gamer147
6ce98da1ab
Close RTINIT movement parameter semantics
2026-07-23 15:58:38 -04:00
gamer147
d75adf50ba
Decode RTINIT movement providers 4 6 and 15
2026-07-23 15:43:27 -04:00
gamer147
ccdc8a1fe1
Decode RTINIT movement providers 7 10 and 12
2026-07-23 15:32:20 -04:00
gamer147
46d4d1e88f
Decode RTINIT movement providers 5 and 11
2026-07-23 14:25:47 -04:00
gamer147
eefca87ad8
Decode RTINIT routine step banks
2026-07-23 13:41:35 -04:00
gamer147
aff9a6fa3c
Decode SCINIT scene dispatch registry
2026-07-23 13:08:48 -04:00
gamer147
101be005d5
Decode CCINIT class change rules
2026-07-23 12:40:42 -04:00
gamer147
557e83be27
Fix EBINIT overlapping field ownership
2026-07-23 12:20:35 -04:00
gamer147
e7091f5680
Resolve final STINIT object payloads
2026-07-23 09:56:18 -04:00
gamer147
d1565d8e18
Decode STINIT initial object states
2026-07-23 09:47:22 -04:00
gamer147
229c77855a
Join STINIT object definitions
2026-07-23 09:34:23 -04:00
gamer147
3210b907f6
Decode STINIT tagged object payloads
2026-07-23 09:07:58 -04:00
gamer147
668e138507
Decode STINIT enemy spawn semantics
2026-07-23 08:40:22 -04:00
gamer147
4e42b57970
Decode STINIT map and object placement data
2026-07-23 00:22:03 -04:00
gamer147
5903357260
Extract and profile STINIT stage records
2026-07-22 23:50:43 -04:00
gamer147
9efa56c210
Expose semantic INIT column names
2026-07-22 23:15:33 -04:00
gamer147
b536e91fbc
Join item and skill message semantics
2026-07-22 23:04:24 -04:00
gamer147
b828c07ff7
Recover signed INIT data semantics
2026-07-22 21:05:48 -04:00
gamer147
24fac92676
Model linked INIT record tables
2026-07-22 16:57:59 -04:00
gamer147
b466c36f8a
Correct INIT extraction and profile item fields
2026-07-22 16:44:53 -04:00
gamer147
a3cb2cf3da
Adopt GPU retained renderer
2026-07-22 15:37:42 -04:00
gamer147
838f6d4245
Profile and optimize retained rendering
2026-07-22 14:19:20 -04:00
gamer147
1625b3bf54
Document performance baselines and native animation cadence
2026-07-22 12:06:54 -04:00
gamer147
740e10c550
Harden movie playback lifecycle and diagnostics
2026-07-22 09:44:57 -04:00
gamer147
5b66cb2cd2
Enable paced FFmpeg movie playback
2026-07-22 08:39:27 -04:00
gamer147
5f115e694f
Add isolated FFmpeg movie decoder shim
2026-07-22 00:17:27 -04:00
gamer147
983c7d0bb0
Correct native packed resource addressing docs
2026-07-21 20:14:07 -04:00
gamer147
db8982d909
Capture natural Game Start diagnostics
2026-07-21 01:20:07 -04:00
gamer147
2fa42b085a
Add hidden title debug mode and pace menu polls
2026-07-20 23:38:19 -04:00
gamer147
c84952e7d7
Implement root reload and title debug launcher
2026-07-20 22:32:49 -04:00
gamer147
343fde08dc
Document SYSTEM4 launcher defaults
2026-07-20 18:17:04 -04:00
gamer147
d4510242d6
Land SYSTEM4-rooted Godot boot
2026-07-20 18:13:32 -04:00
gamer147
9b35fc9e61
Document B0 natural boot control spine
2026-07-20 17:29:38 -04:00
gamer147
c8303babf5
Reverse opcode 0x1ad save resume boundary
2026-07-20 12:06:02 -04:00
gamer147
66b13315f2
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
3aca514497
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
0d3078de03
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
ec07c76721
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
2232216832
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
0f39a55071
Document native asset VFS roadmap
2026-07-10 23:25:31 -04:00
gamer147
921c91474f
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
85a66afe20
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
8731d6389c
Implement native 0x202 color interpolation
2026-07-10 20:49:28 -04:00
gamer147
d6d1be984e
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
768863b48e
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
4d225618f9
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
5427e9d776
feat: split native scale and translation channels
2026-07-10 10:28:11 -04:00
gamer147
48872de8ed
docs: scene-entry state snapshot (capture_global_writes + --state)
...
engine-re.md: the write-log method, plaintext-value insight (store is obfuscated),
vm_operand_write ABI, the packer poll-until-unpacked fix, and the validation
(34k-global capture seeds the VM to match the engine's whole opening). Plus the
resync-tolerant align() / operand-hook blind-spot notes. tools-reference: the new
tool + trace --state.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 13:32:52 -04:00