gamer147
8f94ef86ac
Implement ADV History voice replay
2026-07-19 14:11:49 -04:00
gamer147
538e87d368
Clear ADV History presentation on exit
2026-07-19 11:32:36 -04:00
gamer147
c30cf6cb08
Restore multi-row ADV History display
2026-07-19 10:57:58 -04:00
gamer147
280705d69c
Correct ADV History layout addressing
2026-07-19 10:43:52 -04:00
gamer147
1fdedfb41f
Implement ADV History interaction
2026-07-19 00:13:47 -04:00
gamer147
32a67b88de
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
ac5437c5cf
Implement ADV History data navigation
2026-07-18 23:41:23 -04:00
gamer147
b7ea16b54c
Implement retained ADV History writers
2026-07-18 23:28:26 -04:00
gamer147
9a6bc38f40
Document ADV History retained-record model
2026-07-18 23:16:50 -04:00
gamer147
0e5c0d79c8
Defer read-message skip persistence design
2026-07-18 22:42:17 -04:00
gamer147
56f8adfa2d
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
d8ead3da6e
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
6255f42794
Document ADV history and remaining button paths
2026-07-18 20:28:36 -04:00
gamer147
ec2a6c22b0
Pace ADV message skip by engine ticks
2026-07-18 19:04:15 -04:00
gamer147
d52e5b4725
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
05518a200f
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
96e5306148
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
fb3a7206ce
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
b41ae36168
Fix AE001H cyclic color blending
2026-07-11 22:21:10 -04:00
gamer147
f195934324
Fix AE001H translation target query
2026-07-11 21:40:16 -04:00
gamer147
5275ec5f4f
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
0bf6b43a32
Fix AE001H spritesheet animation
2026-07-11 20:37:26 -04:00
gamer147
593a24b510
fix(gfx): restore third CG glow
2026-07-11 20:05:51 -04:00
gamer147
1f18a378d3
Optimize identity raster paths
2026-07-11 15:31:56 -04:00
gamer147
0cb72e0d5e
Cache compositor source pixels
2026-07-11 14:37:35 -04:00
gamer147
3bee46611a
Batch compositor backbuffer updates
2026-07-11 14:28:53 -04:00
gamer147
3b5dbc6c2c
Optimize static wait presentation
2026-07-11 13:56:30 -04:00
gamer147
54d11f513d
Fix ADV chrome one-shot blending
2026-07-11 13:28:31 -04:00
gamer147
78174df03a
Fix movie compositor publication
2026-07-11 12:41:37 -04:00
gamer147
024accd8d1
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
233f791c10
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
e0ca7936e2
Mount SYS4 append asset catalogs
2026-07-11 10:42:33 -04:00
gamer147
a1f6d0ab51
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
b6c3b1660d
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
99ce351041
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
9d5a1c2b09
Document native asset VFS roadmap
2026-07-10 23:25:31 -04:00
gamer147
34db35903b
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
8bee45f483
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
82afcf5506
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
992215cc48
Implement native 0x202 color interpolation
2026-07-10 20:49:28 -04:00
gamer147
7f900c8fc6
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
bb16a5496a
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
014d128ccd
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
29b2dfca27
docs: mark matrix composition provisional
2026-07-10 10:57:02 -04:00
gamer147
c14c7fdced
feat: split native scale and translation channels
2026-07-10 10:28:11 -04:00
gamer147
d9611a03b1
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
620ffb4fb7
docs: record SC0000 anim cluster coverage (opcodes + slice plan)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 22:13:56 -04:00
gamer147
689d3ef433
docs: record blend/transparency slice A (colorkey + alpha/tint + fade fill)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 19:10:31 -04:00
gamer147
0f81ab248f
docs(slice): record frame-stepped VM as done+merged; note residual graphics gap
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 17:39:17 -04:00
gamer147
1f9bde3739
docs+godot: finish frame-cadence RE notes + headless shot null-guard
...
Prior-session WIP: RE findings on the engine frame cadence (engine-re.md,
phase-a-slice-plan.md, tools-reference.md) and a null-guard so headless
--shot-sequence advances without a rendered viewport texture.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 17:26:27 -04:00