gamer147
668e138507
Decode STINIT enemy spawn semantics
2026-07-23 08:40:22 -04:00
gamer147
4e42b57970
Decode STINIT map and object placement data
2026-07-23 00:22:03 -04:00
gamer147
5903357260
Extract and profile STINIT stage records
2026-07-22 23:50:43 -04:00
gamer147
9efa56c210
Expose semantic INIT column names
2026-07-22 23:15:33 -04:00
gamer147
b536e91fbc
Join item and skill message semantics
2026-07-22 23:04:24 -04:00
gamer147
b828c07ff7
Recover signed INIT data semantics
2026-07-22 21:05:48 -04:00
gamer147
24fac92676
Model linked INIT record tables
2026-07-22 16:57:59 -04:00
gamer147
b466c36f8a
Correct INIT extraction and profile item fields
2026-07-22 16:44:53 -04:00
gamer147
1625b3bf54
Document performance baselines and native animation cadence
2026-07-22 12:06:54 -04:00
gamer147
740e10c550
Harden movie playback lifecycle and diagnostics
2026-07-22 09:44:57 -04:00
gamer147
633e3b3085
Prevent failed combat movies from blocking
2026-07-21 20:46:10 -04:00
gamer147
983c7d0bb0
Correct native packed resource addressing docs
2026-07-21 20:14:07 -04:00
gamer147
f6e48907d9
Implement deployment card numeric rendering
2026-07-21 17:31:57 -04:00
gamer147
8aa58c4c3d
Document BUNKI menu opcode contracts
2026-07-21 16:26:39 -04:00
gamer147
fe1531097a
Document numeric HUD opcode contracts
2026-07-21 15:40:46 -04:00
gamer147
274744e9b6
Implement movie surface stop-time queries
2026-07-21 14:43:24 -04:00
gamer147
f0e31343a0
Document ADV system menu input path
2026-07-21 11:01:50 -04:00
gamer147
be586ca988
Implement script-configured input bindings
2026-07-21 10:32:37 -04:00
gamer147
490243705b
Document SYS4 logical input bindings
2026-07-21 10:07:21 -04:00
gamer147
cffc75c64d
Implement ROOM fades and character voices
2026-07-21 00:47:29 -04:00
gamer147
7a9fe52a9d
Document packed raw SFX addressing
2026-07-20 18:32:56 -04:00
gamer147
9b35fc9e61
Document B0 natural boot control spine
2026-07-20 17:29:38 -04:00
gamer147
b7e92bdb2f
Document opcode 0x1fe current rotation
2026-07-20 16:51:30 -04:00
gamer147
bc5763e65e
Implement ADV skip lifecycle
2026-07-20 16:41:44 -04:00
gamer147
f5663ec595
Reverse shared SAVE.DAT integer opcodes
2026-07-20 13:33:27 -04:00
gamer147
c8303babf5
Reverse opcode 0x1ad save resume boundary
2026-07-20 12:06:02 -04:00
gamer147
3fa07c0ae5
Implement ADV text publication service
2026-07-20 10:18:10 -04:00
gamer147
96e4448796
Implement AGE text line spacing
2026-07-19 23:32:38 -04:00
gamer147
7c110d762b
Implement History mouse wheel navigation
2026-07-19 21:38:34 -04:00
gamer147
81155c5e1c
Implement History timed callback scrolling
2026-07-19 21:15:15 -04:00
gamer147
d3698a0612
Implement ADV History voice replay
2026-07-19 14:11:49 -04:00
gamer147
2c6bf9a4cd
Correct ADV History layout addressing
2026-07-19 10:43:52 -04:00
gamer147
7dec791876
Implement ADV History data navigation
2026-07-18 23:41:23 -04:00
gamer147
bd6c92519c
Document ADV History retained-record model
2026-07-18 23:16:50 -04:00
gamer147
66b13315f2
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
ad022ace51
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
b76f175333
Document ADV history and remaining button paths
2026-07-18 20:28:36 -04:00
gamer147
dc50acaa9b
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
4bf98cc7af
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
8c7c7158a7
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
3aca514497
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
2a49a0697c
fix(gfx): restore third CG glow
2026-07-11 20:05:51 -04:00
gamer147
2232216832
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
921c91474f
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
85a66afe20
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
768863b48e
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
4d225618f9
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
f2797d5ab7
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
f3fc25debf
feat: scene-entry state capture -> auto-seed for single-scene runs
...
capture_global_writes.py hooks vm_operand_write@0x425fb0 (plaintext values,
before the obfuscated store — sidesteps the shelved flat-scan problem) and folds
the engine's global-int writes into a GameSession snapshot. --spawn captures from
boot (packer-aware: polls until the code unpacks, then attaches — AGE.EXE unpacks
in-place so a spawn-time hook hits packed bytes; also kills the spawned pid if
setup fails so no suspended orphan). Age.Cli 'trace ... --state <snap>' runs a
scene from the captured state.
Validated: a real boot->new-game->SC0000 capture (34008 globals incl. G[0x6c1]=1)
seeds the VM to match the engine's ENTIRE opening (542 ops, no non-realignable
fork) with zero manual seeding. Residual: a 2-op color detour (0x202/0x203)
unfixed by state = a real branch diff to chase. Engine 81/81, diff 5/5.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 13:30:14 -04:00