gamer147
760f84e218
Add isolated FFmpeg movie decoder shim
2026-07-22 00:17:27 -04:00
gamer147
f53056818d
Prevent failed combat movies from blocking
2026-07-21 20:46:10 -04:00
gamer147
1a2ea008c6
Use universal packed resource resolution
2026-07-21 20:23:32 -04:00
gamer147
6e147014ec
Implement DEBUGMAP combat frontier
2026-07-21 19:30:56 -04:00
gamer147
fdcfbd9fa6
Implement movie surface stop-time queries
2026-07-21 14:43:24 -04:00
gamer147
44bbf5b6b4
Render DEBUGMAP tiled field surfaces
2026-07-21 13:02:02 -04:00
gamer147
e81a142f23
Implement ADV system menu input routing
2026-07-21 11:16:50 -04:00
gamer147
f840e356cf
Implement script-configured input bindings
2026-07-21 10:32:37 -04:00
gamer147
d0b2d31d2e
Implement ADV layout cursor and bounds
2026-07-21 09:48:25 -04:00
gamer147
f6479209ea
Implement ROOM fades and character voices
2026-07-21 00:47:29 -04:00
gamer147
0dfba316f1
Add hidden title debug mode and pace menu polls
2026-07-20 23:38:19 -04:00
gamer147
f21a4c06bf
Implement root reload and title debug launcher
2026-07-20 22:32:49 -04:00
gamer147
df17747f63
Implement modal startup movies
2026-07-20 20:23:15 -04:00
gamer147
097473fe16
Land SYSTEM4-rooted Godot boot
2026-07-20 18:13:32 -04:00
gamer147
e3b2cbed83
Implement deferred SFX and voice duck control
2026-07-20 11:29:12 -04:00
gamer147
e0aae05f32
Implement AGE text line spacing
2026-07-19 23:32:38 -04:00
gamer147
b8928ec7b8
Implement History mouse wheel navigation
2026-07-19 21:38:34 -04:00
gamer147
c30cf6cb08
Restore multi-row ADV History display
2026-07-19 10:57:58 -04:00
gamer147
280705d69c
Correct ADV History layout addressing
2026-07-19 10:43:52 -04:00
gamer147
1fdedfb41f
Implement ADV History interaction
2026-07-19 00:13:47 -04:00
gamer147
32a67b88de
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
56f8adfa2d
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
d8ead3da6e
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
d52e5b4725
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
05518a200f
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
fb3a7206ce
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
5275ec5f4f
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
0cb72e0d5e
Cache compositor source pixels
2026-07-11 14:37:35 -04:00
gamer147
3bee46611a
Batch compositor backbuffer updates
2026-07-11 14:28:53 -04:00
gamer147
3b5dbc6c2c
Optimize static wait presentation
2026-07-11 13:56:30 -04:00
gamer147
54d11f513d
Fix ADV chrome one-shot blending
2026-07-11 13:28:31 -04:00
gamer147
78174df03a
Fix movie compositor publication
2026-07-11 12:41:37 -04:00
gamer147
024accd8d1
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
233f791c10
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
a1f6d0ab51
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
b6c3b1660d
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
99ce351041
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
34db35903b
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
8bee45f483
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
82afcf5506
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
992215cc48
Implement native 0x202 color interpolation
2026-07-10 20:49:28 -04:00
gamer147
7f900c8fc6
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
bb16a5496a
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
014d128ccd
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
c14c7fdced
feat: split native scale and translation channels
2026-07-10 10:28:11 -04:00
gamer147
d9611a03b1
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
89d3341288
feat(godot): tint-strength lerp blend + --gfx-log compositor/op diagnostic
...
Compositor applies TintStrength as a texel->tint LERP (0=keep texel) with object
opacity independent. New --gfx-log <file>: per-frame per-object draw/skip CHANGE
log + set-texture/create-texture slot trace — the tool that root-caused the grey
background (everything collapsing into slot 0).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 23:41:03 -04:00
gamer147
165a9f616c
feat(godot): drive the anim interpolator off FrameClock (paced spritesheet+glow)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 22:09:02 -04:00
gamer147
ce6be0ee9a
feat(godot): surfaceless color-fill quads for AE* fades (opening no longer opaque-grey)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 19:09:18 -04:00
gamer147
6992f303f6
feat(godot): colorkey bake + per-object alpha/tint blit
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 19:07:48 -04:00