gamer147
b2f1b4a45e
Fix retained ADV text in menu layouts
2026-07-27 13:29:17 -04:00
gamer147
8bc60d89ad
Fix New Game fade presentation
2026-07-27 12:16:53 -04:00
gamer147
ecf7289c7d
Prevent FIELD redraw flicker
2026-07-27 12:01:35 -04:00
gamer147
50a6bd5a40
Fix ADV and BUNKI animation polish
2026-07-27 11:15:41 -04:00
gamer147
843b282cc4
Add synchronized MPEG movie audio
2026-07-25 11:49:50 -04:00
gamer147
0a4e200876
Complete native numbered-save round trips
2026-07-24 23:25:54 -04:00
gamer147
3b63c42826
Implement numbered save pair lifecycle
2026-07-24 15:32:55 -04:00
gamer147
4ea352e45d
Profile and optimize retained rendering
2026-07-22 14:19:20 -04:00
gamer147
4f5137a98f
Harden movie playback lifecycle and diagnostics
2026-07-22 09:44:57 -04:00
gamer147
816673cf6a
Enable paced FFmpeg movie playback
2026-07-22 08:39:27 -04:00
gamer147
f53056818d
Prevent failed combat movies from blocking
2026-07-21 20:46:10 -04:00
gamer147
1a2ea008c6
Use universal packed resource resolution
2026-07-21 20:23:32 -04:00
gamer147
6e147014ec
Implement DEBUGMAP combat frontier
2026-07-21 19:30:56 -04:00
gamer147
9fd94ff540
fix: avoid AGF decode during movie preroll
2026-07-21 15:15:23 -04:00
gamer147
fdcfbd9fa6
Implement movie surface stop-time queries
2026-07-21 14:43:24 -04:00
gamer147
c6b4985984
Implement held ADV fast-forward input
2026-07-21 10:45:46 -04:00
gamer147
d0b2d31d2e
Implement ADV layout cursor and bounds
2026-07-21 09:48:25 -04:00
gamer147
f6479209ea
Implement ROOM fades and character voices
2026-07-21 00:47:29 -04:00
gamer147
0dfba316f1
Add hidden title debug mode and pace menu polls
2026-07-20 23:38:19 -04:00
gamer147
f21a4c06bf
Implement root reload and title debug launcher
2026-07-20 22:32:49 -04:00
gamer147
df17747f63
Implement modal startup movies
2026-07-20 20:23:15 -04:00
gamer147
ec185c9561
Fix packed raw menu sound effects
2026-07-20 18:39:38 -04:00
gamer147
097473fe16
Land SYSTEM4-rooted Godot boot
2026-07-20 18:13:32 -04:00
gamer147
d740c27b4a
Implement retained graphics lifecycle ops
2026-07-20 14:29:41 -04:00
gamer147
e3b2cbed83
Implement deferred SFX and voice duck control
2026-07-20 11:29:12 -04:00
gamer147
0fb608c35e
Implement ADV text publication service
2026-07-20 10:18:10 -04:00
gamer147
8f94ef86ac
Implement ADV History voice replay
2026-07-19 14:11:49 -04:00
gamer147
538e87d368
Clear ADV History presentation on exit
2026-07-19 11:32:36 -04:00
gamer147
32a67b88de
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
56f8adfa2d
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
d8ead3da6e
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
ec2a6c22b0
Pace ADV message skip by engine ticks
2026-07-18 19:04:15 -04:00
gamer147
d52e5b4725
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
05518a200f
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
96e5306148
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
fb3a7206ce
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
5275ec5f4f
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
3b5dbc6c2c
Optimize static wait presentation
2026-07-11 13:56:30 -04:00
gamer147
78174df03a
Fix movie compositor publication
2026-07-11 12:41:37 -04:00
gamer147
024accd8d1
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
233f791c10
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
a1f6d0ab51
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
99ce351041
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
34db35903b
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
8bee45f483
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
82afcf5506
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
7f900c8fc6
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
bb16a5496a
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
014d128ccd
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
89d3341288
feat(godot): tint-strength lerp blend + --gfx-log compositor/op diagnostic
...
Compositor applies TintStrength as a texel->tint LERP (0=keep texel) with object
opacity independent. New --gfx-log <file>: per-frame per-object draw/skip CHANGE
log + set-texture/create-texture slot trace — the tool that root-caused the grey
background (everything collapsing into slot 0).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 23:41:03 -04:00