test(gfx): drift regression — independent per-object geometry
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -69,4 +69,27 @@ public class GfxCommandBufferTests
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vm.Run();
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Assert.Equal(0x80_112233L, vm.Gfx.TryGet(0x1000)!.Color);
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}
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[Fact]
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public void TwoObjectsKeepIndependentGeometry_NoDrift()
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{
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var t = T();
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// The drift's essence: two different objects must NOT share geometry (pre-fix they collapsed to
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// slot 0 and cross-contaminated). Set V24 on A, then on B, then read both back — each intact.
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var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
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{
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MovGI(1, 0x1000), MovGI(2, 0x2000),
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MovGI(3, 100), MovGI(4, 500), MovGI(5, 0),
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(0x219, new[] { G(1), G(3), G(4), G(5) }), // set V24 on A = (100,500,0)
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MovGI(3, 300), MovGI(4, 100),
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(0x219, new[] { G(2), G(3), G(4), G(5) }), // set V24 on B = (300,100,0)
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(0x21a, new[] { G(1), G(10), G(11), G(12) }), // read A back
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(0x21a, new[] { G(2), G(20), G(21), G(22) }), // read B back
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Exit(),
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}, System.Array.Empty<string>());
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var vm = new VirtualMachine(scene, t, new RecordingHost());
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vm.Run();
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Assert.Equal((100L, 500L), (vm.Globals[10], vm.Globals[11])); // A intact
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Assert.Equal((300L, 100L), (vm.Globals[20], vm.Globals[21])); // B intact, no cross-contamination
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}
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}
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