Commit Graph

57 Commits

Author SHA1 Message Date
gamer147
bb227ea106 engine: retain History and wait presentation 2026-07-30 19:21:38 -04:00
gamer147
e5b4db5eff engine: materialize live ADV glyphs 2026-07-30 19:04:22 -04:00
gamer147
37bf8d31c8 Fix incremental menu animation presentation 2026-07-30 11:04:29 -04:00
gamer147
7cb0e879e5 Fix skip completion for visual transitions 2026-07-29 17:09:37 -04:00
gamer147
835b0e28cd Implement movie mask transition opcode 2026-07-29 16:01:00 -04:00
gamer147
cfd8809339 Implement positioned movie playback opcode 2026-07-29 15:41:01 -04:00
gamer147
353bf9404f Implement INPUTNAME string opcodes 2026-07-29 13:21:15 -04:00
gamer147
e24fcfff1f Implement forced BGM opcodes 2026-07-29 12:38:54 -04:00
gamer147
cbd1521872 Implement diagnostic output opcodes 2026-07-29 11:54:09 -04:00
gamer147
df9918c744 Implement legacy black surface fades 2026-07-29 10:40:38 -04:00
gamer147
3472692f1c Implement CONFIG mixer and native profile persistence 2026-07-29 10:22:22 -04:00
gamer147
3f4124bbb8 Implement looping SFX and immediate rotation opcodes 2026-07-28 23:45:48 -04:00
gamer147
77a4687f39 Fix ADV config opacity and text lifetime 2026-07-28 12:21:32 -04:00
gamer147
ac2416e2d0 Fix retained ADV text in menu layouts 2026-07-27 13:29:17 -04:00
gamer147
3e85f1083e Prevent FIELD redraw flicker 2026-07-27 12:01:35 -04:00
gamer147
9c99254a9a Fix ADV and BUNKI animation polish 2026-07-27 11:15:41 -04:00
gamer147
4b5b451df0 Add synchronized MPEG movie audio 2026-07-25 11:49:50 -04:00
gamer147
001a5706f6 Implement native layout-3 save restoration 2026-07-24 16:23:01 -04:00
gamer147
8fe610b66d Implement numbered save pair lifecycle 2026-07-24 15:32:55 -04:00
gamer147
70643ceb2b Implement native RT.DAT read history 2026-07-24 15:11:30 -04:00
gamer147
7bac5a9108 Implement mounted append AUTORUN boot 2026-07-24 13:03:43 -04:00
gamer147
88f2f65bda Use universal packed resource resolution 2026-07-21 20:23:32 -04:00
gamer147
7a957a318d Implement DEBUGMAP combat frontier 2026-07-21 19:30:56 -04:00
gamer147
274744e9b6 Implement movie surface stop-time queries 2026-07-21 14:43:24 -04:00
gamer147
471cb51c50 Implement held ADV fast-forward input 2026-07-21 10:45:46 -04:00
gamer147
cffc75c64d Implement ROOM fades and character voices 2026-07-21 00:47:29 -04:00
gamer147
c84952e7d7 Implement root reload and title debug launcher 2026-07-20 22:32:49 -04:00
gamer147
a82f25230c Implement modal startup movies 2026-07-20 20:23:15 -04:00
gamer147
d4510242d6 Land SYSTEM4-rooted Godot boot 2026-07-20 18:13:32 -04:00
gamer147
ae157da04c Implement retained graphics lifecycle ops 2026-07-20 14:29:41 -04:00
gamer147
4179d90b8f Implement deferred SFX and voice duck control 2026-07-20 11:29:12 -04:00
gamer147
3fa07c0ae5 Implement ADV text publication service 2026-07-20 10:18:10 -04:00
gamer147
d3698a0612 Implement ADV History voice replay 2026-07-19 14:11:49 -04:00
gamer147
eee9022cfb Clear ADV History presentation on exit 2026-07-19 11:32:36 -04:00
gamer147
fef61323b1 Implement visible ADV History presentation 2026-07-18 23:59:26 -04:00
gamer147
66b13315f2 Correct ADV Hide Window restore behavior 2026-07-18 22:23:06 -04:00
gamer147
ad022ace51 Implement native ADV Hide Window path 2026-07-18 21:14:06 -04:00
gamer147
dc50acaa9b Implement native ADV message skip 2026-07-18 17:32:12 -04:00
gamer147
4bf98cc7af Implement ADV controls and native Auto timing 2026-07-18 17:16:06 -04:00
gamer147
5614fc7631 Restore ADV wait indicator 2026-07-11 21:12:24 -04:00
gamer147
36960d4118 Implement SC0000 movie playback lifecycle 2026-07-11 12:27:51 -04:00
gamer147
2232216832 Implement native-backed SC0000 SFX lifecycle 2026-07-11 02:15:17 -04:00
gamer147
921c91474f Implement native ADV retained text 2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5 Refresh retained presentation references 2026-07-10 21:56:57 -04:00
gamer147
d6d1be984e Implement ADV foreground transition lifecycle 2026-07-10 18:49:53 -04:00
gamer147
4d225618f9 fix: align animation pacing and transforms with native 2026-07-10 15:41:17 -04:00
gamer147
8681f19dca feat: add IHost.FrameYield per-opcode hook (no-op headless, parity held)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 17:29:50 -04:00
gamer147
7f7713a634 feat: add FrameClock (virtual clock + per-frame op budget)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 17:27:41 -04:00
gamer147
0cd1ffe9b7 feat(vm): IHost.Sleep seam + dispatch 0xc8 (headless hosts no-op; parity held)
- IHost.Sleep(long duration); VM case "sleep" forwards the raw operand.
- 8 non-Godot hosts no-op Sleep; RecordingHost records it.
- SleepDispatchTests (51 green); sweep unchanged 284 exit / 13 STEP-LIMIT.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 08:59:52 -04:00
gamer147
8c6d188e98 refactor(hosting): drop CallScript/OnStub from IHost (now trace events)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 15:22:40 -04:00