Commit Graph

11 Commits

Author SHA1 Message Date
gamer147
6597dae746 docs: record provider-everywhere wiring + synthesize-test-data principle
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 13:50:09 -04:00
gamer147
3b50dab0d2 docs: record call-script execution results (slice plan) + impl plan
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 13:20:05 -04:00
gamer147
6233f58e6c docs: update living refs — engine-dump tooling, gfx drift = state-divergence
tools-reference: dump_engine/probe_handlers/capture_gfx_objects + SYS4AB note.
phase-a-slice-plan: post-opening drift RESOLVED as a state-divergence artifact
(fix = Phase B state flow, not a native-op subsystem). PROJECT-STRUCTURE:
build/{textures,engine-dump}, engine/, tools/frida/.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 00:10:45 -04:00
gamer147
5f5fb072cd docs(a2b): record graphics-geometry result + deferred anchor-record drift
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 23:05:56 -04:00
gamer147
ee70beb93d feat(a2b): audio — wire play-bgm/play-voice, fix BGM addressing
Wire audio end-to-end (OGG plays natively in Godot; no Frida, no decode):
- IHost.PlayBgm/PlayVoice + VM dispatch for play-bgm(0xbf)/play-voice(0xc4).
  Non-Godot hosts no-op them so --selftest + engine 8/8 stay byte-identical.
- GodotAdvHost resolves id->OGG; Main plays via two AudioStreamPlayer nodes
  (BGM looping; voice interrupt-on-new).

Key finding (by-ear, systematic-debugging): the two audio ops use DIFFERENT
addressing — the earlier "unified manifest" assumption was wrong for BGM.
- play-voice -> per-scene manifest files[base+id] (offset 0, same as textures).
  Confirmed by ear; upgraded med->HIGH.
- play-bgm  -> DIRECT LITERAL NAME BGM{id:03d}.OGG, NOT the manifest.
  Real game: play-bgm 5->BGM005, 8->BGM008 (manifest gave +1). Proven by
  play-bgm 0x23->BGM035 (real standalone track; BGM set skips 030-034) that the
  manifest mis-resolved to a graphics entry. Fix is BGM-only:
  ResourceMap.BgmPathById; voices/textures unchanged.

Also: Lily's silence root-caused as correct form-gating (G[0xa57/0xa58/0xa59]),
left unseeded by choice (no dummy state). Added diagnostic
`Age.Cli audio <SCENE.BIN> [0xADDR=VAL ...]`. Corrected opcodes.toml (play-bgm
direct-name, play-voice HIGH) + docs/memory (dropped the bogus unified-manifest
/ Frida-BGM006 claims).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 22:26:54 -04:00
gamer147
10f6656c2d feat(a2b): first-pass texture render — full-screen event-CG layer
Wire asset resolution into a live Godot render. VM executes set-texture ->
ResourceMap resolves (scene,resId) -> files[section_base+resId] across all
archives -> pre-converted BMP -> composite behind the dialogue. The full-screen
event-CG layer (EV052*) renders end-to-end from the executed bytecode.

- Age.Engine/Sys4/ResourceMap.cs: Resolve + BMP TexturePath; Paths: asset JSONs
- GodotAdvHost: create/set/draw-texture -> TextureRect in a _stage layer
- IHost.DrawTexture + VM dispatch extended with dst x/y (draw-texture args 7/8)
- project.godot 800x600; convert_agf.py all-archive + --scene batch
- engine 8/8, C# --selftest still byte-matches vm0 trace (VM behaviour unchanged)

Known limitations (next chunk = graphics geometry/blend subsystem):
- sprites + BG* via the CG-load subroutine get garbage dst/size — native ops
  stubbed (0x208 get-texture-size + sprite position/anim chain)
- AE* fades draw opaque/instant (no alpha); no chromakey
- slot model approximates the game's immediate-mode blit-onto-slot-0 canvas
- AGF pre-converted to BMP offline (runtime decoder deferred)
See docs/phase-a-slice-plan.md (A2b section).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 21:22:42 -04:00
gamer147
b92e815850 feat(a2b): asset-RE tooling + findings; render blocked on asset resolution
- tools/convert_agf.py (AGF->BMP stills), tools/frida/ (capture harness + README; Frida 17.15.3)
- docs/asset-resolution-re.md: foundational RE steering doc (resId->file; graphics+audio; not
  machine-verifiable -> Frida ground truth + human oracle). RE plan: parse SYS4INI, crack resId->name,
  backend render (A2b plan Tasks 3-5), audio, movies.
- Finding: SC0000 bg = slot-0 slideshow (res 0x23 first); resolution opaque (CGINIT not a name map,
  SYS4INI S4IC needs RE, Frida file-I/O noisy/memory-mapped, opening mixes MPEG movies).
- slice plan updated; texture ops already engine-driven (Task 1, prior commit).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 16:36:17 -04:00
gamer147
78b7d92e93 feat(a2a): CJK font for the message window; mark A2a done in the slice plan
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 14:52:40 -04:00
gamer147
afc9511270 docs: mark A1 (C# VM core) done in the slice plan
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 14:01:33 -04:00
gamer147
0ffb9620a3 docs(opcodes): retire superseded opcode files; update structure + doc pointers
- rm vm-map/opcodes-himegari.json, vm-map/himegari-opcode-notes.md (folded into opcodes.toml; in history)
- PROJECT-STRUCTURE.md: opcodes.toml single-source-of-truth + generated artifacts + convention
- repoint dead references in vm-mapping-plan/sys4-format-notes/himegari-port-reference/phase-a-slice-plan

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 13:16:33 -04:00
gamer147
463877773c chore: initialize age-reimpl repo
Reverse-engineering + open reimplementation workspace for Eushully's AGE/SYS4
engine (first target: Himegari). The repo root is age-reimpl/; the original game
install and the extracted ALF data are siblings outside the repo and are never
tracked. build/ (derived corpora) is gitignored and regenerated by the tools.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 12:58:30 -04:00