gamer147
|
c55c5ada4c
|
Decode RTINIT movement providers 4 6 and 15
|
2026-07-23 15:43:27 -04:00 |
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gamer147
|
52780d92a0
|
Decode RTINIT movement providers 7 10 and 12
|
2026-07-23 15:32:20 -04:00 |
|
gamer147
|
7b3421a961
|
Decode RTINIT movement providers 5 and 11
|
2026-07-23 14:25:47 -04:00 |
|
gamer147
|
cbf98642dc
|
Decode RTINIT routine step banks
|
2026-07-23 13:41:35 -04:00 |
|
gamer147
|
9948f23a97
|
Decode SCINIT scene dispatch registry
|
2026-07-23 13:08:48 -04:00 |
|
gamer147
|
f5b986e9f1
|
Decode CCINIT class change rules
|
2026-07-23 12:40:42 -04:00 |
|
gamer147
|
6b808c33e3
|
Decode EBINIT signed boss classes
|
2026-07-23 12:02:23 -04:00 |
|
gamer147
|
051f33bd8b
|
Classify EBINIT unit power tier
|
2026-07-23 10:25:19 -04:00 |
|
gamer147
|
3c7b3ac3d9
|
Decode EBINIT voice bank semantics
|
2026-07-23 10:14:55 -04:00 |
|
gamer147
|
53fc9f8131
|
Decode EBINIT SALLY action semantics
|
2026-07-23 10:06:31 -04:00 |
|
gamer147
|
1a9989b3ce
|
Decode STINIT initial object states
|
2026-07-23 09:47:22 -04:00 |
|
gamer147
|
9c05451369
|
Join STINIT object definitions
|
2026-07-23 09:34:23 -04:00 |
|
gamer147
|
9e5fa94073
|
Decode STINIT tagged object payloads
|
2026-07-23 09:07:58 -04:00 |
|
gamer147
|
643a462af4
|
Decode STINIT enemy spawn semantics
|
2026-07-23 08:40:22 -04:00 |
|
gamer147
|
3fb3d3cfd8
|
Decode STINIT map and object placement data
|
2026-07-23 00:22:03 -04:00 |
|
gamer147
|
86a7cb1750
|
Extract and profile STINIT stage records
|
2026-07-22 23:50:43 -04:00 |
|
gamer147
|
d75503cbf2
|
Name confirmed EBINIT table columns
|
2026-07-22 23:25:03 -04:00 |
|
gamer147
|
00640696dc
|
Expose semantic INIT column names
|
2026-07-22 23:15:33 -04:00 |
|
gamer147
|
511895fc05
|
Join item and skill message semantics
|
2026-07-22 23:04:24 -04:00 |
|
gamer147
|
84fb0fc62c
|
Map EB roster events and critical chance
|
2026-07-22 22:46:21 -04:00 |
|
gamer147
|
44f78f8696
|
Map EBINIT presentation and reward fields
|
2026-07-22 21:18:12 -04:00 |
|
gamer147
|
7f2a81885a
|
Recover signed INIT data semantics
|
2026-07-22 21:05:48 -04:00 |
|
gamer147
|
5f743275bf
|
Model linked INIT record tables
|
2026-07-22 16:57:59 -04:00 |
|
gamer147
|
d6a69ba9b4
|
Correct INIT extraction and profile item fields
|
2026-07-22 16:44:53 -04:00 |
|
gamer147
|
a0df85825e
|
Implement indexed party roster sort
|
2026-07-21 11:56:04 -04:00 |
|
gamer147
|
f6479209ea
|
Implement ROOM fades and character voices
|
2026-07-21 00:47:29 -04:00 |
|
gamer147
|
7250de7fea
|
Document B0 natural boot control spine
|
2026-07-20 17:29:38 -04:00 |
|
gamer147
|
d8ead3da6e
|
Implement native ADV Hide Window path
|
2026-07-18 21:14:06 -04:00 |
|
gamer147
|
05518a200f
|
Implement ADV controls and native Auto timing
|
2026-07-18 17:16:06 -04:00 |
|
gamer147
|
d08157d689
|
feat: name SCJUMP progression counters in globals registry (Task 5)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
2026-07-07 09:31:54 -04:00 |
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gamer147
|
64c4ffda9d
|
curate: name game_started, recategorize render/gfx false-positives out of story-flag
Quick curation pass: 0xa99->game_started (GAMESTART writer); 0x6be/0x6c3 ->ui-toggle
(message-window render chrome), 0x6249e/0x204f4 ->unknown (gfx/field display state).
Finding: high-scene-reach tail is dominated by shared render chrome, not story flags.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
2026-07-07 08:45:15 -04:00 |
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gamer147
|
169075fe37
|
feat: curate story-flags into registry + docs (Task 6)
Bootstrap 56 high-signal skeletons; name game_mode/route_branch/scjump_decision_out2,
recategorize CONFIG-written globals as non-story. Docs: name-resolution.md registry
section, CLAUDE.md canonical+SoT tables + trigger (root, untracked), tools-reference rows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
2026-07-07 08:33:51 -04:00 |
|
gamer147
|
7306423505
|
feat: globals.toml registry source + loader/lint (Task 1)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
2026-07-07 08:21:59 -04:00 |
|