gamer147
ac2416e2d0
Fix retained ADV text in menu layouts
2026-07-27 13:29:17 -04:00
gamer147
70ffb3df55
Fix New Game fade presentation
2026-07-27 12:16:53 -04:00
gamer147
3e85f1083e
Prevent FIELD redraw flicker
2026-07-27 12:01:35 -04:00
gamer147
9c99254a9a
Fix ADV and BUNKI animation polish
2026-07-27 11:15:41 -04:00
gamer147
4b5b451df0
Add synchronized MPEG movie audio
2026-07-25 11:49:50 -04:00
gamer147
b8bbd5c1eb
Complete native numbered-save round trips
2026-07-24 23:25:54 -04:00
gamer147
8fe610b66d
Implement numbered save pair lifecycle
2026-07-24 15:32:55 -04:00
gamer147
838f6d4245
Profile and optimize retained rendering
2026-07-22 14:19:20 -04:00
gamer147
740e10c550
Harden movie playback lifecycle and diagnostics
2026-07-22 09:44:57 -04:00
gamer147
5b66cb2cd2
Enable paced FFmpeg movie playback
2026-07-22 08:39:27 -04:00
gamer147
633e3b3085
Prevent failed combat movies from blocking
2026-07-21 20:46:10 -04:00
gamer147
88f2f65bda
Use universal packed resource resolution
2026-07-21 20:23:32 -04:00
gamer147
7a957a318d
Implement DEBUGMAP combat frontier
2026-07-21 19:30:56 -04:00
gamer147
8c0e19ceb6
fix: avoid AGF decode during movie preroll
2026-07-21 15:15:23 -04:00
gamer147
274744e9b6
Implement movie surface stop-time queries
2026-07-21 14:43:24 -04:00
gamer147
471cb51c50
Implement held ADV fast-forward input
2026-07-21 10:45:46 -04:00
gamer147
6243ceff64
Implement ADV layout cursor and bounds
2026-07-21 09:48:25 -04:00
gamer147
cffc75c64d
Implement ROOM fades and character voices
2026-07-21 00:47:29 -04:00
gamer147
2fa42b085a
Add hidden title debug mode and pace menu polls
2026-07-20 23:38:19 -04:00
gamer147
c84952e7d7
Implement root reload and title debug launcher
2026-07-20 22:32:49 -04:00
gamer147
a82f25230c
Implement modal startup movies
2026-07-20 20:23:15 -04:00
gamer147
e472c0c371
Fix packed raw menu sound effects
2026-07-20 18:39:38 -04:00
gamer147
d4510242d6
Land SYSTEM4-rooted Godot boot
2026-07-20 18:13:32 -04:00
gamer147
ae157da04c
Implement retained graphics lifecycle ops
2026-07-20 14:29:41 -04:00
gamer147
4179d90b8f
Implement deferred SFX and voice duck control
2026-07-20 11:29:12 -04:00
gamer147
3fa07c0ae5
Implement ADV text publication service
2026-07-20 10:18:10 -04:00
gamer147
d3698a0612
Implement ADV History voice replay
2026-07-19 14:11:49 -04:00
gamer147
eee9022cfb
Clear ADV History presentation on exit
2026-07-19 11:32:36 -04:00
gamer147
fef61323b1
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
66b13315f2
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
ad022ace51
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
7f5b88117b
Pace ADV message skip by engine ticks
2026-07-18 19:04:15 -04:00
gamer147
dc50acaa9b
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
4bf98cc7af
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
8c7c7158a7
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
3aca514497
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
5614fc7631
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
9f1fcb5602
Optimize static wait presentation
2026-07-11 13:56:30 -04:00
gamer147
e8c9e1c6a7
Fix movie compositor publication
2026-07-11 12:41:37 -04:00
gamer147
36960d4118
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
0d3078de03
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
ec07c76721
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
2232216832
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
921c91474f
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
85a66afe20
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
d6d1be984e
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
768863b48e
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
4d225618f9
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
f3f1314848
feat(godot): tint-strength lerp blend + --gfx-log compositor/op diagnostic
...
Compositor applies TintStrength as a texel->tint LERP (0=keep texel) with object
opacity independent. New --gfx-log <file>: per-frame per-object draw/skip CHANGE
log + set-texture/create-texture slot trace — the tool that root-caused the grey
background (everything collapsing into slot 0).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 23:41:03 -04:00