Commit Graph

70 Commits

Author SHA1 Message Date
gamer147
3bcb028e76 Sanitize CP932 WAV metadata for Godot 2026-07-22 10:00:13 -04:00
gamer147
740e10c550 Harden movie playback lifecycle and diagnostics 2026-07-22 09:44:57 -04:00
gamer147
5b66cb2cd2 Enable paced FFmpeg movie playback 2026-07-22 08:39:27 -04:00
gamer147
5f115e694f Add isolated FFmpeg movie decoder shim 2026-07-22 00:17:27 -04:00
gamer147
633e3b3085 Prevent failed combat movies from blocking 2026-07-21 20:46:10 -04:00
gamer147
88f2f65bda Use universal packed resource resolution 2026-07-21 20:23:32 -04:00
gamer147
7a957a318d Implement DEBUGMAP combat frontier 2026-07-21 19:30:56 -04:00
gamer147
274744e9b6 Implement movie surface stop-time queries 2026-07-21 14:43:24 -04:00
gamer147
ff39c7f3f9 Render DEBUGMAP tiled field surfaces 2026-07-21 13:02:02 -04:00
gamer147
12e5073918 Implement ADV system menu input routing 2026-07-21 11:16:50 -04:00
gamer147
be586ca988 Implement script-configured input bindings 2026-07-21 10:32:37 -04:00
gamer147
6243ceff64 Implement ADV layout cursor and bounds 2026-07-21 09:48:25 -04:00
gamer147
cffc75c64d Implement ROOM fades and character voices 2026-07-21 00:47:29 -04:00
gamer147
2fa42b085a Add hidden title debug mode and pace menu polls 2026-07-20 23:38:19 -04:00
gamer147
c84952e7d7 Implement root reload and title debug launcher 2026-07-20 22:32:49 -04:00
gamer147
a82f25230c Implement modal startup movies 2026-07-20 20:23:15 -04:00
gamer147
d4510242d6 Land SYSTEM4-rooted Godot boot 2026-07-20 18:13:32 -04:00
gamer147
4179d90b8f Implement deferred SFX and voice duck control 2026-07-20 11:29:12 -04:00
gamer147
96e4448796 Implement AGE text line spacing 2026-07-19 23:32:38 -04:00
gamer147
7c110d762b Implement History mouse wheel navigation 2026-07-19 21:38:34 -04:00
gamer147
792d37ccfe Restore multi-row ADV History display 2026-07-19 10:57:58 -04:00
gamer147
2c6bf9a4cd Correct ADV History layout addressing 2026-07-19 10:43:52 -04:00
gamer147
e80a120217 Implement ADV History interaction 2026-07-19 00:13:47 -04:00
gamer147
fef61323b1 Implement visible ADV History presentation 2026-07-18 23:59:26 -04:00
gamer147
66b13315f2 Correct ADV Hide Window restore behavior 2026-07-18 22:23:06 -04:00
gamer147
ad022ace51 Implement native ADV Hide Window path 2026-07-18 21:14:06 -04:00
gamer147
dc50acaa9b Implement native ADV message skip 2026-07-18 17:32:12 -04:00
gamer147
4bf98cc7af Implement ADV controls and native Auto timing 2026-07-18 17:16:06 -04:00
gamer147
3aca514497 feat: add runtime ADV page locator 2026-07-11 22:52:26 -04:00
gamer147
5614fc7631 Restore ADV wait indicator 2026-07-11 21:12:24 -04:00
gamer147
4be116e432 Cache compositor source pixels 2026-07-11 14:37:35 -04:00
gamer147
af87aade48 Batch compositor backbuffer updates 2026-07-11 14:28:53 -04:00
gamer147
9f1fcb5602 Optimize static wait presentation 2026-07-11 13:56:30 -04:00
gamer147
0c55d5e8a4 Fix ADV chrome one-shot blending 2026-07-11 13:28:31 -04:00
gamer147
e8c9e1c6a7 Fix movie compositor publication 2026-07-11 12:41:37 -04:00
gamer147
36960d4118 Implement SC0000 movie playback lifecycle 2026-07-11 12:27:51 -04:00
gamer147
0d3078de03 Migrate audio payloads onto asset VFS 2026-07-11 11:01:11 -04:00
gamer147
ec07c76721 Decode AGF textures through the asset store 2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e Implement base SYS4 asset store 2026-07-11 09:14:14 -04:00
gamer147
2232216832 Implement native-backed SC0000 SFX lifecycle 2026-07-11 02:15:17 -04:00
gamer147
921c91474f Implement native ADV retained text 2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5 Refresh retained presentation references 2026-07-10 21:56:57 -04:00
gamer147
85a66afe20 Fix native retained presentation batching 2026-07-10 21:37:42 -04:00
gamer147
8731d6389c Implement native 0x202 color interpolation 2026-07-10 20:49:28 -04:00
gamer147
d6d1be984e Implement ADV foreground transition lifecycle 2026-07-10 18:49:53 -04:00
gamer147
768863b48e feat: add affine rotation rendering and timeline diagnostics 2026-07-10 17:54:33 -04:00
gamer147
4d225618f9 fix: align animation pacing and transforms with native 2026-07-10 15:41:17 -04:00
gamer147
5427e9d776 feat: split native scale and translation channels 2026-07-10 10:28:11 -04:00
gamer147
f2797d5ab7 feat: model ADV coroutines and retained effect teardown 2026-07-10 09:45:43 -04:00
gamer147
f3f1314848 feat(godot): tint-strength lerp blend + --gfx-log compositor/op diagnostic
Compositor applies TintStrength as a texel->tint LERP (0=keep texel) with object
opacity independent. New --gfx-log <file>: per-frame per-object draw/skip CHANGE
log + set-texture/create-texture slot trace — the tool that root-caused the grey
background (everything collapsing into slot 0).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 23:41:03 -04:00