gamer147
6aede1e525
Implement detached object animation control
2026-07-20 14:53:34 -04:00
gamer147
d740c27b4a
Implement retained graphics lifecycle ops
2026-07-20 14:29:41 -04:00
gamer147
458b65aee6
Reverse shared SAVE.DAT integer opcodes
2026-07-20 13:33:27 -04:00
gamer147
e3b2cbed83
Implement deferred SFX and voice duck control
2026-07-20 11:29:12 -04:00
gamer147
0fb608c35e
Implement ADV text publication service
2026-07-20 10:18:10 -04:00
gamer147
e0aae05f32
Implement AGE text line spacing
2026-07-19 23:32:38 -04:00
gamer147
b8928ec7b8
Implement History mouse wheel navigation
2026-07-19 21:38:34 -04:00
gamer147
5ba16505d6
Implement History timed callback scrolling
2026-07-19 21:15:15 -04:00
gamer147
3fa09b8b42
Correct ADV History metadata ordering
2026-07-19 20:55:16 -04:00
gamer147
8f94ef86ac
Implement ADV History voice replay
2026-07-19 14:11:49 -04:00
gamer147
538e87d368
Clear ADV History presentation on exit
2026-07-19 11:32:36 -04:00
gamer147
c30cf6cb08
Restore multi-row ADV History display
2026-07-19 10:57:58 -04:00
gamer147
280705d69c
Correct ADV History layout addressing
2026-07-19 10:43:52 -04:00
gamer147
1fdedfb41f
Implement ADV History interaction
2026-07-19 00:13:47 -04:00
gamer147
32a67b88de
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
ac5437c5cf
Implement ADV History data navigation
2026-07-18 23:41:23 -04:00
gamer147
b7ea16b54c
Implement retained ADV History writers
2026-07-18 23:28:26 -04:00
gamer147
56f8adfa2d
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
d8ead3da6e
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
ec2a6c22b0
Pace ADV message skip by engine ticks
2026-07-18 19:04:15 -04:00
gamer147
d52e5b4725
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
05518a200f
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
96e5306148
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
b41ae36168
Fix AE001H cyclic color blending
2026-07-11 22:21:10 -04:00
gamer147
f195934324
Fix AE001H translation target query
2026-07-11 21:40:16 -04:00
gamer147
5275ec5f4f
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
0bf6b43a32
Fix AE001H spritesheet animation
2026-07-11 20:37:26 -04:00
gamer147
593a24b510
fix(gfx): restore third CG glow
2026-07-11 20:05:51 -04:00
gamer147
1f18a378d3
Optimize identity raster paths
2026-07-11 15:31:56 -04:00
gamer147
3b5dbc6c2c
Optimize static wait presentation
2026-07-11 13:56:30 -04:00
gamer147
54d11f513d
Fix ADV chrome one-shot blending
2026-07-11 13:28:31 -04:00
gamer147
024accd8d1
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
233f791c10
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
e0ca7936e2
Mount SYS4 append asset catalogs
2026-07-11 10:42:33 -04:00
gamer147
a1f6d0ab51
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
b6c3b1660d
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
99ce351041
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
34db35903b
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
82afcf5506
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
992215cc48
Implement native 0x202 color interpolation
2026-07-10 20:49:28 -04:00
gamer147
7f900c8fc6
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
bb16a5496a
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
014d128ccd
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
c14c7fdced
feat: split native scale and translation channels
2026-07-10 10:28:11 -04:00
gamer147
d9611a03b1
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
06231b9459
feat(engine): --trace-json emitter for the differential oracle
...
JsonOffsetTraceSink records every executed instruction offset (bytecode word
index) of one target script, in order, filtered to the scene's own frame
(call-script subroutines excluded) to match the Frida engine tracer's
per-codebase filter. Wired as 'trace <SCENE.BIN> [--boot] --trace-json <out>'.
Observe-only; sweep path and trace parity untouched. +2 xUnit tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 11:20:23 -04:00
gamer147
c0b6199dbc
fix: color-op alpha (0x202/0x203/0x232) is TINT STRENGTH, not object opacity
...
Root cause (evidence: gfx-log) of the opening-CG grey background: a CG drawn with
(alpha=0, color=white) means 'no tint' = fully opaque, but slice-A conflated the
color alpha with object opacity -> the CG rendered transparent. RenderObject now
carries TintStrength separately from Alpha (opacity); resolution keeps textured
objects opaque. Tests updated to the evidence-based semantics.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 23:41:03 -04:00
gamer147
a014b90189
feat: wire SC0000 anim cluster ops (0x22f/0x229 pos, 0x239/0x231 sheet, 0x232 glow, 0x228/0x23f query)
...
Coverage 67->74/129; parity held (79/79, sweep 284/13).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 22:07:51 -04:00
gamer147
b9ca284f90
feat: port anim interpolator (ping-pong spritesheet cell + color glow) on nowMs
...
BlendMath.PingPong + SnapshotVisibleObjects(nowMs); no-arg overload keeps
headless callers deterministic (parity held, 76/76 + sweep 284/13).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 22:05:00 -04:00
gamer147
7ca51bfdf3
feat: add src-rect (spritesheet) + animated-color channel fields/mutators
...
Adapted to Task-1 RE: position is a direct V24 set (not ping-pong); the
oscillating channels are src-rect scroll (0x231/0x239) and color glow (0x232).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 22:02:46 -04:00