gamer147
82daa07f8d
Classify EBINIT unit power tier
2026-07-23 10:25:19 -04:00
gamer147
7db56c9f8e
Decode EBINIT voice bank semantics
2026-07-23 10:14:55 -04:00
gamer147
b231f50868
Decode EBINIT SALLY action semantics
2026-07-23 10:06:31 -04:00
gamer147
d1565d8e18
Decode STINIT initial object states
2026-07-23 09:47:22 -04:00
gamer147
229c77855a
Join STINIT object definitions
2026-07-23 09:34:23 -04:00
gamer147
3210b907f6
Decode STINIT tagged object payloads
2026-07-23 09:07:58 -04:00
gamer147
668e138507
Decode STINIT enemy spawn semantics
2026-07-23 08:40:22 -04:00
gamer147
4e42b57970
Decode STINIT map and object placement data
2026-07-23 00:22:03 -04:00
gamer147
5903357260
Extract and profile STINIT stage records
2026-07-22 23:50:43 -04:00
gamer147
214a1cda9d
Name confirmed EBINIT table columns
2026-07-22 23:25:03 -04:00
gamer147
9efa56c210
Expose semantic INIT column names
2026-07-22 23:15:33 -04:00
gamer147
b536e91fbc
Join item and skill message semantics
2026-07-22 23:04:24 -04:00
gamer147
17d2432d63
Map EB roster events and critical chance
2026-07-22 22:46:21 -04:00
gamer147
bb3eec7aa0
Map EBINIT presentation and reward fields
2026-07-22 21:18:12 -04:00
gamer147
b828c07ff7
Recover signed INIT data semantics
2026-07-22 21:05:48 -04:00
gamer147
24fac92676
Model linked INIT record tables
2026-07-22 16:57:59 -04:00
gamer147
b466c36f8a
Correct INIT extraction and profile item fields
2026-07-22 16:44:53 -04:00
gamer147
d5f69853d5
Implement indexed party roster sort
2026-07-21 11:56:04 -04:00
gamer147
cffc75c64d
Implement ROOM fades and character voices
2026-07-21 00:47:29 -04:00
gamer147
9b35fc9e61
Document B0 natural boot control spine
2026-07-20 17:29:38 -04:00
gamer147
ad022ace51
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
4bf98cc7af
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
abd4da129b
feat: name SCJUMP progression counters in globals registry (Task 5)
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 09:31:54 -04:00
gamer147
6c2c9e4736
curate: name game_started, recategorize render/gfx false-positives out of story-flag
...
Quick curation pass: 0xa99->game_started (GAMESTART writer); 0x6be/0x6c3 ->ui-toggle
(message-window render chrome), 0x6249e/0x204f4 ->unknown (gfx/field display state).
Finding: high-scene-reach tail is dominated by shared render chrome, not story flags.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 08:45:15 -04:00
gamer147
e9406e201a
feat: curate story-flags into registry + docs (Task 6)
...
Bootstrap 56 high-signal skeletons; name game_mode/route_branch/scjump_decision_out2,
recategorize CONFIG-written globals as non-story. Docs: name-resolution.md registry
section, CLAUDE.md canonical+SoT tables + trigger (root, untracked), tools-reference rows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 08:33:51 -04:00
gamer147
44a326bb7e
feat: globals_build --build merge + generated JSON/MD (Task 2)
...
build/globals.json is generated (build/ is gitignored, regenerable via
globals_build.py --build); docs/global-reference.md is the tracked human view.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-07 08:23:17 -04:00