gamer147
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4af0290bbb
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Implement cyclic animation reset opcode
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2026-07-29 10:52:21 -04:00 |
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gamer147
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bcfb3848bc
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Implement cyclic scale opcode
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2026-07-29 00:06:56 -04:00 |
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gamer147
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dad3ed4a4b
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Implement looping SFX and immediate rotation opcodes
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2026-07-28 23:45:48 -04:00 |
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gamer147
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4ea352e45d
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Profile and optimize retained rendering
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2026-07-22 14:19:20 -04:00 |
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gamer147
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6aede1e525
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Implement detached object animation control
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2026-07-20 14:53:34 -04:00 |
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gamer147
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96e5306148
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Fix retained background lifecycle
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2026-07-12 00:00:45 -04:00 |
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gamer147
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0bf6b43a32
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Fix AE001H spritesheet animation
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2026-07-11 20:37:26 -04:00 |
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gamer147
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593a24b510
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fix(gfx): restore third CG glow
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2026-07-11 20:05:51 -04:00 |
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gamer147
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3b5dbc6c2c
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Optimize static wait presentation
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2026-07-11 13:56:30 -04:00 |
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gamer147
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bb16a5496a
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feat: add affine rotation rendering and timeline diagnostics
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2026-07-10 17:54:33 -04:00 |
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gamer147
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014d128ccd
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fix: align animation pacing and transforms with native
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2026-07-10 15:41:17 -04:00 |
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gamer147
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c14c7fdced
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feat: split native scale and translation channels
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2026-07-10 10:28:11 -04:00 |
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gamer147
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bcb95f3bb5
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feat(gfx): surface anim channel to the compositor via RenderObject.AnimState
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-07-07 23:39:18 -04:00 |
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gamer147
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0495628b99
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feat(gfx): dispatch anim-start 0x234 + set-anim-clock 0x238 (revised global-clock model)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-07-07 23:38:15 -04:00 |
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gamer147
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328c25bc56
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feat(gfx): label + dispatch set-anim-transform 0x21e/0x220 into GfxState
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-07-07 23:37:28 -04:00 |
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gamer147
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6339b93c72
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feat(gfx): GfxState animation-channel model (per-object transform + global clock)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-07-07 23:34:52 -04:00 |
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