gamer147
96a878e6b3
Split GfxState presentation operations
2026-08-02 21:57:01 -04:00
gamer147
cd20ae57d6
Split GfxState animation operations
2026-08-02 21:51:14 -04:00
gamer147
8c24db9212
Split GfxState retained objects
2026-08-02 21:41:56 -04:00
gamer147
4498a1a974
Split GfxState surface operations
2026-08-02 21:37:53 -04:00
gamer147
89a54d94e0
Split GfxState public contracts
2026-08-02 21:08:05 -04:00
gamer147
1fbaa363f9
Split Godot host audio operations
2026-08-02 21:02:27 -04:00
gamer147
fa08c4ee71
Split Godot host movie operations
2026-08-02 20:54:13 -04:00
gamer147
b88aa2112f
Split Godot host surface operations
2026-08-02 20:46:05 -04:00
gamer147
064cf4965b
Split Godot host presentation and input
2026-08-02 19:45:02 -04:00
gamer147
1ffd8a0853
Split Godot host ADV text into partial class
2026-08-02 19:11:34 -04:00
gamer147
4b6d0c9c49
Split Main input into partial class
2026-08-02 18:43:15 -04:00
gamer147
f5bc0adc8f
Split Main compositor into partial class
2026-08-02 18:38:12 -04:00
gamer147
2f7e53ebde
Split Main movie playback into partial class
2026-08-02 18:17:25 -04:00
gamer147
123794cace
Split Main audio into partial class
2026-08-02 17:52:54 -04:00
gamer147
f395b77a93
Split Main self-test into partial class
2026-08-02 15:52:34 -04:00
gamer147
2ad993f556
Add repository front door
2026-08-02 15:31:28 -04:00
gamer147
df1e289a2d
Add layered validation driver
2026-08-02 15:17:08 -04:00
gamer147
83b8004941
Add portable tracked Godot launcher
2026-08-02 15:09:41 -04:00
gamer147
765927d38f
Add validated Linux Godot export
2026-07-31 10:14:33 -04:00
gamer147
35fd461720
Add Linux x64 FFmpeg native bundle
2026-07-31 09:38:01 -04:00
gamer147
53823d4c10
Remove packaged runtime repository dependency
2026-07-31 08:50:26 -04:00
gamer147
d9f24c69ef
engine: complete portable glyph text backend
2026-07-30 19:47:21 -04:00
gamer147
ef19ab79e0
engine: retain History and wait presentation
2026-07-30 19:21:38 -04:00
gamer147
1367563485
engine: materialize live ADV glyphs
2026-07-30 19:04:22 -04:00
gamer147
c2b72cd4b9
engine: render immediate text into surfaces
2026-07-30 18:47:35 -04:00
gamer147
6a8c919df1
engine: add exact Windows GDI glyph backend
2026-07-30 18:35:46 -04:00
gamer147
7397e4e5fb
engine: add deterministic glyph mask core
2026-07-30 18:25:46 -04:00
gamer147
d2ec834fc3
feat(startup): add configurable game root
2026-07-28 23:05:25 -04:00
gamer147
3ace5371e6
Implement native layout-3 save restoration
2026-07-24 16:23:01 -04:00
gamer147
3b63c42826
Implement numbered save pair lifecycle
2026-07-24 15:32:55 -04:00
gamer147
bda586aa28
Implement native RT.DAT read history
2026-07-24 15:11:30 -04:00
gamer147
f17c89ec9a
Implement native shared profile persistence
2026-07-24 14:52:05 -04:00
gamer147
e46d64ecc6
Implement native DAT container codec
2026-07-24 14:00:33 -04:00
gamer147
9948f23a97
Decode SCINIT scene dispatch registry
2026-07-23 13:08:48 -04:00
gamer147
511895fc05
Join item and skill message semantics
2026-07-22 23:04:24 -04:00
gamer147
4f5137a98f
Harden movie playback lifecycle and diagnostics
2026-07-22 09:44:57 -04:00
gamer147
760f84e218
Add isolated FFmpeg movie decoder shim
2026-07-22 00:17:27 -04:00
gamer147
f21a4c06bf
Implement root reload and title debug launcher
2026-07-20 22:32:49 -04:00
gamer147
d8ead3da6e
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
fb3a7206ce
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
71ceab5458
Document Phase B execution framework
2026-07-11 13:10:22 -04:00
gamer147
ecd5aac4c8
Track platform portability dependencies
2026-07-11 12:58:49 -04:00
gamer147
a1f6d0ab51
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
b6c3b1660d
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
1323ec8852
chore: pe-sieve32.exe -> bin/ (3rd-party binary convention) + doc refs
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 11:46:17 -04:00
gamer147
0ae4f607c0
docs: native-engine RE — Ghidra+MCP loop + opcode dispatch table + u00428010 correction
...
Ghidra+MCP workflow validated. Found the opcode->handler dispatch table
(*(ctx+0x9b8f4+op*4), registered by FUN_00413860) — the general fix for Kelebek VA
drift. Corrected: u00428010 (op 0x1a2) is a save/resource op, NOT decision->scene;
the SCJUMP consumer persists the visited-decision flag. New doc docs/engine-re.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 11:29:02 -04:00
gamer147
50f13ccf78
docs: SCJUMP progression decode — canonical doc + references (Task 6)
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 09:33:41 -04:00
gamer147
9210b2ef39
docs: add globals.toml registry + story-flag tooling to PROJECT-STRUCTURE
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 08:40:29 -04:00
gamer147
6233f58e6c
docs: update living refs — engine-dump tooling, gfx drift = state-divergence
...
tools-reference: dump_engine/probe_handlers/capture_gfx_objects + SYS4AB note.
phase-a-slice-plan: post-opening drift RESOLVED as a state-divergence artifact
(fix = Phase B state flow, not a native-op subsystem). PROJECT-STRUCTURE:
build/{textures,engine-dump}, engine/, tools/frida/.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 00:10:45 -04:00
gamer147
a61c0c9abd
feat(assets): solve asset resolution (SYS4INI per-scene section manifest)
...
resId -> files[section_base(scene) + resId]. SYS4INI's file list is
sectioned, one per scene (SCxxxx.BIN + its cross-archive asset manifest);
file_number is the index within the section. Unified for set-texture,
play-bgm, play-voice. Fully static/general -> no per-scene capture.
- tools/parse_sys4ini.py: SYS4INI (S4IC422, LZSS) -> build/asset-index.json
- tools/resolve_asset.py: sections + (scene,resId) resolver -> build/asset-sections.json
- validated: 97% structural, SC0000 17/17 vs Frida, 586/595 captured loads
- opcodes.toml: set-texture/create/draw-texture, play-bgm/voice enriched (frida-grounded)
- Frida tooling (capture_load_order all-archive, correlate_scope, ...) + vm0 --settex
- docs: asset-resolution-re (step2 SOLVED), global-memory-re (shelved), tools-reference
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-06 20:48:22 -04:00