gamer147
6c24ac5e5b
Decode battle experience rewards
2026-07-24 10:13:43 -04:00
gamer147
a3103e708a
Decode persistent unit stat growth
2026-07-24 09:12:49 -04:00
gamer147
0bb7dc7e12
Decode battle passive activation state
2026-07-24 08:58:32 -04:00
gamer147
c4362fe9b7
Decode selected movement routes
2026-07-24 00:08:33 -04:00
gamer147
a5137c2f97
Name ADV graphics layer slots
2026-07-23 23:58:38 -04:00
gamer147
768d2f9d06
Classify stage authoring difficulty tiers
2026-07-23 23:45:46 -04:00
gamer147
ddfbfcb9f8
Decode stage definition tables
2026-07-23 23:36:02 -04:00
gamer147
85e71ae33d
Decode battle animation tables
2026-07-23 23:17:47 -04:00
gamer147
e7e65cf6bb
Decode CDINIT2 card effects
2026-07-23 22:58:01 -04:00
gamer147
6e95ea29a9
Decode TRINIT training actions
2026-07-23 22:25:41 -04:00
gamer147
4c06cd9568
Decode SPINIT H-scene gallery
2026-07-23 21:57:32 -04:00
gamer147
57c45a5e1c
Decode LAINIT terrain definitions
2026-07-23 21:47:48 -04:00
gamer147
a6831d349c
Decode MPINIT stage terrain atlas
2026-07-23 21:31:43 -04:00
gamer147
d0b1a97b47
Decode CVINIT voice configuration
2026-07-23 20:01:53 -04:00
gamer147
664ed5376f
Decode AFINIT and CTINIT data tables
2026-07-23 19:42:32 -04:00
gamer147
44bbbf1687
Decode ALINIT alchemy recipes
2026-07-23 19:26:49 -04:00
gamer147
f617395f27
Decode CGINIT gallery registry
2026-07-23 19:06:21 -04:00
gamer147
02e1db9fa4
Decode MAINIT and message infrastructure
2026-07-23 18:14:19 -04:00
gamer147
29aa9a4da5
Join CIINIT and CIMES character profiles
2026-07-23 17:57:21 -04:00
gamer147
e84f61d670
Join VIMES and EIMES semantics
2026-07-23 17:39:08 -04:00
gamer147
98c7b8aba7
Close RTINIT movement provider semantics
2026-07-23 17:11:14 -04:00
gamer147
1168535f1b
Decode RTINIT providers 17 and 52
2026-07-23 16:54:39 -04:00
gamer147
cb68e9eabd
Decode RTINIT providers 3 and 51
2026-07-23 16:44:49 -04:00
gamer147
6ce98da1ab
Close RTINIT movement parameter semantics
2026-07-23 15:58:38 -04:00
gamer147
d75adf50ba
Decode RTINIT movement providers 4 6 and 15
2026-07-23 15:43:27 -04:00
gamer147
ccdc8a1fe1
Decode RTINIT movement providers 7 10 and 12
2026-07-23 15:32:20 -04:00
gamer147
46d4d1e88f
Decode RTINIT movement providers 5 and 11
2026-07-23 14:25:47 -04:00
gamer147
eefca87ad8
Decode RTINIT routine step banks
2026-07-23 13:41:35 -04:00
gamer147
aff9a6fa3c
Decode SCINIT scene dispatch registry
2026-07-23 13:08:48 -04:00
gamer147
101be005d5
Decode CCINIT class change rules
2026-07-23 12:40:42 -04:00
gamer147
e7091f5680
Resolve final STINIT object payloads
2026-07-23 09:56:18 -04:00
gamer147
d1565d8e18
Decode STINIT initial object states
2026-07-23 09:47:22 -04:00
gamer147
229c77855a
Join STINIT object definitions
2026-07-23 09:34:23 -04:00
gamer147
3210b907f6
Decode STINIT tagged object payloads
2026-07-23 09:07:58 -04:00
gamer147
668e138507
Decode STINIT enemy spawn semantics
2026-07-23 08:40:22 -04:00
gamer147
4e42b57970
Decode STINIT map and object placement data
2026-07-23 00:22:03 -04:00
gamer147
5903357260
Extract and profile STINIT stage records
2026-07-22 23:50:43 -04:00
gamer147
8e0f769a6e
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
447649d381
docs: SYS4AB.BIN = XOR-0xFF(AGE.EXE), same packed binary (dead end for static RE)
...
Decrypted SYS4AB: 0x2c header (S4AB magic + 0x10E000 size + 8-byte key) then
XOR-0xFF payload == AGE.EXE byte-for-byte. Not a patched/unpacked VM. Real
handler code exists only unpacked in the runtime heap (0x62411000). Corrects the
'likely the patched VM' assumption.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-06 23:29:37 -04:00
gamer147
93092b73d0
docs(opcodes): retire superseded opcode files; update structure + doc pointers
...
- rm vm-map/opcodes-himegari.json, vm-map/himegari-opcode-notes.md (folded into opcodes.toml; in history)
- PROJECT-STRUCTURE.md: opcodes.toml single-source-of-truth + generated artifacts + convention
- repoint dead references in vm-mapping-plan/sys4-format-notes/himegari-port-reference/phase-a-slice-plan
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-06 13:16:33 -04:00
gamer147
aa3da00bfa
chore: initialize age-reimpl repo
...
Reverse-engineering + open reimplementation workspace for Eushully's AGE/SYS4
engine (first target: Himegari). The repo root is age-reimpl/; the original game
install and the extracted ALF data are siblings outside the repo and are never
tracked. build/ (derived corpora) is gitignored and regenerated by the tools.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-06 12:58:30 -04:00