Remove interactive VM lifetime step cap
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@@ -31,6 +31,7 @@
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<Compile Include="..\..\godot\GodotTimelineLog.cs" Link="GodotTimelineLog.cs" />
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<Compile Include="..\..\godot\GodotTraceSink.cs" Link="GodotTraceSink.cs" />
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<Compile Include="..\..\godot\StepLimitDiagnosticFormatter.cs" Link="StepLimitDiagnosticFormatter.cs" />
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<Compile Include="..\..\godot\GodotVmOptions.cs" Link="GodotVmOptions.cs" />
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<Compile Include="..\..\godot\PerformanceFrameLog.cs" Link="PerformanceFrameLog.cs" />
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<Compile Include="..\..\godot\MovieSurfaceRegistry.cs" Link="MovieSurfaceRegistry.cs" />
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<Compile Include="..\..\godot\RiffWaveSanitizer.cs" Link="RiffWaveSanitizer.cs" />
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17
engine/Age.Engine.Tests/GodotVmOptionsTests.cs
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17
engine/Age.Engine.Tests/GodotVmOptionsTests.cs
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@@ -0,0 +1,17 @@
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public class GodotVmOptionsTests
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{
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[Fact]
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public void PersistentInteractiveRunIsUnboundedButSelftestRetainsDiagnosticCap()
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{
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var interactive = GodotVmOptions.Create(selftest: false, ignoreExitRequests: true);
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var selftest = GodotVmOptions.Create(selftest: true, ignoreExitRequests: false);
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Assert.Equal(long.MaxValue, interactive.MaxSteps);
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Assert.True(interactive.IgnoreExitRequests);
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Assert.False(interactive.NoSaveDat);
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Assert.Equal(GodotVmOptions.DiagnosticMaxSteps, selftest.MaxSteps);
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Assert.False(selftest.IgnoreExitRequests);
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Assert.True(selftest.NoSaveDat);
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}
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}
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