Remove interactive VM lifetime step cap

This commit is contained in:
gamer147
2026-07-29 19:02:55 -04:00
parent f7751c2b93
commit fa911db1d6
6 changed files with 50 additions and 13 deletions

View File

@@ -31,6 +31,7 @@
<Compile Include="..\..\godot\GodotTimelineLog.cs" Link="GodotTimelineLog.cs" />
<Compile Include="..\..\godot\GodotTraceSink.cs" Link="GodotTraceSink.cs" />
<Compile Include="..\..\godot\StepLimitDiagnosticFormatter.cs" Link="StepLimitDiagnosticFormatter.cs" />
<Compile Include="..\..\godot\GodotVmOptions.cs" Link="GodotVmOptions.cs" />
<Compile Include="..\..\godot\PerformanceFrameLog.cs" Link="PerformanceFrameLog.cs" />
<Compile Include="..\..\godot\MovieSurfaceRegistry.cs" Link="MovieSurfaceRegistry.cs" />
<Compile Include="..\..\godot\RiffWaveSanitizer.cs" Link="RiffWaveSanitizer.cs" />

View File

@@ -0,0 +1,17 @@
public class GodotVmOptionsTests
{
[Fact]
public void PersistentInteractiveRunIsUnboundedButSelftestRetainsDiagnosticCap()
{
var interactive = GodotVmOptions.Create(selftest: false, ignoreExitRequests: true);
var selftest = GodotVmOptions.Create(selftest: true, ignoreExitRequests: false);
Assert.Equal(long.MaxValue, interactive.MaxSteps);
Assert.True(interactive.IgnoreExitRequests);
Assert.False(interactive.NoSaveDat);
Assert.Equal(GodotVmOptions.DiagnosticMaxSteps, selftest.MaxSteps);
Assert.False(selftest.IgnoreExitRequests);
Assert.True(selftest.NoSaveDat);
}
}