Commit Graph

36 Commits

Author SHA1 Message Date
gamer147
64f9cebd3b Close RTINIT movement provider semantics 2026-07-23 17:11:14 -04:00
gamer147
90c7874190 Decode RTINIT providers 3 and 51 2026-07-23 16:44:49 -04:00
gamer147
80575fdd11 Close RTINIT movement parameter semantics 2026-07-23 15:58:38 -04:00
gamer147
c55c5ada4c Decode RTINIT movement providers 4 6 and 15 2026-07-23 15:43:27 -04:00
gamer147
52780d92a0 Decode RTINIT movement providers 7 10 and 12 2026-07-23 15:32:20 -04:00
gamer147
7b3421a961 Decode RTINIT movement providers 5 and 11 2026-07-23 14:25:47 -04:00
gamer147
cbf98642dc Decode RTINIT routine step banks 2026-07-23 13:41:35 -04:00
gamer147
9948f23a97 Decode SCINIT scene dispatch registry 2026-07-23 13:08:48 -04:00
gamer147
f5b986e9f1 Decode CCINIT class change rules 2026-07-23 12:40:42 -04:00
gamer147
6b808c33e3 Decode EBINIT signed boss classes 2026-07-23 12:02:23 -04:00
gamer147
051f33bd8b Classify EBINIT unit power tier 2026-07-23 10:25:19 -04:00
gamer147
3c7b3ac3d9 Decode EBINIT voice bank semantics 2026-07-23 10:14:55 -04:00
gamer147
53fc9f8131 Decode EBINIT SALLY action semantics 2026-07-23 10:06:31 -04:00
gamer147
1a9989b3ce Decode STINIT initial object states 2026-07-23 09:47:22 -04:00
gamer147
9c05451369 Join STINIT object definitions 2026-07-23 09:34:23 -04:00
gamer147
9e5fa94073 Decode STINIT tagged object payloads 2026-07-23 09:07:58 -04:00
gamer147
643a462af4 Decode STINIT enemy spawn semantics 2026-07-23 08:40:22 -04:00
gamer147
3fb3d3cfd8 Decode STINIT map and object placement data 2026-07-23 00:22:03 -04:00
gamer147
86a7cb1750 Extract and profile STINIT stage records 2026-07-22 23:50:43 -04:00
gamer147
d75503cbf2 Name confirmed EBINIT table columns 2026-07-22 23:25:03 -04:00
gamer147
00640696dc Expose semantic INIT column names 2026-07-22 23:15:33 -04:00
gamer147
511895fc05 Join item and skill message semantics 2026-07-22 23:04:24 -04:00
gamer147
84fb0fc62c Map EB roster events and critical chance 2026-07-22 22:46:21 -04:00
gamer147
44f78f8696 Map EBINIT presentation and reward fields 2026-07-22 21:18:12 -04:00
gamer147
7f2a81885a Recover signed INIT data semantics 2026-07-22 21:05:48 -04:00
gamer147
5f743275bf Model linked INIT record tables 2026-07-22 16:57:59 -04:00
gamer147
d6a69ba9b4 Correct INIT extraction and profile item fields 2026-07-22 16:44:53 -04:00
gamer147
a0df85825e Implement indexed party roster sort 2026-07-21 11:56:04 -04:00
gamer147
f6479209ea Implement ROOM fades and character voices 2026-07-21 00:47:29 -04:00
gamer147
7250de7fea Document B0 natural boot control spine 2026-07-20 17:29:38 -04:00
gamer147
d8ead3da6e Implement native ADV Hide Window path 2026-07-18 21:14:06 -04:00
gamer147
05518a200f Implement ADV controls and native Auto timing 2026-07-18 17:16:06 -04:00
gamer147
d08157d689 feat: name SCJUMP progression counters in globals registry (Task 5)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 09:31:54 -04:00
gamer147
64c4ffda9d curate: name game_started, recategorize render/gfx false-positives out of story-flag
Quick curation pass: 0xa99->game_started (GAMESTART writer); 0x6be/0x6c3 ->ui-toggle
(message-window render chrome), 0x6249e/0x204f4 ->unknown (gfx/field display state).
Finding: high-scene-reach tail is dominated by shared render chrome, not story flags.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 08:45:15 -04:00
gamer147
169075fe37 feat: curate story-flags into registry + docs (Task 6)
Bootstrap 56 high-signal skeletons; name game_mode/route_branch/scjump_decision_out2,
recategorize CONFIG-written globals as non-story. Docs: name-resolution.md registry
section, CLAUDE.md canonical+SoT tables + trigger (root, untracked), tools-reference rows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 08:33:51 -04:00
gamer147
7306423505 feat: globals.toml registry source + loader/lint (Task 1)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 08:21:59 -04:00