21 09:48:25 -04:00
gamer147
cffc75c64d
Implement ROOM fades and character voices
2026-07-21 00:47:29 -04:00
gamer147
2fa42b085a
Add hidden title debug mode and pace menu polls
2026-07-20 23:38:19 -04:00
gamer147
c84952e7d7
Implement root reload and title debug launcher
2026-07-20 22:32:49 -04:00
gamer147
a82f25230c
Implement modal startup movies
2026-07-20 20:23:15 -04:00
gamer147
d4510242d6
Land SYSTEM4-rooted Godot boot
2026-07-20 18:13:32 -04:00
gamer147
4179d90b8f
Implement deferred SFX and voice duck control
2026-07-20 11:29:12 -04:00
gamer147
96e4448796
Implement AGE text line spacing
2026-07-19 23:32:38 -04:00
gamer147
7c110d762b
Implement History mouse wheel navigation
2026-07-19 21:38:34 -04:00
gamer147
792d37ccfe
Restore multi-row ADV History display
2026-07-19 10:57:58 -04:00
gamer147
2c6bf9a4cd
Correct ADV History layout addressing
2026-07-19 10:43:52 -04:00
gamer147
e80a120217
Implement ADV History interaction
2026-07-19 00:13:47 -04:00
gamer147
fef61323b1
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
66b13315f2
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
ad022ace51
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
dc50acaa9b
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
4bf98cc7af
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
3aca514497
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
5614fc7631
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
4be116e432
Cache compositor source pixels
2026-07-11 14:37:35 -04:00
gamer147
af87aade48
Batch compositor backbuffer updates
2026-07-11 14:28:53 -04:00
gamer147
9f1fcb5602
Optimize static wait presentation
2026-07-11 13:56:30 -04:00
gamer147
0c55d5e8a4
Fix ADV chrome one-shot blending
2026-07-11 13:28:31 -04:00
gamer147
e8c9e1c6a7
Fix movie compositor publication
2026-07-11 12:41:37 -04:00
gamer147
36960d4118
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
0d3078de03
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
ec07c76721
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
2232216832
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
921c91474f
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
85a66afe20
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
8731d6389c
Implement native 0x202 color interpolation
2026-07-10 20:49:28 -04:00
gamer147
d6d1be984e
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
768863b48e
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
4d225618f9
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
5427e9d776
feat: split native scale and translation channels
2026-07-10 10:28:11 -04:00
gamer147
f2797d5ab7
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
f3f1314848
feat(godot): tint-strength lerp blend + --gfx-log compositor/op diagnostic
...
Compositor applies TintStrength as a texel->tint LERP (0=keep texel) with object
opacity independent. New --gfx-log <file>: per-frame per-object draw/skip CHANGE
log + set-texture/create-texture slot trace — the tool that root-caused the grey
background (everything collapsing into slot 0).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 23:41:03 -04:00
gamer147
81f991129a
feat(godot): drive the anim interpolator off FrameClock (paced spritesheet+glow)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 22:09:02 -04:00
gamer147
bea5a99139
feat(godot): surfaceless color-fill quads for AE* fades (opening no longer opaque-grey)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 19:09:18 -04:00
gamer147
560be51011
feat(godot): colorkey bake + per-object alpha/tint blit
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 19:07:48 -04:00
gamer147
9efebc7489
feat: throttle Godot VM to a per-frame op budget on FrameClock (fixes opening speed-through)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 17:32:29 -04:00