Commit Graph

27 Commits

Author SHA1 Message Date
gamer147
274744e9b6 Implement movie surface stop-time queries 2026-07-21 14:43:24 -04:00
gamer147
ff39c7f3f9 Render DEBUGMAP tiled field surfaces 2026-07-21 13:02:02 -04:00
gamer147
471cb51c50 Implement held ADV fast-forward input 2026-07-21 10:45:46 -04:00
gamer147
cffc75c64d Implement ROOM fades and character voices 2026-07-21 00:47:29 -04:00
gamer147
c84952e7d7 Implement root reload and title debug launcher 2026-07-20 22:32:49 -04:00
gamer147
a82f25230c Implement modal startup movies 2026-07-20 20:23:15 -04:00
gamer147
ae157da04c Implement retained graphics lifecycle ops 2026-07-20 14:29:41 -04:00
gamer147
4179d90b8f Implement deferred SFX and voice duck control 2026-07-20 11:29:12 -04:00
gamer147
3fa07c0ae5 Implement ADV text publication service 2026-07-20 10:18:10 -04:00
gamer147
d3698a0612 Implement ADV History voice replay 2026-07-19 14:11:49 -04:00
gamer147
eee9022cfb Clear ADV History presentation on exit 2026-07-19 11:32:36 -04:00
gamer147
fef61323b1 Implement visible ADV History presentation 2026-07-18 23:59:26 -04:00
gamer147
66b13315f2 Correct ADV Hide Window restore behavior 2026-07-18 22:23:06 -04:00
gamer147
ad022ace51 Implement native ADV Hide Window path 2026-07-18 21:14:06 -04:00
gamer147
7f5b88117b Pace ADV message skip by engine ticks 2026-07-18 19:04:15 -04:00
gamer147
dc50acaa9b Implement native ADV message skip 2026-07-18 17:32:12 -04:00
gamer147
4bf98cc7af Implement ADV controls and native Auto timing 2026-07-18 17:16:06 -04:00
gamer147
5614fc7631 Restore ADV wait indicator 2026-07-11 21:12:24 -04:00
gamer147
36960d4118 Implement SC0000 movie playback lifecycle 2026-07-11 12:27:51 -04:00
gamer147
2232216832 Implement native-backed SC0000 SFX lifecycle 2026-07-11 02:15:17 -04:00
gamer147
921c91474f Implement native ADV retained text 2026-07-10 22:46:27 -04:00
gamer147
d6d1be984e Implement ADV foreground transition lifecycle 2026-07-10 18:49:53 -04:00
gamer147
8681f19dca feat: add IHost.FrameYield per-opcode hook (no-op headless, parity held)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 17:29:50 -04:00
gamer147
0cd1ffe9b7 feat(vm): IHost.Sleep seam + dispatch 0xc8 (headless hosts no-op; parity held)
- IHost.Sleep(long duration); VM case "sleep" forwards the raw operand.
- 8 non-Godot hosts no-op Sleep; RecordingHost records it.
- SleepDispatchTests (51 green); sweep unchanged 284 exit / 13 STEP-LIMIT.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 08:59:52 -04:00
gamer147
8c6d188e98 refactor(hosting): drop CallScript/OnStub from IHost (now trace events)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 15:22:40 -04:00
gamer147
b76e9d2c4f feat(diagnostics): VM emits trace events + CallScriptDispatches stat
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 15:21:28 -04:00
gamer147
e29314c89c Test on synthesized scenes with full handling, not crippled real scenes
- ScriptAssembler (Age.Engine/Sys4): assemble code+strings -> Script (inverse of
  Sys4Loader; also Phase-D modding-assembler groundwork).
- SyntheticSceneTests: deterministic show-text/wait/nested-call-script/shared-global
  scene run with call-script handling ON.
- WaitForInputTests: reworked onto a synthesized two-page scene (was: SC0000 stub=186).
- RecoverTests: full call-script handling via a no-op subroutine double (isolates
  RECOVER's ISA semantics from real subroutines' game-state deps).
- Retire TraceDiffTests: it matched the C# VM to vm0.py's stubbed-call-script trace;
  vm0.py is retired from oracle duty, and we no longer gate handling to keep it matching.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 13:45:42 -04:00