Control-flow offset-path diff: Frida engine op-tracer (recon-gated
tick/0x41b940 hook) + VM ITraceSink offsets + diff_optrace.py first-
divergence report. Deterministic opening (SC0000 --boot). Ready to
execute in a fresh context; prereq = game running at the opening.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Function ID recon = WEAK (0 matches; bundled FidDbs don't cover the VC9
static runtime) and our library workers are already named. Pivoted to
naming the hottest documented-but-unnamed helpers by call-count: named 5
(~2400 call sites) in Ghidra — vm_operand_fetch@0x41b940 (1021 refs),
vm_operand_write@0x425fb0, vm_operand_lvalue@0x415f30,
__security_check_cookie@0x54f981 (692), operator_new@0x5502be (533).
Validated: gfx_op_0x215 reads near source-level. Spec/plan + engine-re.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replaces the abandoned pe-sieve Task B: attach + scan the live process to
map resolved import pointers (RVA->dll!Func) and label /v2. Recon-first
hard gate; clean labels; read-only Frida.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
pe-sieve /imp on the running game gave ~17 genuine imports (packer
bootstrap + one-per-DLL seed) and 300+ spurious stray-DWORD guesses:
the exe ships a zeroed IAT resolved via GetProcAddress, so there is no
conventional IAT to rebuild. Do not graft the output. Task B re-scoped
to a Frida live import-map (runtime_addr->dll!Func, RVA->name, label the
/v2 image); design captured in engine-re.md runbook.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extract op->real-handler map (handler(op)=ctx[0x26c93+op]) from the
registration routine's override stores; ghidra_handler_map.py +
build/op-handler-map.json (420 overrides). Cross-check vs opcodes.toml
found 0 real drift. One-shot Ghidra pass then labeled the /v2 image:
281 raw FUN_/LAB_ handlers -> op_0xNN_handler, 107 bare VAs -> functions,
31 hand-named preserved, opcode plate comment on every handler.
Includes the Task A spec + plan and the two-program (/v2 vs SMM) gotcha.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
TDD plan (BlendMath -> RenderObject resolution -> host colorkey/alpha/tint blit
-> surfaceless fade fill -> docs). Records the reversed colorkey format and the
0x202/0x203 color workers in engine-re.md (Ghidra annotated+saved).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Design artifacts for the merged frame-stepped VM work (throttle the Godot VM
to a per-frame op budget). Probes measured the native ~1788 ops/sec cadence
and uncapped D3D9 Present that motivated the wall-clock-op-rate approach.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The frame-paced-sleep slice did NOT make the opening burst animate (only the
one-shot dramatic pauses). Correct the canonical result (phase-a-slice-plan),
the RE doc (engine-re), the opcode source+generated ref (opcodes.toml 0xc8),
and add correction banners to the point-in-time spec/plan. Also folds in the
diagnostics + headless halt-at-wait results into phase-a-slice-plan.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reversed create/set/draw-texture handlers + gfx_render_frame: surfaces at ctx+0x52bd4[slot]
(set-texture loads a file with a colorkey); objects in the ctx+0x408 registry reference a
surface by slot (live) + rect + position (V24) + visible bit; render iterates the registry
in ASCENDING HANDLE ORDER (= z-order) and composites visible objects. Answers both unknowns
(z-order = handle; slot 0 not special). Design spec + Phase 1 plan rebuilt on this model,
replacing the flawed flat-layer version. Ghidra annotated (gfx_op_0x1f8/9/b, gfx_object_bind_draw,
gfx_render_frame, gfx_object_composite, gfx_op_0x20c_present_frame).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reverse-engineering + open reimplementation workspace for Eushully's AGE/SYS4
engine (first target: Himegari). The repo root is age-reimpl/; the original game
install and the extracted ALF data are siblings outside the repo and are never
tracked. build/ (derived corpora) is gitignored and regenerated by the tools.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>