Implement movie surface stop-time queries

This commit is contained in:
gamer147
2026-07-21 14:43:24 -04:00
parent b0971f2047
commit fdcfbd9fa6
15 changed files with 330 additions and 60 deletions

View File

@@ -35,6 +35,9 @@ internal sealed class DirectShowMovieDecoder : IDisposable, ISampleGrabberCB
private IMediaControl? _control;
public bool IsCompleted => _completed;
/// <summary>The graph's IMediaPosition stop time converted exactly as native op 0x23f does:
/// seconds * 1000, truncated toward zero. Null means DirectShow supplied no usable value.</summary>
public long? StopTimeMs { get; private set; }
public DirectShowMovieDecoder(MoviePayload movie)
{
@@ -112,6 +115,13 @@ internal sealed class DirectShowMovieDecoder : IDisposable, ISampleGrabberCB
int stateHr = _control.GetState(5000, out int graphState);
if (stateHr < 0) Check(stateHr, "wait for running movie graph");
if (graphState != 2) throw new InvalidOperationException($"movie graph entered unexpected state {graphState}");
var mediaPosition = (IMediaPosition)_graphObject;
int stopHr = mediaPosition.get_StopTime(out double stopTimeSeconds);
double stopTimeMilliseconds = stopTimeSeconds * 1000.0;
if (stopHr >= 0 && double.IsFinite(stopTimeMilliseconds)
&& stopTimeMilliseconds >= int.MinValue
&& stopTimeMilliseconds <= int.MaxValue)
StopTimeMs = (long)System.Math.Truncate(stopTimeMilliseconds);
_ready.Set();
var mediaEvent = (IMediaEvent)_graphObject;
while (!_stopping)
@@ -265,6 +275,21 @@ internal sealed class DirectShowMovieDecoder : IDisposable, ISampleGrabberCB
[ComImport, Guid("56A868B1-0AD4-11CE-B03A-0020AF0BA770"), InterfaceType(ComInterfaceType.InterfaceIsDual)]
private interface IMediaControl
{ [PreserveSig] int Run(); [PreserveSig] int Pause(); [PreserveSig] int Stop(); [PreserveSig] int GetState(int timeout, out int state); }
[ComImport, Guid("56A868B2-0AD4-11CE-B03A-0020AF0BA770"), InterfaceType(ComInterfaceType.InterfaceIsDual)]
private interface IMediaPosition
{
[PreserveSig] int get_Duration(out double seconds);
[PreserveSig] int put_CurrentPosition(double seconds);
[PreserveSig] int get_CurrentPosition(out double seconds);
[PreserveSig] int get_StopTime(out double seconds);
[PreserveSig] int put_StopTime(double seconds);
[PreserveSig] int get_PrerollTime(out double seconds);
[PreserveSig] int put_PrerollTime(double seconds);
[PreserveSig] int put_Rate(double rate);
[PreserveSig] int get_Rate(out double rate);
[PreserveSig] int CanSeekForward(out int canSeekForward);
[PreserveSig] int CanSeekBackward(out int canSeekBackward);
}
[ComImport, Guid("56A868B6-0AD4-11CE-B03A-0020AF0BA770"), InterfaceType(ComInterfaceType.InterfaceIsDual)]
private interface IMediaEvent
{

View File

@@ -74,6 +74,8 @@ public sealed class GodotAdvHost : IHost
_locator = locator; _timeline = timeline;
}
public void ReportWarning(string message) => System.Console.Error.WriteLine(message);
private string CurrentScene
{
get { lock (_scriptContextLock) return _scriptContexts.TryPeek(out var scene) ? scene : _rootScene; }
@@ -767,12 +769,13 @@ public sealed class GodotAdvHost : IHost
return asset != null && image != null ? (image, asset.Name, asset.RawIndex, false) : null;
}
public void PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask)
public long? PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask)
{
string scene = CurrentScene;
var asset = _res.Resolve(scene, resourceId);
if (asset == null) { Godot.GD.Print($"movie unresolved {scene}:0x{resourceId:x}"); return; }
StartMovie(asset, resourceId, surfaceSlot, movieFlags, syncMask, modal: false);
if (asset == null) { Godot.GD.Print($"movie unresolved {scene}:0x{resourceId:x}"); return null; }
return StartMovie(asset, resourceId, surfaceSlot, movieFlags, syncMask, modal: false,
out long? stopTimeMs) ? stopTimeMs : null;
}
public void PlayModalMovieToSurface(long rawResourceId, int surfaceSlot, long movieFlags)
@@ -788,7 +791,8 @@ public sealed class GodotAdvHost : IHost
_modalMovieWaiting = true;
try
{
if (!StartMovie(asset, rawResourceId, surfaceSlot, movieFlags, 0, modal: true)) return;
if (!StartMovie(asset, rawResourceId, surfaceSlot, movieFlags, 0, modal: true,
out _)) return;
_timeline?.State("modal-movie-wait", new()
{
["resource"] = rawResourceId, ["surface"] = surfaceSlot, ["file"] = asset.Name,
@@ -818,8 +822,9 @@ public sealed class GodotAdvHost : IHost
}
private bool StartMovie(AssetEntry asset, long resourceId, int surfaceSlot, long movieFlags,
long syncMask, bool modal)
long syncMask, bool modal, out long? stopTimeMs)
{
stopTimeMs = null;
try
{
var movie = _res.ReadMovie(asset);
@@ -835,8 +840,7 @@ public sealed class GodotAdvHost : IHost
["resource"] = resourceId, ["surface"] = surfaceSlot, ["file"] = movie.Name,
["flags"] = movieFlags, ["sync_mask"] = syncMask, ["modal"] = modal,
});
_main.CallDeferred("PlayMovie", movie.Bytes, movie.Name, resourceId, asset.RawIndex);
return true;
return _main.TryPlayMovie(movie.Bytes, movie.Name, resourceId, asset.RawIndex, out stopTimeMs);
}
catch (System.Exception e)
{

