Fix MPEG movie startup cadence
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@@ -434,6 +434,10 @@ depend on the movie service itself to park until EOF/input cancellation before t
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signature gate. `IHost.PlayModalMovieToSurface` is distinct from the non-modal call for lifecycle only: Godot
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reuses the asynchronous FFmpeg decoder and retained compositor but parks the VM thread until EOF
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or mouse/Accept/Cancel input. The wrapper's following release then tears down the completed/cancelled movie.
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Native attaches the movie renderer to the already-created target without replacing that surface's resource
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identity or color key. The port now does the same: `MovieSurfaceRegistry` resolves the live instance pixels while
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the VM retains the mutable surface's `resourceId=0, colorKey=-1`. The former synthetic `colorKey=0` binding made
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exact-black MPEG pixels transparent and was not part of the native asset-resolution contract.
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The FFmpeg backend now renders embedded audio through an engine-owned synchronized path rather than an
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unmanaged default-device side path. Timestamped stereo float PCM feeds a per-playback Godot
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`AudioStreamGenerator`; the sound-hardware position drives video presentation, and modal cancellation or
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