Commit Graph

76 Commits

Author SHA1 Message Date
gamer147
6841751bac Document opcode 0x1a2 compatibility debt 2026-07-20 13:13:38 -04:00
gamer147
26b6c2137c Reverse opcode 0x1ad save resume boundary 2026-07-20 12:06:02 -04:00
gamer147
e3b2cbed83 Implement deferred SFX and voice duck control 2026-07-20 11:29:12 -04:00
gamer147
0fb608c35e Implement ADV text publication service 2026-07-20 10:18:10 -04:00
gamer147
e0aae05f32 Implement AGE text line spacing 2026-07-19 23:32:38 -04:00
gamer147
b8928ec7b8 Implement History mouse wheel navigation 2026-07-19 21:38:34 -04:00
gamer147
5ba16505d6 Implement History timed callback scrolling 2026-07-19 21:15:15 -04:00
gamer147
3fa09b8b42 Correct ADV History metadata ordering 2026-07-19 20:55:16 -04:00
gamer147
8f94ef86ac Implement ADV History voice replay 2026-07-19 14:11:49 -04:00
gamer147
538e87d368 Clear ADV History presentation on exit 2026-07-19 11:32:36 -04:00
gamer147
c30cf6cb08 Restore multi-row ADV History display 2026-07-19 10:57:58 -04:00
gamer147
280705d69c Correct ADV History layout addressing 2026-07-19 10:43:52 -04:00
gamer147
1fdedfb41f Implement ADV History interaction 2026-07-19 00:13:47 -04:00
gamer147
32a67b88de Implement visible ADV History presentation 2026-07-18 23:59:26 -04:00
gamer147
ac5437c5cf Implement ADV History data navigation 2026-07-18 23:41:23 -04:00
gamer147
b7ea16b54c Implement retained ADV History writers 2026-07-18 23:28:26 -04:00
gamer147
9a6bc38f40 Document ADV History retained-record model 2026-07-18 23:16:50 -04:00
gamer147
c81a89d040 Refresh History implementation inventory 2026-07-18 22:43:45 -04:00
gamer147
0e5c0d79c8 Defer read-message skip persistence design 2026-07-18 22:42:17 -04:00
gamer147
56f8adfa2d Correct ADV Hide Window restore behavior 2026-07-18 22:23:06 -04:00
gamer147
d8ead3da6e Implement native ADV Hide Window path 2026-07-18 21:14:06 -04:00
gamer147
6255f42794 Document ADV history and remaining button paths 2026-07-18 20:28:36 -04:00
gamer147
ec2a6c22b0 Pace ADV message skip by engine ticks 2026-07-18 19:04:15 -04:00
gamer147
d52e5b4725 Implement native ADV message skip 2026-07-18 17:32:12 -04:00
gamer147
05518a200f Implement ADV controls and native Auto timing 2026-07-18 17:16:06 -04:00
gamer147
96e5306148 Fix retained background lifecycle 2026-07-12 00:00:45 -04:00
gamer147
b41ae36168 Fix AE001H cyclic color blending 2026-07-11 22:21:10 -04:00
gamer147
f195934324 Fix AE001H translation target query 2026-07-11 21:40:16 -04:00
gamer147
5275ec5f4f Restore ADV wait indicator 2026-07-11 21:12:24 -04:00
gamer147
0bf6b43a32 Fix AE001H spritesheet animation 2026-07-11 20:37:26 -04:00
gamer147
593a24b510 fix(gfx): restore third CG glow 2026-07-11 20:05:51 -04:00
gamer147
54d11f513d Fix ADV chrome one-shot blending 2026-07-11 13:28:31 -04:00
gamer147
78174df03a Fix movie compositor publication 2026-07-11 12:41:37 -04:00
gamer147
024accd8d1 Implement SC0000 movie playback lifecycle 2026-07-11 12:27:51 -04:00
gamer147
e0ca7936e2 Mount SYS4 append asset catalogs 2026-07-11 10:42:33 -04:00
gamer147
99ce351041 Implement native-backed SC0000 SFX lifecycle 2026-07-11 02:15:17 -04:00
gamer147
377987b5e0 Document Phase-A text rendering fidelity gap 2026-07-10 23:37:18 -04:00
gamer147
34db35903b Implement native ADV retained text 2026-07-10 22:46:27 -04:00
gamer147
8bee45f483 Refresh retained presentation references 2026-07-10 21:56:57 -04:00
gamer147
82afcf5506 Fix native retained presentation batching 2026-07-10 21:37:42 -04:00
gamer147
992215cc48 Implement native 0x202 color interpolation 2026-07-10 20:49:28 -04:00
gamer147
7f900c8fc6 Implement ADV foreground transition lifecycle 2026-07-10 18:49:53 -04:00
gamer147
bb16a5496a feat: add affine rotation rendering and timeline diagnostics 2026-07-10 17:54:33 -04:00
gamer147
014d128ccd fix: align animation pacing and transforms with native 2026-07-10 15:41:17 -04:00
gamer147
29b2dfca27 docs: mark matrix composition provisional 2026-07-10 10:57:02 -04:00
gamer147
c14c7fdced feat: split native scale and translation channels 2026-07-10 10:28:11 -04:00
gamer147
d9611a03b1 feat: model ADV coroutines and retained effect teardown 2026-07-10 09:45:43 -04:00
gamer147
54bd9a7006 docs: scene-entry state snapshot (capture_global_writes + --state)
engine-re.md: the write-log method, plaintext-value insight (store is obfuscated),
vm_operand_write ABI, the packer poll-until-unpacked fix, and the validation
(34k-global capture seeds the VM to match the engine's whole opening). Plus the
resync-tolerant align() / operand-hook blind-spot notes. tools-reference: the new
tool + trace --state.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 13:32:52 -04:00
gamer147
d2e9cc5a99 re: record differential oracle outcome + first divergence
engine-re.md: the offset-path diff method, the working capture (operand hook
0x41b940; tick 0x410fb0 sees ecx!=ctx), the two capture caveats (hook-before-load
gating + operand-mode argc>=1 filter), SC0000 codebase id, and the first
divergence found (op 0xa0 jcc @ 0x8d on uninitialized G[0x6c1], the ADV-chrome
enable — a two-boot-gap state hole, not the predicted coroutine yield).
tools-reference.md: trace_engine_ops.py, diff_optrace.py, --trace-json.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 12:00:12 -04:00
gamer147
5cd5abb00a re: hot-helper naming (lever #2, pivoted from STL/CRT auto-naming)
Function ID recon = WEAK (0 matches; bundled FidDbs don't cover the VC9
static runtime) and our library workers are already named. Pivoted to
naming the hottest documented-but-unnamed helpers by call-count: named 5
(~2400 call sites) in Ghidra — vm_operand_fetch@0x41b940 (1021 refs),
vm_operand_write@0x425fb0, vm_operand_lvalue@0x415f30,
__security_check_cookie@0x54f981 (692), operator_new@0x5502be (533).
Validated: gfx_op_0x215 reads near source-level. Spec/plan + engine-re.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 10:38:29 -04:00