Classify stage authoring difficulty tiers

This commit is contained in:
gamer147
2026-07-23 23:45:46 -04:00
parent 796b0e850e
commit f855c3d01f
12 changed files with 81 additions and 30 deletions

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@@ -691,8 +691,9 @@ The v1 map labels *shapes and tables*; the next increments add *meaning*, cheape
effects, with skill and weapon-class selection joined. STINIT2 closes 74 real stage rows (correcting
247 description strings formerly misread as records), six pre/post-clear text slots, progression and
story gates, map/minimap geometry, rewards, and 174 resolved entry/clear/failure transitions. With
RTINIT's used-provider surface closed and ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined and INFOMES/MES
classified, use live/native observation for STINIT2's sole script-unconsumed `0xedc4d` column next;
RTINIT's used-provider surface closed, ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined, INFOMES/MES
classified, and STINIT2's engine-dead authoring tier retained at medium confidence, continue with
consumer-led tables that still have shipped readers;
never assign one universal meaning to a parameter bank whose meaning varies by provider selector.
2. **Label remaining 2D record tables by their readers** — cross-reference which scripts read each
`rec[sN]` table and infer purpose from context, preserving reserved rows and sparse cells. RECOVER's