Extract VM ADV text opcode handler
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@@ -187,6 +187,9 @@ ADV-binding, and presentation labels remain in their respective dispatcher group
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transforms, per-object animation control, frame-time sampling, and the shared animation-clock opcode handler.
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`engine/Age.Engine/Vm/VirtualMachine.Presentation.cs` owns queued surface-alpha transitions, frame and object-range
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publication, skip-aware blocking fades/crossfades, foreground-transition waits, and graphics command-queue clear.
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`engine/Age.Engine/Vm/VirtualMachine.AdvText.cs` owns live ADV text emission, layout/cursor/wait-indicator state,
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text style and glyph-delay control, direct surface-string and retained numeric-glyph rendering, and retained
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text/wait-object bindings; text history and input/skip/auto services remain separate.
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The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
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runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
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