gamer147
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7250de7fea
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Document B0 natural boot control spine
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2026-07-20 17:29:38 -04:00 |
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gamer147
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d8ead3da6e
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Implement native ADV Hide Window path
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2026-07-18 21:14:06 -04:00 |
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gamer147
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05518a200f
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Implement ADV controls and native Auto timing
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2026-07-18 17:16:06 -04:00 |
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gamer147
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d08157d689
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feat: name SCJUMP progression counters in globals registry (Task 5)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-07 09:31:54 -04:00 |
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gamer147
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64c4ffda9d
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curate: name game_started, recategorize render/gfx false-positives out of story-flag
Quick curation pass: 0xa99->game_started (GAMESTART writer); 0x6be/0x6c3 ->ui-toggle
(message-window render chrome), 0x6249e/0x204f4 ->unknown (gfx/field display state).
Finding: high-scene-reach tail is dominated by shared render chrome, not story flags.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-07 08:45:15 -04:00 |
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gamer147
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169075fe37
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feat: curate story-flags into registry + docs (Task 6)
Bootstrap 56 high-signal skeletons; name game_mode/route_branch/scjump_decision_out2,
recategorize CONFIG-written globals as non-story. Docs: name-resolution.md registry
section, CLAUDE.md canonical+SoT tables + trigger (root, untracked), tools-reference rows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-07 08:33:51 -04:00 |
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gamer147
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7306423505
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feat: globals.toml registry source + loader/lint (Task 1)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-07 08:21:59 -04:00 |
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