View File

@@ -52,6 +52,9 @@ public partial class Main : Godot.Control
private IReadOnlyList<DebugSceneEntry> _debugSceneEntries = System.Array.Empty<DebugSceneEntry>();
private readonly Age.Engine.Hosting.FrameClock _clock = new();
private readonly System.Collections.Generic.Dictionary<long, MovieRuntime> _movies = new();
// 0x236 creates its graph synchronously on the VM thread so 0x23f can query timing immediately.
// Presentation ownership transfers here; _Process adopts staged decoders before sampling frames.
private readonly System.Collections.Concurrent.ConcurrentDictionary<long, MovieRuntime> _pendingMovies = new();
private readonly System.Collections.Generic.HashSet<long> _movieFrameSeen = new();
private GodotTraceSink _trace = null!;
private PageLocatorState _locator = null!;
@@ -318,6 +321,7 @@ public partial class Main : Godot.Control
_timeline?.SetFrame(_timelineFrame, _clock.NowMs);
_host?.PulseFrame();
UpdateVoicePlaybackState();
AdoptPendingMovies();
UpdateMovieFrames();
if (!_selftest && _vm != null && _host != null && _host.ShouldRecomposite(_vm.Gfx))
Recomposite(); // native publishes retained mutations only at present/service boundaries
@@ -595,6 +599,8 @@ public partial class Main : Godot.Control
public override void _ExitTree()
{
DumpHistogram(); _host?.Stop(); _timeline?.Dispose(); _locator?.Dispose();
foreach (var movie in _pendingMovies.Values) movie.Decoder.Dispose();
_pendingMovies.Clear();
foreach (var movie in _movies.Values) movie.Decoder.Dispose();
_movies.Clear();
}
@@ -1162,19 +1168,35 @@ public partial class Main : Godot.Control
CreateTween().TweenProperty(_bgm, "volume_db", targetDb, realDurationSeconds);
}
public void PlayMovie(byte[] mpegBytes, string assetName, long resourceId, int rawIndex)
public bool TryPlayMovie(byte[] mpegBytes, string assetName, long resourceId, int rawIndex,
out long? stopTimeMs)
{
if (_movies.Remove(resourceId, out var prior)) prior.Decoder.Dispose();
stopTimeMs = null;
try
{
var payload = new Age.Engine.Sys4.MoviePayload(assetName, mpegBytes);
_movies[resourceId] = new MovieRuntime(assetName, rawIndex, new DirectShowMovieDecoder(payload));
GD.Print($"movie started {assetName} ({mpegBytes.Length} bytes from VFS)");
var runtime = new MovieRuntime(assetName, rawIndex, new DirectShowMovieDecoder(payload));
stopTimeMs = runtime.Decoder.StopTimeMs;
while (!_pendingMovies.TryAdd(resourceId, runtime))
if (_pendingMovies.TryRemove(resourceId, out var prior)) prior.Decoder.Dispose();
return true;
}
catch (System.Exception e)
{
GD.Print($"movie decode failed {assetName}: {e.Message}");
_host.NotifyMovieCompleted(resourceId); // release a pending 0x21c boundary on deterministic load failure
return false;
}
}
private void AdoptPendingMovies()
{
foreach (var (resourceId, _) in _pendingMovies)
{
if (!_pendingMovies.TryRemove(resourceId, out var movie)) continue;
if (_movies.Remove(resourceId, out var prior)) prior.Decoder.Dispose();
_movies[resourceId] = movie;
GD.Print($"movie started {movie.Name} ({movie.Decoder.StopTimeMs?.ToString() ?? "unknown"} ms from VFS)");
}
}
@@ -1195,6 +1217,7 @@ public partial class Main : Godot.Control
public void StopMovie(long resourceId)
{
if (_pendingMovies.TryRemove(resourceId, out var pending)) pending.Decoder.Dispose();
if (_movies.Remove(resourceId, out var movie))
{
movie.Decoder.Dispose();