Commit Graph

40 Commits

Author SHA1 Message Date
gamer147
49722c55fe fix retained glyph bottom clipping 2026-07-30 20:29:39 -04:00
gamer147
d9f24c69ef engine: complete portable glyph text backend 2026-07-30 19:47:21 -04:00
gamer147
ef19ab79e0 engine: retain History and wait presentation 2026-07-30 19:21:38 -04:00
gamer147
1367563485 engine: materialize live ADV glyphs 2026-07-30 19:04:22 -04:00
gamer147
c2b72cd4b9 engine: render immediate text into surfaces 2026-07-30 18:47:35 -04:00
gamer147
6a8c919df1 engine: add exact Windows GDI glyph backend 2026-07-30 18:35:46 -04:00
gamer147
7397e4e5fb engine: add deterministic glyph mask core 2026-07-30 18:25:46 -04:00
gamer147
41001f6f77 engine: pin retained glyph text contract 2026-07-30 18:05:43 -04:00
gamer147
74d6509e3d docs: plan retained glyph text renderer 2026-07-30 17:52:36 -04:00
gamer147
56d60c0625 Mark save-load playthrough acceptance 2026-07-29 20:05:45 -04:00
gamer147
d2ec834fc3 feat(startup): add configurable game root 2026-07-28 23:05:25 -04:00
gamer147
b1d4a791b5 feat(opcodes): register full AGE opcode ABI 2026-07-28 22:21:40 -04:00
gamer147
e313a14480 Add physical window size overrides 2026-07-28 22:10:01 -04:00
gamer147
c6f1a60e79 Apply SYS4INI logical resolution 2026-07-28 21:55:53 -04:00
gamer147
2e8265f6cc Plan SYS4INI logical resolution handling 2026-07-28 21:21:28 -04:00
gamer147
be1f454d4c Document SYS4INI startup settings 2026-07-28 18:08:17 -04:00
gamer147
5ce3a7b6f7 Document native glyph raster backlog 2026-07-28 16:56:07 -04:00
gamer147
f4bf78d7d1 Fix Extra Room catalog unlock handling 2026-07-28 13:14:28 -04:00
gamer147
1828701872 Persist shared profile on clean shutdown 2026-07-24 23:55:06 -04:00
gamer147
0a4e200876 Complete native numbered-save round trips 2026-07-24 23:25:54 -04:00
gamer147
4db7e412bd Match native surface persistence policy 2026-07-24 20:28:59 -04:00
gamer147
7a11a3853d Restore complete numbered save state 2026-07-24 18:43:21 -04:00
gamer147
eff45f8dad Validate persistence through real SAVE UI 2026-07-24 16:48:32 -04:00
gamer147
3b63c42826 Implement numbered save pair lifecycle 2026-07-24 15:32:55 -04:00
gamer147
bda586aa28 Implement native RT.DAT read history 2026-07-24 15:11:30 -04:00
gamer147
f17c89ec9a Implement native shared profile persistence 2026-07-24 14:52:05 -04:00
gamer147
e46d64ecc6 Implement native DAT container codec 2026-07-24 14:00:33 -04:00
gamer147
bf43e90a63 Map native persistence formats and opcodes 2026-07-24 13:40:18 -04:00
gamer147
93486afade Decode battle experience rewards 2026-07-24 10:13:43 -04:00
gamer147
831475217d Document multi-game opcode ABI boundary 2026-07-20 19:30:21 -04:00
gamer147
f049ce786e Define future modding and OMP architecture 2026-07-18 17:17:47 -04:00
gamer147
71ceab5458 Document Phase B execution framework 2026-07-11 13:10:22 -04:00
gamer147
ecd5aac4c8 Track platform portability dependencies 2026-07-11 12:58:49 -04:00
gamer147
233f791c10 Migrate audio payloads onto asset VFS 2026-07-11 11:01:11 -04:00
gamer147
e0ca7936e2 Mount SYS4 append asset catalogs 2026-07-11 10:42:33 -04:00
gamer147
a1f6d0ab51 Decode AGF textures through the asset store 2026-07-11 09:55:58 -04:00
gamer147
b6c3b1660d Implement base SYS4 asset store 2026-07-11 09:14:14 -04:00
gamer147
72a43c9298 docs(roadmap): backlog the state-divergence differ (trace-facility consumer)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 15:50:07 -04:00
gamer147
7c751200bb docs: sync living references + roadmap to call-script solved/executing
- tools-reference: run/play/sweep execute call-script (provider); trace/audio/gfx
  stay provider-less; corrected stale sweep numbers (284 exit/13 STEP-LIMIT) and the
  Godot --selftest description (synthetic vs headless, not vm0/186); added --scene.
- roadmap: call-script marked SOLVED (resolution + execution) throughout; no longer a
  'long pole'; per-game registry now automatic from SYS4INI.
- phase-a-slice-plan: SC0240 live-demonstration note.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 14:21:09 -04:00
gamer147
463877773c chore: initialize age-reimpl repo
Reverse-engineering + open reimplementation workspace for Eushully's AGE/SYS4
engine (first target: Himegari). The repo root is age-reimpl/; the original game
install and the extracted ALF data are siblings outside the repo and are never
tracked. build/ (derived corpora) is gitignored and regenerated by the tools.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 12:58:30 -04:00