gamer147
889b7e5336
Extract VM movie opcode handler
2026-08-02 23:34:22 -04:00
gamer147
5587b47152
Extract VM audio opcode handler
2026-08-02 22:25:06 -04:00
gamer147
26e1df48d3
Split GfxState presentation operations
2026-08-02 21:57:01 -04:00
gamer147
b99c851467
Split GfxState animation operations
2026-08-02 21:51:14 -04:00
gamer147
7f1fba7b58
Split GfxState retained objects
2026-08-02 21:41:56 -04:00
gamer147
18339c799b
Split GfxState surface operations
2026-08-02 21:37:53 -04:00
gamer147
3291f86f38
Split GfxState public contracts
2026-08-02 21:08:05 -04:00
gamer147
12ddbe006a
Split Godot host audio operations
2026-08-02 21:02:27 -04:00
gamer147
c74c49cb92
Split Godot host movie operations
2026-08-02 20:54:13 -04:00
gamer147
3ed313e864
Split Godot host surface operations
2026-08-02 20:46:05 -04:00
gamer147
c819e7b40b
Split Godot host presentation and input
2026-08-02 19:45:02 -04:00
gamer147
b8eeb18b0c
Split Godot host ADV text into partial class
2026-08-02 19:11:34 -04:00
gamer147
d193f370e1
Split Main input into partial class
2026-08-02 18:43:15 -04:00
gamer147
4fca225066
Split Main compositor into partial class
2026-08-02 18:38:12 -04:00
gamer147
f673ce826b
Split Main movie playback into partial class
2026-08-02 18:17:25 -04:00
gamer147
a31db0468b
Split Main audio into partial class
2026-08-02 17:52:54 -04:00
gamer147
20fd9cb694
Split Main self-test into partial class
2026-08-02 15:52:34 -04:00
gamer147
8c1a656aa4
Add repository front door
2026-08-02 15:31:28 -04:00
gamer147
130ea219f7
Add layered validation driver
2026-08-02 15:17:08 -04:00
gamer147
1daf60e287
Add portable tracked Godot launcher
2026-08-02 15:09:41 -04:00
gamer147
8b7182c0d8
Add validated Linux Godot export
2026-07-31 10:14:33 -04:00
gamer147
d50af8e799
Add Linux x64 FFmpeg native bundle
2026-07-31 09:38:01 -04:00
gamer147
45bd350c1f
Remove packaged runtime repository dependency
2026-07-31 08:50:26 -04:00
gamer147
c9a0869dc8
engine: complete portable glyph text backend
2026-07-30 19:47:21 -04:00
gamer147
bb227ea106
engine: retain History and wait presentation
2026-07-30 19:21:38 -04:00
gamer147
e5b4db5eff
engine: materialize live ADV glyphs
2026-07-30 19:04:22 -04:00
gamer147
eec99c2c7c
engine: render immediate text into surfaces
2026-07-30 18:47:35 -04:00
gamer147
a58108522e
engine: add exact Windows GDI glyph backend
2026-07-30 18:35:46 -04:00
gamer147
fe06618439
engine: add deterministic glyph mask core
2026-07-30 18:25:46 -04:00
gamer147
82ac160271
feat(startup): add configurable game root
2026-07-28 23:05:25 -04:00
gamer147
001a5706f6
Implement native layout-3 save restoration
2026-07-24 16:23:01 -04:00
gamer147
8fe610b66d
Implement numbered save pair lifecycle
2026-07-24 15:32:55 -04:00
gamer147
70643ceb2b
Implement native RT.DAT read history
2026-07-24 15:11:30 -04:00
gamer147
4d8812d5d3
Implement native shared profile persistence
2026-07-24 14:52:05 -04:00
gamer147
6ffd21cd3e
Implement native DAT container codec
2026-07-24 14:00:33 -04:00
gamer147
aff9a6fa3c
Decode SCINIT scene dispatch registry
2026-07-23 13:08:48 -04:00
gamer147
b536e91fbc
Join item and skill message semantics
2026-07-22 23:04:24 -04:00
gamer147
740e10c550
Harden movie playback lifecycle and diagnostics
2026-07-22 09:44:57 -04:00
gamer147
5f115e694f
Add isolated FFmpeg movie decoder shim
2026-07-22 00:17:27 -04:00
gamer147
c84952e7d7
Implement root reload and title debug launcher
2026-07-20 22:32:49 -04:00
gamer147
ad022ace51
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
3aca514497
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
1663f980a7
Document Phase B execution framework
2026-07-11 13:10:22 -04:00
gamer147
9762bf52e0
Track platform portability dependencies
2026-07-11 12:58:49 -04:00
gamer147
ec07c76721
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
aec131062a
chore: pe-sieve32.exe -> bin/ (3rd-party binary convention) + doc refs
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 11:46:17 -04:00
gamer147
dde015f7e3
docs: native-engine RE — Ghidra+MCP loop + opcode dispatch table + u00428010 correction
...
Ghidra+MCP workflow validated. Found the opcode->handler dispatch table
(*(ctx+0x9b8f4+op*4), registered by FUN_00413860) — the general fix for Kelebek VA
drift. Corrected: u00428010 (op 0x1a2) is a save/resource op, NOT decision->scene;
the SCJUMP consumer persists the visited-decision flag. New doc docs/engine-re.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 11:29:02 -04:00
gamer147
c7ed3057fd
docs: SCJUMP progression decode — canonical doc + references (Task 6)
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 09:33:41 -04:00
gamer147
77b71bfff4
docs: add globals.toml registry + story-flag tooling to PROJECT-STRUCTURE
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 08:40:29 -04:00