godot -- --seed 0xa57=1 seeds initial global state in the ADV frontend (e.g.
Lily's form-gated voiced dialogue plays live; forms A/B/C = 0xa57/0xa58/0xa59).
Additive: no seed = unchanged, selftest OK. Also documents the engine CLI
(run/trace/audio/gfx/play/sweep) + Godot frontend flags in tools-reference.md
(they lived only in memory/commits).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
tools-reference: dump_engine/probe_handlers/capture_gfx_objects + SYS4AB note.
phase-a-slice-plan: post-opening drift RESOLVED as a state-divergence artifact
(fix = Phase B state flow, not a native-op subsystem). PROJECT-STRUCTURE:
build/{textures,engine-dump}, engine/, tools/frida/.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>